Games: Rate and Discuss

Surprised by the lack of rage in here. Might go grab Dead Space since its under $20 here and the sequel will be shit (provided they don't realize how bad making it like MW2 would be.)
 
Mass Effect 2 - 10/10

Exceptional game, as long as the third carries on the trend this could be one of the greatest gaming trilogies ever made. Its improves on the first im almost every single way. Much more variety and more interesting characters, much better interface and combat sceneries and of course a massive improvement on the variety of side missions. Taking out the buggy and open run planet exploration was an excellent move.

The dialogue remains excellent, very believable voice acting and many hilarious comments along the way, and with this one you are opened up to the galaxy on a much broader scale, giving insight that the Citadel isn't the only huge station harboring masses of life. There were a good few memorable moments on the way for instance:

exploring the Collector ship for the first time, finding out Archangel was Garrus, finding out the Collectors used to be Protheans, fighting Tali's case in the Migrant Fleet and of course the final battle, although I didn't find the final section as epic as on Mass Effect 1. Frankly fighting your way across the Citadel towards the huge droning of Sovereign in the distance while fighting hoardes of Geth, and then having to decide whether to have the Council survive or not cannot be beaten in terms of intensity, but the sight of the human-reaper hybrid was just spine tingling.

I actually find it difficult to find any flaws with this game, probably my only gripe with it however minor, was that the planet exploration for raw materials did get very tedious at times and did wish that the Mass Effect 1 system was in place of a simple button press would reveal all the resources on the planet, was only minor though. I await the final installment with much anticipation. Good show!
 
@shift. I agree with you. But i have some gripes. I feel that the RPG elements have been dumbed down. My main gripe is the fact that using charm or intimidate depends on you using paragon/renegade alot, I liked the ME 1 system better in that respect. ME 2 is now more twitch based action
 
Uncharted 2 9/10

I LOVE this game! Its so much fun, I've even replayed a few of the levels. Some of the checkpoints can be annoying to redue some of the game, but trophy hunting is also enjoyable and i usually just like to finish a game and move on but i've put a lot more time than i thought i would. Graphics reminded me of Crysis, soundtrack was nice, gameplay was smooth and flowing, the game was very funny at times, and it was the right amount of difficulty. I did notice less crazy puzzles and a lot more firefights which is always what I wanted.

also i love this game more than Uncharted 1 just like I love Mass Effect 2 slightly more than Mass Effect 1. This is a great time for better sequels and I'm loving how developers are hearing what we want changed with a game.
 
Uncharted 2: 8.5/10

Really good, but I dont see why it got so much jism splattered all over it. The settings and graphics were amazing, but gameplay felt kinda meh for most of it. And the final boss fight was obnoxious and lame.
 
Bayonetta 8/10

This was a difficult game for me on Normal. the game played at a really good framerate, graphics were pleasing, story was simple and the action was top notch. For me to be good at this game I had to backtrack a lot, focus on staying alive, and use my power ups sparingly. my grievances with the game are lack of checkpoints during the hardest parts of the game, sloppy platforming, bad camera angles at times, and overpowered bosses that are unforgiving. also it would have been nice to have the store to buy items readily available at the start of each level. but other than that I'm looking to the sequel if they make one and hopefully some of these issues would be addressed. in total i put 15 hrs into this wondrous game
 
Uncharted 2: 8.5/10

Really good, but I dont see why it got so much jism splattered all over it. The settings and graphics were amazing, but gameplay felt kinda meh for most of it. And the final boss fight was obnoxious and lame.

I agree with the last boss fight, but how do you feel about Indiana Jones films?
 
Indigo Prophecy A.K.A Farenheit 9/11 - 9/10

Never got around to playing this when it was first released and after seeing plenty of awesome trailers for Heavy Rain, I thought I'd get it off of Steam for about £6.99.

Was amazed at how brilliant this game started off, rarely do I find myself being obsessed with a story line straight from the start. The style of game play was quite new to me (I think the last game I played that was similar-ish was Shenmue), but I enjoyed it none the less.

Was slightly disappointed towards the end, when it turnt into some Matrix/X-Files/Divinci Code and god knows what else hybrid. Still, overall a great game!
 
Mass Effect 2 8/10- Loved the story but found the RPG elements almost gone, seems like they went overboard with the VERY moderate complaints of the first one and took away the loot system in its entirety as well as any ability to accumulate wealth with its restrictive control of how much money you got per mission.

