Games: Rate and Discuss

Agreed. 10/10 doesn't mean a game is perfect, rather that it's an example of the best its respective genre has to offer.
 
The problem with rating games with respect solely to its competitors in the genre rather than against an absolute scale is that your standards are constantly shifting as new games come out.
Maybe you'd rate Sins of a Solar Empire 3 as 10/10 but then two months later Homeworld 4 comes out and blows it away. It means the rating is only informative at the exact moment you make it.

If you rate against your own standards, whether they have been met or not, a game will always have the same score, no matter what.


Also a game may have a glaring flaw, such as a horrible UI, but as long as all other games in the genre have horrible UIs that's A-OK the game would get 10/10 if you only make such comparisons.
 
The first time I played a video game with 2 colours I was floored. By todays standards that would be bloody awful, yet at the time it was the nuts and ate hours of my life. Our own expectations come into it, but we can only really rate a game against what has come before.
 
The problem with rating games with respect solely to its competitors in the genre rather than against an absolute scale is that your standards are constantly shifting as new games come out.

Generally that's how reviews work though. Until someone builds a better mousetrap you can only assess the one in front of you against the ones that have gone before and decide whether it is better or worse.

As a gaming enthusiast I have personal ambitions as to where I'd like to see games go, but I don't use those ideals as my rule when it comes to how they are, because my ideals aren't bound to the limitations of hardware/technology that developers have to operate in. To attempt to use that as a yard stick of assessment, especially in a discussion (where everyones ideals are different) would be foolhardy.

Also a game may have a glaring flaw, such as a horrible UI, but as long as all other games in the genre have horrible UIs that's A-OK the game would get 10/10 if you only make such comparisons.

For one to define what is horrible UI one must know what good UI is, so therefore regardless of genre one could simply say 'I wish the UI in this game was more like xxx games, because...'.

The first time I played a video game with 2 colours I was floored. By todays standards that would be bloody awful, yet at the time it was the nuts and ate hours of my life. Our own expectations come into it, but we can only really rate a game against what has come before.


This + 1. Everything is subject to time.
 
Generally that's how reviews work though. Until someone builds a better mousetrap you can only assess the one in front of you against the ones that have gone before and decide whether it is better or worse.
Not really. One could compare games against what they could be if they combined each others strengths. Say game X would be a 10/10 if it had an engine like game B, the sound and music quality of game C, the voice acting of game A standard etc. - just because nobody has made such a game yet doesn't mean you can't rate existing ones against such a standard.

For one to define what is horrible UI one must know what good UI is, so therefore regardless of genre one could simply say 'I wish the UI in this game was more like xxx games, because...'.

A UI can be unintuitive and badly designed, and can be recognised as such despite seeing no better examples within its gaming genre.
That aside the point stands for things like story, character development, pacing, dialogue etc. - all can be judged against standards seperate from those of the genre and its gameplay.
 
Crysis 7/10

Very fun game, but some levels were really annoying and if I had a controller I'd be throwing it at some points. I think the visuals stand out even in today's standards but it had many issues that still need to be addressed. overall very good game
 
Not really. One could compare games against what they could be if they combined each others strengths. Say game X would be a 10/10 if it had an engine like game B, the sound and music quality of game C, the voice acting of game A standard etc. - just because nobody has made such a game yet doesn't mean you can't rate existing ones against such a standard.

Your still working with that which exists rather than a completely detached fantasy, even when you break it down to component elements. However To slam a game simply because it lacks Crytec levels of detail, GTA IV levels of scope, Halflife 2 EP2 levels of characterisation/voice acting and BG II levels of Storyline is more than unfair, because games general excel in only a couple of areas, not all of them. A fair reviewer recognises this.

Perhaps one day when there exists in the medium a level of technology in terms of engines where in all styles of game play and depth can me accommodated from 100,000 unit battles raging across galaxies with deeply realistic open environments, emotionally engaging, dynamically response NPCs and with character models so detailed that you can see the blood pumping through their veins as the wind blows their hair during fight scenes, but frankly we have a long way to go yet in that respect. Unlike Cinema & TV which are long established mediums & technologies, electronic gaming is still an embryonic medium. What we recognise as computer gaming now might well be merely the black & white silent footage of the medium in 30 years time.

