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Uncharted 2: 8.5/10
Really good, but I dont see why it got so much jism splattered all over it. The settings and graphics were amazing, but gameplay felt kinda meh for most of it. And the final boss fight was obnoxious and lame.
Prince of Persia (Nathan Drake Edition) - 4/10
I was honestly expecting a bit more from this one, despite the bad press from here and elsewhere. On the whole it wasn't a bad game; the art style and environments kept things interesting, and the dialogue between the "prince" and princess actually became somewhat interesting and not-so-face-bitingly cliched toward the end (ignoring the 'real' ending, I actually liked the way it wrapped up... too bad they couldn't have stopped there). However, I really can't say I enjoyed the game a whole lot, although I did finish it (which isn't saying much if I could knock it out on a 3 day rental). I had this constant feeling that I wasn't really putting a whole lot into the game, and therefore couldn't really get much out of it. Take the acrobatics - the initial learning curve aside (HOPE YOU LIKE TUTORIALS FAGG0T), they become second nature after a while, which really takes all the satisfaction out of them. Not just that, but I found the controls to be somewhat... imprecise. They were responsive, sure, but since it felt like you were just "queueing" actions for the prince to perform at his own leisure instead of pressing the commands at the moment of transition between one object and another, the whole thing kind of came off as one big (albeit cueless) quick time event. And don't even get me started on the combat. Never have I been so frustrated in a game where death was an impossibility. Just... wow.
As a side note, I have suspended my disbelief for games in some pretty ****ing radical ways in the past, but I really could not find it in myself to accept that the entire game world had fallen apart in such a way that every stone, pillar and wall was left positioned in perfectly formed paths that were the exact distance apart for this specific duo of characters to traverse. But hey I guess Ormazd works in mysterious ways A HURF DE DURRRR.
Prototype - 6/10
This one's a perfect rental, though I'd probably never buy it. The "parkour" is ****ing fantastic, the huge jumps and glides giving a massive sense of freedom and elation even as destruction rains below. And what sweet destruction it is. The game is basically one huge power trip, and an excellent one at that. Where it falls apart is when it tries to take that power away from you (literally, in one instance; why do they still do this in games, seriously). Namely, in the missions. I'm kind of tired of games like this that make you an unstoppable behemoth of destruction, and then make every single attack in the game knock you on your ass. The worst part was when I got an armor power which covered my entire body in metal or some shit, and yet all it seemed to do was limit my ability to dodge, meaning I'd actually take more hits on the whole - and it still knocked me back and rendered me vulnerable every time a light breeze hit me.
Bionic Commando - 2/10
Oooooooohhhhhhh nnooooooooooooooooooo ooooohhh god oh ****, what went wrong here?
(Those 2 points are purely for the fact that you take your orders from Spike goddamn Spiegel )
A lot of people went into the game thinking it would be a shooter, when in fact it was all about improving your skill with the arm.
The multiplayer I will agree wasn't that great. I think it was Zero Punctuation that likened it to swatting a fly, which I totally agree with that.
METRO 2033 - 10/10 - I've been anticipating this game for a long time now and I must say, its easily one of the best games I've played. The atmosphere really sticks out to me. The whole underground metro living is amazing, the metros were where I spent most of my time in Fallout 3. The creatures give me some good scares, the way they attack relentlessly, and in large numbers while I may have only one or two buddies helping out. The soundtrack gave me a good sense of loneliness and desperation. The use of the gas mask was great too. Really made the game better then most FPS' where all you have is a gun.
So you had no problem with the underwhelming weapons and broken stealth gameplay?
The stealth isn't really broken as much as it is difficult.
Batman: Arkham Asylum 6/10
*stuff*
/rant
I'm guessing you aren't a fan of the comics and the "real Batman" that it holds? I mean the new Batman movies are much more comic-faithful in the gritty twisted way. It's true the villains are simple, but that is because they are exaggerated versions of psychological maladies. Everyone has a story of how they came to be the way they are, the good aspects of their character design come from how they each interact.
I'm guessing you aren't a fan of the comics and the "real Batman" that it holds? I mean the new Batman movies are much more comic-faithful in the gritty twisted way. It's true the villains are simple, but that is because they are exaggerated versions of psychological maladies. Everyone has a story of how they came to be the way they are, the good aspects of their character design come from how they each interact. It's true the boss battles could have used a little work... and I found the scarecrow things annoying after a while, but I think the beat-em-up styling of the henchmen brawling mixed with the stealthy side when they have guns was pretty well done. It's really a fairly easy game once you establish how to approach things and unlock some important tools. That's probably the only other problem I have. I like games to maintain their difficulty.
So, your argument is that it's okay that the writing sucks because the writing sucked in the comics, too? That's an awful standpoint. The villains in this were simple because the game was written by Paul Dini, who is a complete tool and terrible writer. He worked on the Batman cartoons which, while enjoyable, weren't exactly ****ing Shakespeare. The game could have been a hell of a lot better, and actually had some depth, in the same way that some of the comics are.
actually covers my feelings pretty well.It has a lot of great design aspects but it's just lacking the depth it would need to be really good.
They got a few things right with Arkham, but on the whole it's a miserable failure if you take a step back and look at all of the things they failed to accomplish. It was a lazy effort. Okay, you got the look and feel of Batman right, but there's still plenty of miles to cover. The plot of the game revolves around Joker's plan to use a 'super-human formula' (comic-book cliche #2.4) to unleash chaos on Gotham. This is after a film that dealt with the philosophical issues of anarchism and morality, and took a serious look at the nature of good and evil in a world of costume wearing vigilantes and psychopathic clowns. Joker targeted the social foundations of Gotham and its political and legal system, and turned it on its head. He did not, on the other hand, wage war with an army of mutants. The division between the two is jarring, and one of them is just unacceptable trash.
Two different worlds, yes, but both capable of conveying subject matter in interesting ways. Simply that Arkham contains the likes Killer Croc and Bane does not negate its storytelling potential; your argument is fallacious if you're operating under the pretense that the more fantastical setting of certain Batman tales prohibts any greater expression or meaning than mutant army.
Which has the potential for intelligent themes and writing, in either case.
So your argument is moot. Okay then.