Its true that i was vastly wealthy at the end of ME1, but that didnt make it less fun, grinding for gold always sucks. The lack of a health system shows a baffling attempt to change the combat to rip off Gears, which is a terrible move.

In short, everythings been dumbed down, less abilities (and you could probably go through the game not using one skill point) less exploration, more combat. The story was excellent and still holds my interest, but not the gameplay to the degree it should
 
Peggle Nights 8/10

Fun casual game with nice visuals and easy gameplay. i found a few levels to be frustrating but for the 2+ hrs i put into it, well worth the $0.00 price tag! Also the last level was a bitch but there are a ton of free downloadable levels too
 
Hired a bunch of games since my net's been down for 3 damn weeks. :words: incoming.

Prince of Persia (Nathan Drake Edition) - 4/10
I was honestly expecting a bit more from this one, despite the bad press from here and elsewhere. On the whole it wasn't a bad game; the art style and environments kept things interesting, and the dialogue between the "prince" and princess actually became somewhat interesting and not-so-face-bitingly cliched toward the end (ignoring the 'real' ending, I actually liked the way it wrapped up... too bad they couldn't have stopped there). However, I really can't say I enjoyed the game a whole lot, although I did finish it (which isn't saying much if I could knock it out on a 3 day rental). I had this constant feeling that I wasn't really putting a whole lot into the game, and therefore couldn't really get much out of it. Take the acrobatics - the initial learning curve aside (HOPE YOU LIKE TUTORIALS FAGG0T), they become second nature after a while, which really takes all the satisfaction out of them. Not just that, but I found the controls to be somewhat... imprecise. They were responsive, sure, but since it felt like you were just "queueing" actions for the prince to perform at his own leisure instead of pressing the commands at the moment of transition between one object and another, the whole thing kind of came off as one big (albeit cueless) quick time event. And don't even get me started on the combat. Never have I been so frustrated in a game where death was an impossibility. Just... wow.

As a side note, I have suspended my disbelief for games in some pretty ****ing radical ways in the past, but I really could not find it in myself to accept that the entire game world had fallen apart in such a way that every stone, pillar and wall was left positioned in perfectly formed paths that were the exact distance apart for this specific duo of characters to traverse. But hey I guess Ormazd works in mysterious ways A HURF DE DURRRR.

Need For Speed: Shift - 6/10
Not much to say here. Didn't spend a whole lot of time with this one, certainly not enough to form a comprehensive opinion, but I enjoyed the actual driving aspects well enough and the sensation of motion is practically unmatched (also the first racer where I've actually preferred the cockpit view). It's the rest of the game I had issue with. Buying/upgrading cars is done well enough for someone relatively uninitiated in the Forzas or Gran Turismos of the racing genre, it's actually getting to use your awesome souped up cars that becomes the problem. It seemed to me that at least half of the events, and at that the more profitable ones, were events where the car/cars were chosen for you. On the one hand, it's kind of nice they let you play the field and sample the full range of cars, but personally I really couldn't care less about that. By the time I stopped playing, I'd poured a ton of cash into upgrading my tier 3 Corvette (always a favourite of mine in NFS games), and the only way I could actually use it was in multi-event tournaments. How about just letting me race, huh?

Side note: why bother licensing a soundtrack if you're going to relegate it to replays only by default? Granted it's a horrible one, but it still seems like a waste.

Bionic Commando - 2/10
Oooooooohhhhhhh nnooooooooooooooooooo ooooohhh god oh ****, what went wrong here?

(Those 2 points are purely for the fact that you take your orders from Spike goddamn Spiegel :cool:)

Prototype - 6/10
This one's a perfect rental, though I'd probably never buy it. The "parkour" is ****ing fantastic, the huge jumps and glides giving a massive sense of freedom and elation even as destruction rains below. And what sweet destruction it is. The game is basically one huge power trip, and an excellent one at that. Where it falls apart is when it tries to take that power away from you (literally, in one instance; why do they still do this in games, seriously). Namely, in the missions. I'm kind of tired of games like this that make you an unstoppable behemoth of destruction, and then make every single attack in the game knock you on your ass. The worst part was when I got an armor power which covered my entire body in metal or some shit, and yet all it seemed to do was limit my ability to dodge, meaning I'd actually take more hits on the whole - and it still knocked me back and rendered me vulnerable every time a light breeze hit me.