A UI can be unintuitive and badly designed, and can be recognised as such despite seeing no better examples within its gaming genre. That aside the point stands for things like story, character development, pacing, dialogue etc. - all can be judged against standards seperate from those of the genre and its gameplay.

What's with this fixation with genre exactly? I don't judge a game on genre specifically I judge it against all games. But I do judge it against things that exist, not things that don't. Also neither film or TV are interactive when it comes to storyline so it's more than pointless to attempt to draw meaningful comparisons between them and the medium of games. Sure we can all see where games are paying homage to the other mediums (and vice versa at times), but unlike a film where you are an observer, in a game you interact. There is a distinct difference.
 
Final Fantasy Dissidia 8/10

Most people wouldn't agree with my score on this game (many gave it a 6/10 in magazines/online) but I really liked it a bit. I've only played about 5 FF games in my life, and most were just a mere glimpse of the games. After playing this game I want to play more of the series. Also the ending fight with Chaos was damn near impossible and had I had a capture device I'd show you. I had to level up 15 levels beyond him to beat him only with like 26hp left!

Graphics
For a handheld this is one of the prettiest and fastest game I have seen yet. The framerate barely dipped, the amount of detail in the game was immense, and the variety in scenery was pretty good overall. Characters looked like as if they were on the PS2 and the effects were never overdone.

Gameplay
Gameplay at times was repetitive but all RPG games are. The RPG elements in this game however take a back seat to the action. Controls are easy to learn but only slightly difficult to master. Boss fights feel reasonable (with the exception of the hardest boss fight I've had in about 5 years) and the game has an addictive feel to it. there are 3 difficulty settings, many of different modes and plenty of loot to sift through and buy/sell. One mode I liked but rarely use was the friend card system. you can basically send a friend a ghost of your character to fight on a friend's game and vice versa. I believe the adhoc mode also lets you battle head to head too. overall this game makes it feel like I got my monies worth when I got the PSP bundle pack
Also I racked in around 40 hrs of gameplay and I barely scratched the surface of all the achievements
 
Mediocre game time :|

Call of duty 3 and 5:

Quite simply the definition of mediocre imo, especially for COD 3. Both games rely entirely upon the blank template of COD's gameplay within the tired environment of WWII. Neither game really has any interesting set pieces, engaging plot or cinematic moments and a shocking lack of relatable and/or interesting characters. COD 3 had one neat idea where the CO was implied to be losing his mind but the plot point was dropped entirely when he was killed in that same level. COD 5 did fare better in this regard but only during the russian campaign and that was because most of the good points where unashamedly ripped off from COD4 (case in point the sniper level). BTW I can see that in 5 they were really trying to show the dark side of war (specifically the russian campaign) but it just comes off as quite forced and, embarassingly enough, nothing even comes close to the ominous music used in the menu music when you boot the game *facepalm*

I just wish that the treyarch games didn't happen. The series itself wouldn't have an aura of being milked around it and it would seem more natural (after all shouldn't MW2 follow on from MW1 and not another WWII game should lazily in the middle?) Treyarch had better try something new and not another ****ing WWII game come 2010.

NOTE: I really thought keifer sutherland sounded like he was rushing his lines to get out the door asap.

FEAR 2:

Ah only after playing this again have I really realised what I found lacking in this game compared to its predecessor. FEAR 1 may have been quite frankly a generic FPS but its strength lay in its core gameplay with intelligent AI and a slomo ability that was almost essential in order to survive.

This however removes both key aspects as to what made the gameplay of the first so satisfying and leaves it a husk of an FPS (aka any other bog standard FPS released in the last few years). But monolith has decided to not stop there and remove even more of the little niceities from fear 1 just for giggles. The horror segments never work, QTEs everywhere, alma isn't even in it tbh (although the unfortunately far too few segments where parts of her humanity are shown are quite effective) and the gore is bloody terrible. Something really has gone wrong when the remains of a soldier getting blown to bits can best be described as jam :hmph:
 
Borderlands (PC) 9/10

My GOTY of the year so far. Great art direction, entertaining gameplay, very good sound. I really enjoyed the WoW-like questing. That works a lot better for me than a spun-out story. It is a drive to get to new regions and as such it functioned very well. The ending was kinda meh, but in this game the journey is more important than the destination imo. And the journey was hella fun. It is not a 10, because it was a very obvious port.
 
