Warped
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- Joined
- Jan 25, 2009
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Halo: ODST 8/10
Overall I really enjoyed this game. It was much darker in the visuals and mood than the previous games but it was nice to try out new characters and a slightly different setting. When I first started this game it was a bit strange to not have recharging armor and health but really it was easy to get used to. Controls are just as sharp as before and by pressing 'X' you can get a night-vision and tactical view which makes allies appear to have a green aura and enemies to have a red aura. I really liked it because it let me focus on specific targets.
Presentation wise, this game is just as good if not better than Halo 3. The models themselves look far worse but the details in the city and frame-rate I believe are much higher than normal. There was plenty of cut scenes to give you a rest in between battles and there was usually more than one way to get to the destination. Think of MGS4 for Halo fans, you can either sneak past a group of bad guys, run to the end, or shoot you're way though. I found the difficulty to be on par with most shooters although at some times I felt like throwing my controller.
As far as adding new enemies don't expect much, its just more of the same that you've been used to. I would have loved to seen at least one new major enemy type introduced but no dice. One major flaw I saw with the game was the lack of auto-save. It gives you checkpoints but I was banking on the fact that checkpoints were auto-saves and they're not! I had to redue about 40 mins of gameplay and it was tedious. Also a few times the enemies just stood there with no direction at all. I literally walked up to many and killed them with a melee attack. They were even facing me and awake too. I did notice however more Michael Bay explosions and there was just as much vehicular variety as the previous games. But if you had fun with Halo before, I suggest you give this one at least a rental.
Overall I really enjoyed this game. It was much darker in the visuals and mood than the previous games but it was nice to try out new characters and a slightly different setting. When I first started this game it was a bit strange to not have recharging armor and health but really it was easy to get used to. Controls are just as sharp as before and by pressing 'X' you can get a night-vision and tactical view which makes allies appear to have a green aura and enemies to have a red aura. I really liked it because it let me focus on specific targets.
Presentation wise, this game is just as good if not better than Halo 3. The models themselves look far worse but the details in the city and frame-rate I believe are much higher than normal. There was plenty of cut scenes to give you a rest in between battles and there was usually more than one way to get to the destination. Think of MGS4 for Halo fans, you can either sneak past a group of bad guys, run to the end, or shoot you're way though. I found the difficulty to be on par with most shooters although at some times I felt like throwing my controller.
As far as adding new enemies don't expect much, its just more of the same that you've been used to. I would have loved to seen at least one new major enemy type introduced but no dice. One major flaw I saw with the game was the lack of auto-save. It gives you checkpoints but I was banking on the fact that checkpoints were auto-saves and they're not! I had to redue about 40 mins of gameplay and it was tedious. Also a few times the enemies just stood there with no direction at all. I literally walked up to many and killed them with a melee attack. They were even facing me and awake too. I did notice however more Michael Bay explosions and there was just as much vehicular variety as the previous games. But if you had fun with Halo before, I suggest you give this one at least a rental.