That said, hijacking helicopters seemed to be a quick fix solution for basically any mission, especially ones involving hunters (**** those things). That is, unless it's an indoor mission (**** those things).

BF: Bad Company 2 (campaign only) - 8/10
I was very pleasantly surprised by this one, especially considering I couldn't try out the multiplayer, the meat and bones of any Battlefield game. Having not played the original BC, it didn't feel like I was missing out on a whole lot by jumping right into this, and the cast enamoured themselves to me pretty much instantly. ****ing <3 Hags and Sweets. The graphics are surprisingly excellent for what is ostensibly a console port (what I've seen of the PC version looks a bit cleaner/smoother). There are some setpieces, particularly in the flashback intro, which were almost breathtaking to behold. Gameplay-wise it's pretty excellent, and really nicely fleshed out and paced between levels. There's a vehicle section or two that can be a pain to get through, but for the most part I was pretty enthralled in the action. Collecting guns and switching up your arsenal is really addictive and something other shooters should pick up on, and the weapons themselves have a really nice feel to them, the sound in particular being a huge and ever-present feature.

Now, complaints: the console controls kind of suck. No biggie, I would have preferred to play it on PC anyway, but they're pretty sluggish as compared to (random example~) MW2, and can make things needlessly difficult. Dying can be maddening at times. The majority of deaths were because I was too gung-ho or didn't spot a sniper or something, fair enough, but there was the odd occasion when I took cover to regain health and a random rifle grenade or RPG exploded directly next to me, or a building collapsed on me for seemingly no reason, or something of the sort. Whatever, war is hell, but some of the checkpoints were a bit stingy and I died repeatedly at a few points. Speaking of cover, why are all the walls so small? Even pre-destruction, most of the CHEST HIGH WALLS you're meant to crouch behind still left my head exposed and ripe for the picking off. Where's my goddamned prone command?

Final Fantasy XIII - gay/10
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY.

GAY GAY GAY GAY GAY GAY.

SUPER GAY.

Ask me how bad I wanted to punch Vanille in the c*ntREAL BAD THAT'S HOW BAD
 
Prince of Persia (Nathan Drake Edition) - 4/10
I was honestly expecting a bit more from this one, despite the bad press from here and elsewhere. On the whole it wasn't a bad game; the art style and environments kept things interesting, and the dialogue between the "prince" and princess actually became somewhat interesting and not-so-face-bitingly cliched toward the end (ignoring the 'real' ending, I actually liked the way it wrapped up... too bad they couldn't have stopped there). However, I really can't say I enjoyed the game a whole lot, although I did finish it (which isn't saying much if I could knock it out on a 3 day rental). I had this constant feeling that I wasn't really putting a whole lot into the game, and therefore couldn't really get much out of it. Take the acrobatics - the initial learning curve aside (HOPE YOU LIKE TUTORIALS FAGG0T), they become second nature after a while, which really takes all the satisfaction out of them. Not just that, but I found the controls to be somewhat... imprecise. They were responsive, sure, but since it felt like you were just "queueing" actions for the prince to perform at his own leisure instead of pressing the commands at the moment of transition between one object and another, the whole thing kind of came off as one big (albeit cueless) quick time event. And don't even get me started on the combat. Never have I been so frustrated in a game where death was an impossibility. Just... wow.

As a side note, I have suspended my disbelief for games in some pretty ****ing radical ways in the past, but I really could not find it in myself to accept that the entire game world had fallen apart in such a way that every stone, pillar and wall was left positioned in perfectly formed paths that were the exact distance apart for this specific duo of characters to traverse. But hey I guess Ormazd works in mysterious ways A HURF DE DURRRR.

I think you missed the entire point of the way they developed the game.

Its SUPPOSED to be laid back, a little numb, as well as being super easy.

The developers wanted you to lose yourself in the AMAZING art style, and enjoy the flow of the controls. The animations were flawless, it was like watching moving art.

It may not be adrenaline fueled..genericness like Modern Warfare is these days, it was the exact oposite. Can you imagine what it would be like playing that game stoned?