Honestly, I wasn't expecting Borderlands to be a hit. All my e-buddies talk about how good it is (especially cooperative mode). I'll wait for december to get it.
 
Yeah I might need to check it out considering all the good praise it's been getting (I might need to check out dragon age as well).
 
Borderlands (PC) 9/10

My GOTY of the year so far. Great art direction, entertaining gameplay, very good sound. I really enjoyed the WoW-like questing. That works a lot better for me than a spun-out story. It is a drive to get to new regions and as such it functioned very well. The ending was kinda meh, but in this game the journey is more important than the destination imo. And the journey was hella fun. It is not a 10, because it was a very obvious port.

Borderlands 3/10
I don't agree with this at all. Borderlands graphics are a cut and paste of X-men legends which came out in 2005? and the game was obviously designed with 4:3 in mind. The "wow" questing is exactly like it sounds, like wow, yuck. Sound is average at best sounding like every other game that you shoot guns in and have buff men with deep voices.There may be a drive to see new regions, but you will spend the first 2 hours running back and forth between one town and a dinky cave fetching useless items only to find a new region and do the exact same thing over and over and over. The driving in this game is HORRIBLE. The story is VERY MEH. The best part of Borderlands is obviously the guns, while it is extremely cool the first time you find a pistol that starts fools on fire, thats about as cool as it gets and you will constantly be needing to find new guns and take the time to compare the stats to the guns you currently have, because the enemies will grow in power a lot faster than you will find stronger weapons. The character classes are a joke because everybody can use every weapon just fine, and the special skills barely need to be used. Borderlands is definitely a "bro" game that you are supposed to play on a television sitting with your drunk buddies on a couch. And if you're really looking for a game to do that with, there are much better alternatives.
halo
And if you're looking for a solo "wasteland-y" action rpg, play Fallout.
 
Operation Flashpoint: Dragon Rising - 8/10

Very good game, most people might hate it, but I like how everything is so spread out, and you have to take time to get places. Also the enemies are actually pretty smart, they hide in bushes not just behind solid cover, and it works because you wouldn't even know they are there without the compass markers (I'm on normal). It's like the first, everything like weapon changing, stance changing is all slow as to be realistic, but it works. All in all it's a good game and I'm not sorry I payed full price for it.
 
Dragon Age

Finally finished this tonight, and I'm happy to do be done with it. It's only barely better than Neverwinter Nights 2, which makes its 2009 release seem pretty strange. I know I've said this before, but it really kills me that developers can't even come close to improving upon a 10-year-old game (in this case, Baldur's Gate). I mean Jesus Christ, how ****ing hard is it? I can sit here all day and rattle off things that could be improved in this game. In fact, I will for a few minutes at least!

Better spell descriptions: give actual numbers, times, etc., not this vague bullshit that has people choosing spells almost completely blind. It took me the use of a respec mod to find how I actually wanted to play my mage. On that note...

Don't have useless abilities and then automatically give them to party members when they join. I loved having Leliana in my party, which I could only do after specializing her in melee style instead of archery. She became one of my favorite characters after she wasn't useless anymore... even went through the "romance" with her.

If you're going to have a pulled-back isometric view like Baldur's Gate, it might be wise to let players see at least as far as they can in the other modes. As it is, this mode is basically "hey, let's look at the floor around my party!"

Tone down the ****ing enemy damage or do something about stat point requirements. At the end of the game, my tank, Alistair, could still die frighteningly fast, and my mages and rogue in the blink of an eye. Let's see, you need obscenely high strength to wear the good armor. medium dexterity to get all the shield talents, some willpower to actually be able to use more than one ability per fight, and constitution to actually have some health. Oh, and you get three point per level to spend on all these. Yeah ****ing right.

Could we maybe be a little less obvious that we're using the same exact story structure as Mass Effect? And that we're blatantly just checking off bullet points on a whiteboard? Dwarf land, mage land, human land, elf land... yeah, that's most of the game right there when the overarching narrative is basically at a stand-still.

How about not making my character really creepy in all but the last cutscene? 98% of the time, no matter what you have your guy saying or doing, he'll have this blank stare on face... it's just awful. He gets a creepo smile during sexy time, and at last shows a bit of rage in the final moments, but that's pretty much it.

Why are the load times so long? Aren't these graphics at least 5 years old? And why do spells look and sound much worse than in Baldur's Gate 2? You guys realize 3d acceleration was awesome to even have back then right?

