Q
qckbeam
Guest
I wrote an e-mail to Valve asking why they decided to keep AA off for the videos and here is what they had to say:
There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem.
Gary
I guess this means that Half-Life 2 looks bad with AA enabled
There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem.
Gary
I guess this means that Half-Life 2 looks bad with AA enabled