Prototype - 6/10
This one's a perfect rental, though I'd probably never buy it. The "parkour" is ****ing fantastic, the huge jumps and glides giving a massive sense of freedom and elation even as destruction rains below. And what sweet destruction it is. The game is basically one huge power trip, and an excellent one at that. Where it falls apart is when it tries to take that power away from you (literally, in one instance; why do they still do this in games, seriously). Namely, in the missions. I'm kind of tired of games like this that make you an unstoppable behemoth of destruction, and then make every single attack in the game knock you on your ass. The worst part was when I got an armor power which covered my entire body in metal or some shit, and yet all it seemed to do was limit my ability to dodge, meaning I'd actually take more hits on the whole - and it still knocked me back and rendered me vulnerable every time a light breeze hit me.

I would rather staple my testicles to the ground with a croquet hoop than play that awful game again.

It held my attention for about 1 hour, then it became, and I'm sorry, EVEN MORE repetitive than Assassins Creed.

AC was bad for repetition. Prototype was in a different league of crapness.
 
I agree with Dynasty about Prince of Persia and Prototype.

I also really liked Bionic Commando, though, I can't pick out a reason why.
 
Bionic Commando - 2/10
Oooooooohhhhhhh nnooooooooooooooooooo ooooohhh god oh ****, what went wrong here?

(Those 2 points are purely for the fact that you take your orders from Spike goddamn Spiegel :cool:)

I thought the new BC was a great old school platform game. The swinging mechanics were absolutely perfect and only muppets ever state that the game doesn't get this right.
 
A lot of people went into the game thinking it would be a shooter, when in fact it was all about improving your skill with the arm.

The multiplayer I will agree wasn't that great. I think it was Zero Punctuation that likened it to swatting a fly, which I totally agree with that.
 
A lot of people went into the game thinking it would be a shooter, when in fact it was all about improving your skill with the arm.

The multiplayer I will agree wasn't that great. I think it was Zero Punctuation that likened it to swatting a fly, which I totally agree with that.

Yeah, I have never even touched the multi. To expand on what you said about expectations, I also read that a lot of the criticism about the game is the fact it's not open world, with some even claiming that the developers said it would be which was never the case. It was always going to be linear to uphold it's platformer heritage. Seemed to go down well in Japan though where they got exactly what they were expecting.
 
Zelda: Spirit Tracks-9/10-best Iphone game ive ever seen, little hard to control but what do expect with limited control inputs, very fun if a little samey.

What? its for the DS? THEN USE THE ****ING BUTTONS!

Zelda Spirit Tracks-7/10- Re-using the same characters from the last Zelda title is a little cheap too, how hard is it to make an asshole? It doesnt need to be Linebeck. Barely played Phantom Hourglass, but could tell this was just that game refined. Controls were BAD, I spent half the time rolling around instead of attacking what i wanted

They really need to crank out a new standard in Zelda games, the Wind Waker style is being overdone

mazes were good though with logic puzzles that held up
 
Assassins Creed 2 PC - 7.5/10

I bought this game because I enjoyed the original and so wanted to see how the story continued, but I have to say I was a little disappointed with this instalment. The developers have increased the variety in the missions you can get, with even missions of the same type offering different sub missions, for example, you'll have a variety of differing messenger missions, or differently structured assassination side missions. So while the sequel improves in this aspect I didn't feel the story was as engaging as the original. In fact, the only pieces of story that progress the series forward are the start of the game and the very end, everything else in the middle is completely superfluous. Also, I couldn't quite put my finger on why but the visuals seem to be worse than the first game, on PC at least. I did get some enjoyment out of it, and some additions such as the extra weapons you can use and the better guard interaction do make the originals game mechanics seem quite simple. I just wish the game had better narrative.
I also found the main character to be completely unlikable up until about the last 2 or 3 missions.

On a side note, a lot has been made of the DRM and I have to say that bar one day when the DoS attacks occurred on the Ubi servers I have had no problem playing the game and not once have I been disconnected while in game. This is running on a wireless card connected to the downstairs router.