Why did I only get like one upgrade per slot for my mage during the entire course of the game? Same robes, same dumbass cone-head hat for the majority of the game. At least the hat gets removed for most cutscenes.

AI is pretty bad, especially in fights that have special things going on... and they have the gall to actually tie the amount of "if/then" slots to a SKILL that you must spend points on to upgrade. Where's the rogue "if not behind enemy then get the **** behind enemy" option anyway?


I could go on, but I won't. Overall, this "spiritual successor" to my all-time favorite game, Baldur's Gate 2, is a disappointment. It could pass for a decent knock-off I suppose. I did actually finish the game, which I have spent over 60 hours on (I played a few other origins as well as my main playthrough), which does say something, if only that I'm starved for games in this genre and will gobble up even shit when it's thrown at me.
 
Whoa, did you just ban a guy for posting hisopinion?

Indeed, I didnt see anything wrong with what he posted. People have done far worse on these forums and gotten away with it.
 
Call of Duty:World at war 10/10:)

I loved this!!Good fun with the flame thrower.Good shooter.Also played the Modification Nazi Zombies.Excellent.Absouloutly Pefect:D
 
Borderlands First couple of days 9/10. Now? 5/10.

I can't be bothered to play the game again, right now. Sure it's fun, but...eh. The game has such high potential to be super fun always, but falls terribly short. The whole "Best loot is in chests" thing is a joke, and the story is so boring, I can't see any reason to play through again. As was said, the skills you get are just an extra help, but hardly needed.
 
Indeed, I didnt see anything wrong with what he posted. People have done far worse on these forums and gotten away with it.
Pi just messaged me this:
Alien was banned for being a clone account by a different moderator. Shakermaker had nothing to do with it, nor did Alien's post about Borderlands.

CONFLICT AVERTED!
 
lol wut? I can't even ban people if I wanted to.

Meh, I thought you guiz would have a higher opinion of me.

/sulks
 
lol wut? I can't even ban people if I wanted to.

Meh, I thought you guiz would have a higher opinion of me.

/sulks

I'm sorry man. :p


Actually, my higher opinion of you was what made it so surprising.
 
I KNEW SHAKER WAS A GOOD MAN.

You should be ashamed of yourselves.
 
Borderlands - 8.5/10

Lewt. LEWT. LEWWWWWWWWT!

I'm a complete loot whore for this game. Shame thats pretty much all it is, but its quite fun and wastes the hours pretty quickly.

Modern Warfare 2...aka Modern Warfare 2 Online - 7/10

I hated the hype. GOTY for the multiplayer? WoW wouldve won GOTY over and over for that.

Singleplayer is...far too short, wasnt linked well enough and didnt feel as good as MW. Although I liked the new weapons.

Multiplayer is the same as MW with new perks...weapons and...maps..so its a big patch. And there are too many hackers, expoliters and people so good at the game seeing as they have no lives and play nothing but, so I cant be arsed to go online anymore.

Spec Ops is good though, very addictive.

This game is basically ALL about Spec Ops multiplayer...and multiplayer. For that, I cant like it as much as everyone else. It might as well just be a multiplayer game, they wasted time doing the singleplayer. You'll play it once, then never again. There arent any missions that made me think 'I want to play that again so badly'..ala Pripyat in MW.

Assassins Creed 2 - 9.5/10

A huge leap of faith..eheh...over the previous game. One of the biggest changes to gameplay Ive experienced from a sequel. Its like a different game.

So much more to do, the world is huge, the cities are bigger, its like GTA but better. Yes, better.

Looses marks for slightly fiddly controls sometimes.

Uncharted 2 - 10/10

Completely flawless. Theres a level of polish here that is completely unmatched by other developers.

Multiplayer may be a bit weird or dull, but it has the same polish as the singleplayer.

Why cant all developers put this much effort into their games.

An instant classic that will truly stand the test of time for gamers. Every scene is memorable.
 
Shadow of the Colossus - 9/10

This game is a work of art. Though the camera and controls can be a little silly at times.

It loses a point because one of the Colossi is basically repeated. Which is disappointing considering the game is solely about them.
 