Gameplay Videos:-


Aliens Versus Predator 3/2010 - 8.5/10

It makes a change to play a FPS that isn't a military game of some sort lately. I've been looking forward to this game since the AvP 2 let me down so much.
I mainly bought the game for the single player, which although short captures how each species should feel to play as perfectly. From leaping high through the tree's as the Predator (something that was made a chore to do and certainly not fluidly in AvP 2) to running on the walls as the alien, given time to get accustomed to the controls becomes second nature. While the overarching story is pretty much just an excuse to throw them all together it did a good enough job of keeping me interested until the end. The AI can be a bit patchy on the marines though which unfortunately at times seem to be unfazed by their buddies having there head ripped off and dumped on the floor. The Alien AI is a completely different story though, they jump over grenade shots and from ceiling to wall with some brilliantly animated moves. Putting the game on Nightmare and trying to take out just one alien can be a challenge. Also this is the first game to have AI facehuggers use the walls and roof instead of just running at you on the floor. I thought the graphics were pretty good and certainly don't understand how people can say it looks no better than AvP 2, especially the aliens which really do have an incredible amount of detail on them. Also the lighting, which is dynamic (breakable lights which was removed from AvP 2) I think can look really good, creating some amazing Aliens-esque colony interior environments.
The multiplayer is also pretty good for the most part, though the game still suffers from a few matchmaking bugs and an overpowered Predator disc which spammers tend to favour, though the maps seem to center around Jungle environments with anyone who wants aliens multiplayer maps required to fork out for the upcoming DLC.
All in all one of my favourite games this year and with it being so successful SEGA better get Colonial Marines back in progress.

Gameplay Videos:-

 
METRO 2033 - 10/10 - I've been anticipating this game for a long time now and I must say, its easily one of the best games I've played. The atmosphere really sticks out to me. The whole underground metro living is amazing, the metros were where I spent most of my time in Fallout 3. The creatures give me some good scares, the way they attack relentlessly, and in large numbers while I may have only one or two buddies helping out. The soundtrack gave me a good sense of loneliness and desperation. The use of the gas mask was great too. Really made the game better then most FPS' where all you have is a gun.
 
METRO 2033 - 10/10 - I've been anticipating this game for a long time now and I must say, its easily one of the best games I've played. The atmosphere really sticks out to me. The whole underground metro living is amazing, the metros were where I spent most of my time in Fallout 3. The creatures give me some good scares, the way they attack relentlessly, and in large numbers while I may have only one or two buddies helping out. The soundtrack gave me a good sense of loneliness and desperation. The use of the gas mask was great too. Really made the game better then most FPS' where all you have is a gun.

So you had no problem with the underwhelming weapons and broken stealth gameplay?
 
So you had no problem with the underwhelming weapons and broken stealth gameplay?

Right now I have no problem with the scoped Kalash and auto shotgun. Basically your told the weapons are underwhelming by the man who gives you the Bastard.

The stealth isn't really broken as much as it is difficult. When you arrive on the "Frontlines" there is an achievement for making it past all of the Russians and Nazi's without alerting them. Beside, when the entire metro is being over run by mutants and every sound or creak could be death, it seemed entirely reasonable for the AI to go apeshit when they think they heard something.
 
The stealth isn't really broken as much as it is difficult.

I consider AI that can't see a flashlight bobbing around in front of them broken. Or AI that can pinpoint you at any point in the level because you used a silenced rifle to take out the guards instead of the throwing knife.

The stealth is broken, which in turn makes it frustratingly hard.
 
Batman: Arkham Asylum 6/10

Actually got to play the full game through and through this time, and mostly I would say that it was 'fun'. That's about it though. Some one else said this before, but what this game does well is it actually makes you feel like you're Batman, and that's where it shines. I had a blast in Silent Predator rooms and the occasional brawl is fun too (though seeing as you spend most of your time brawling and it never really evolves into anything that complex, I found it pretty overrated). The gadgets, though some were kind of unnecessary, were pretty satisfying to use. I also liked exploring through Arkham looking for the Riddler challenges, though the Riddler himself didn't manage to be anything but whiny and annoying. That's the real problem with this game, the writing blows. Virtually every villian but Joker is pathetically one dimensional and simple (the Joker isn't much better, though). Those stupid character interviews are the most worthless pile of garbage. If you're not going to say anything significant, interesting, or new, why say anything at all? The plot is absolutely worthless, especially the ending. I mean really? Every boss fight boils down to hitting two or three buttons in the proper order and then repeat, while fighting henchmen. The doctors, the guards, the henchmen, all dumb and annoying but I have to listen to them anyway. Even the Scarecrow bits are stupid. I don't feel afraid. I don't question my motives. I'm never unsure whether I'm doing the right thing. It's just a kind of creepy dreamlike sequence where I easily platflorm around some obstacles and then end up fighting henchmen in the end anyway. Which also leads up to Batman, who is nothing but a very rarely speaking bland voice who says the most cliched hero responses known to man. A problem that I should've mentioned to start was the godawful art style of every single person in the game. MUSCLES. MUSCLES. TERRIBLE BATSUIT AND VILLIAN MODELS. MUSCLES. Holy ****. Goddamn. But anyway, some very fun gameplay wrapped around a terrible, terrible narrative.

/rant
 
Batman: Arkham Asylum 6/10

*stuff*

/rant

I'm guessing you aren't a fan of the comics and the "real Batman" that it holds? I mean the new Batman movies are much more comic-faithful in the gritty twisted way. It's true the villains are simple, but that is because they are exaggerated versions of psychological maladies. Everyone has a story of how they came to be the way they are, the good aspects of their character design come from how they each interact. It's true the boss battles could have used a little work... and I found the scarecrow things annoying after a while, but I think the beat-em-up styling of the henchmen brawling mixed with the stealthy side when they have guns was pretty well done. It's really a fairly easy game once you establish how to approach things and unlock some important tools. That's probably the only other problem I have. I like games to maintain their difficulty.
 
StarCraft 2: Beta 9.5/10

Forgetting the balancing issues, and the random beta bugs....this game is damn near perfect. It's everything I wanted SC1 to be after all these years. I'm so glad they didn't just do "StarCraft 1 with prettier graphics!" like a lot of the people seem to want. Anything changed is just a bad idea and ruins what Brood War envisioned. I think SC2 is exactly the opposite.
 
I'm guessing you aren't a fan of the comics and the "real Batman" that it holds? I mean the new Batman movies are much more comic-faithful in the gritty twisted way. It's true the villains are simple, but that is because they are exaggerated versions of psychological maladies. Everyone has a story of how they came to be the way they are, the good aspects of their character design come from how they each interact.

So, your argument is that it's okay that the writing sucks because the writing sucked in the comics, too? That's an awful standpoint. The villains in this were simple because the game was written by Paul Dini, who is a complete tool and terrible writer. He worked on the Batman cartoons which, while enjoyable, weren't exactly ****ing Shakespeare. The game could have been a hell of a lot better, and actually had some depth, in the same way that some of the comics are.
 
I'm guessing you aren't a fan of the comics and the "real Batman" that it holds? I mean the new Batman movies are much more comic-faithful in the gritty twisted way. It's true the villains are simple, but that is because they are exaggerated versions of psychological maladies. Everyone has a story of how they came to be the way they are, the good aspects of their character design come from how they each interact. It's true the boss battles could have used a little work... and I found the scarecrow things annoying after a while, but I think the beat-em-up styling of the henchmen brawling mixed with the stealthy side when they have guns was pretty well done. It's really a fairly easy game once you establish how to approach things and unlock some important tools. That's probably the only other problem I have. I like games to maintain their difficulty.

I'm a fan of the comics (though admittedly, I'm a bit of a newcomer to them and haven't read that many) but I don't know what you mean by "real Batman". It's true Batman himself is often a shallower and more dull character than his enemies, with some exceptions, particularly the Arkham Asylum comic. And most of the themes it presented are attempted in this game, with virtually no result. I mean, compared to the comics or no, and I'm no expert on them, the writing and villians are stupid. They don't say anything intelligent, or menacing, or meaningful. Everything that Poison Ivy, Harley, or Killer Croc said virtually always resulted in a groan. Altogether, I'd say the best written villian, interviews and all, was Zsasz, but he's ruined by 'the left click to defeat Zsasz' battles. As I said, I agree on how fun and satisfying the gameplay is, and I didn't even find a problem with the difficulty. Using patience and caution you can hold yourself up to a standard and challenge youself to take people out in certain ways and without being seen.
 
Just Cause 2

Just Cause 2 is far from a perfect game. Gunplay is the standard fare, nothing better than you would expect. Vehicle handling is kinda clunky, with a few (mostly airborne) exceptions. The graphics are stunning from a distance, although a bit basic when scrutinized up close. The sound is adequate, but there is some horrendously bad voice acting. So bad in fact that it was noticed by non-gamers. The story itself seems to be a tongue in cheek amalgam of scripts from 80's and 90's B-movies. The resulting missions are pretty straightforward as well: go there, kill/destroy that, get out again. There are some cool details and the final mission was so magnificently over the top that I laughed out loud, but overall it won't win any awards (except maybe for Bolo Santosi as a campy version of best new game character).