Dragon Age: Origins

Absolutely loved it. I finished it late last week and am already on my second playthrough. I can't remember the last game I replayed immediately after finishing it the first time. I'm a huge fan of actual roleplaying games (in that you role play, not stat games like letters was wanting apparently). Talking with my friends about it, we've all encountered many things that the other didnt because of the choices they made in the game. Thats incredible that there is so much diversity in the game, and why I am still so excited to be playing through it again. Easily the game of the year for me, and possibly the best game I've played in recent years.
 
Bad Company 2 PS3 Beta - 9/10

Besides the lack of good looks, some spelling mistakes and tiny bugs, it's perfect! Coming from someone who has always been the awkward "I can't use controller for FPS", this game has turned me around and I enjoy it now! Playing with friends *AKA HL2.netters* makes this game THAT much more fun.
 
Glad you like it :thumbs:

Too bad the PC version got bumped :(
 
Avatar: The Game (Demo) - 5/10

Eh.... it's a meh game. I don't know why they put RPG elements in. Graphics look pretty, on the highest settings, but it gets choppy from time to time. It also feels awkward. I don't know why.
The shooting feels a lot like Left 4 Dead. No recoil, etc. I'm not too fond of the whole TPS thing.
However, the awesomeness of shooting down local flora/fauna and savage blue cat people was great. :D
Unfortunately, the AI seems a bit lacking, and friendly charactors are non-interactive. The battle scenes are too one-sided unlike the Call of Duty games because friendlies don't take damage.
Also, no dead bodies.
 
Left 4 Dead 2 8.5/10

Well, I can't remember what I rated the original (probably 10/10 because that was before I started trying to do accurate ratings because you jerks), but this game is basically L4D without all dumb stuff that held it back and with a hell of a lot of new good stuff. Every campaign is a distinct and gratifying experience and atmosphere, from the almost sterile white Dead Center, to the absurdly grim Dark Carnival. The only map that I really have a problem with is the Hard Rain finale, which is fairly dissapointing. The new infected improves the gameplay significantly, being both fun to play and to fight. I actually found that I like the characters more than just about anybody. Sure they're primarily one characteristic wrapped into a body and filled with dialogue, but so were the original crew, to be honest. My problem, as with the first, is there's not enough dialogue. Other than the repetitive gameplay oriented lines, there isn't much between the start of a map, the crescendo, and the safehouse. The guns and melee provide a much wider and more fun array of gory zombie disposal. I think what makes them so enjoyable, is that they feel more clumsy than the original's weapons. Killing zombies is much more fun when you have to take a couple shots and maybe make some effort to aim. It's only made so much better by the new damage and gore system. Scavenge is a blast, Versus is improved, Survival is made much more interesting with the new gameplay additions. It's an overall better game.

Shadow of the Colossus 9/10

I feel I may have worn myself out with the L4D2 review, but I've finished another game that is definitely worthy of my praise. Shadow of the Colossus is quite possibly the most complete, beautiful, and perfect game I've ever played. Every colossus is its own adventure and that's all the game is truly. An epic adventure. It's beautiful, vast, fun, and moving. However, the puzzle the colossus presents is sometimes pretty hard to figure out, and I'd be lying if I said there weren't "ARE YOU GODDAMN KIDDING ME?" moments of frustration. Great game all the same though.
 
I'd be lying if I said there weren't "ARE YOU GODDAMN KIDDING ME?" moments of frustration. Great game all the same though.

Really? I thought the game was amazingly totally easy (but still amazing to play, despite being easy). The only moment of frustration I had (and I had to look it up on the net) was the last boss when your on his hand you have to shoot his shoulder so he moves his hand to his shoulder - like wtf how was I supposed to know that part. Other then that - easy peasy, amazing game.
 
Yeah, that was one of them. Another was the guy who walked back and forth to the edge of the cliff, and he had to stomp on the platform to elevate you so you could reach the next level. Those sort of things aren't really my cup of tea, and though I typically found it very enjoyable to discover how to beat the colossus, sometimes it was just so difficult it became irritating.
 
Chronicles of Riddick:
Escape from Butcher Bay

7.5/10

Chronicles of Riddick:
Assault on Dark Athena

5.5/10

Both quite enjoyable, the former clearly better though.
 
Halo 3 ODST 9.5/10

Fun and I like that its a different experience (though they simply call the shields 'stamina'). Inclusion of Huragoks (engineers) was an interesting touch. Some flaws were the fact your teammates can't die which is quite an advantage (in sort of negative way). I think the soundtrack was excellent.
 
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