There are two elements to the game though that lift it from this mediocrity. First of all the grapple. It was there in the first game, but it is so much more versatile this time around. You can use it for transport, both horizontally and vertically. Combined with your parachute it is the ideal 'vehicle' for short and medium distances and it is always at your disposal. The grapple can also be used to your advantage in fights. Pull snipers from towers, let vehicles crash by grappling them to the road, or tie soldiers to gas canisters and launch them into oblivion. The possibilities are as plenty as your imagination. The other element that makes Just Cause 2 shine is Panau, the island state where the game takes place. Admittedly, it doesn't have the detail of Liberty City in GTA IV, but then again it dwarfs that city in size. In fact, Panau is so huge that you really have the feeling it is a proper country. It has a mountain range in the north, a big capital city in the east, deserts in the south west, jungles in the south east, and it is fringed everywhere with a gorgeous tropical coastline.

What you do in Panau is entirely up to you. You can simply go sightseeing. There is the Panauan take on Mt. Rushmore to discover and lots of other unique places, but you can also look for cool high spots to do base jumps from or try out hidden dirt tracks with great stunt jump opportunities. Then there are the seven so called Agency missions that form the main story. The three factions that oppose president Baby Panau offer another bunch of missions. You can also do Strongholds (liberate big settlements offering new spawn points), challenges (races in air, land, and see vehicles against the clock) and complete settlements (blow up all the government stuff like oil tanks and propaganda vans, and find hidden boxes that can be used for upgrades). And then there is playing with your grapple. The possibilities for that are basically endless. Some people might grow tired of this eventually, but after about 40 hours of game time I still have a lot of fun with it (when playing the PC version I highly recommend using the BOLOpatch for extra options like stronger and multiple grapples).

This game isn't for everyone. If you just do the main missions and some quests from the faction leaders, you will have ended the game in about 10 hours, 15 tops and most likely be disappointed. If you however consider the story as a sideshow and Panau as the main star of the event, you will have a blast. The demo offers a very good impression of the game, so if you like that and keep replaying it, chances are you will love Just Cause 2.
 
So, your argument is that it's okay that the writing sucks because the writing sucked in the comics, too? That's an awful standpoint. The villains in this were simple because the game was written by Paul Dini, who is a complete tool and terrible writer. He worked on the Batman cartoons which, while enjoyable, weren't exactly ****ing Shakespeare. The game could have been a hell of a lot better, and actually had some depth, in the same way that some of the comics are.

Seems to me you're confusing "argument" with "asking a question and then giving my opinion of the game." I didn't say it was perfect, but it's better than any of the old batman games... and better than the majority of superhero games out there. It has a lot of great design aspects but it's just lacking the depth it would need to be really good.

I hope someday they make a really sleek sandbox style batman game sometimes given the number of recognizable villains and the styling of the dark brooding Gotham streets. It's actually pretty surprising considering the breadth of sandbox style games and the popularity of Batman... not to mention how great it would be to drive the batmobile around city streets. They could definitely make it terrible though if the're not careful. I mean Arkham Asylum is fairly sandbox styled but there's not really anything to do outside of the task at hand. You can run around all you want but the most intersting thing to do is backtrack for riddler challenges.

What I meant by "real Batman" is mainly just referring to the pre-Dark Knight movies where he's... well... just a quiet guy with a lot of neat toys. But yeah, any of the good writing is in the interview tapes assuming you find them all. I mean normally little silly things like that I just ignore (like the tapes in Bioshock), but I actually liked these. Like I said though, boss fights certainly aren't the best and the whole Zsasz dealings were weak. However it is creepy finding his posed corpses around.
 
Seems to me you're confusing "noun" with "verbs". And yeah, it is better than old Batman games and most superhero games (not Spiderman 64!), but that doesn't say much. I don't necessarily agree with the open world take of Batman. Frankly, it just sounds too open ended and ambitious to really have any solid structure (although maybe that says more on my opinion of open world games than it does of your suggestion). A little less linear I could certainly go for, but I don't see that working well. Oh, and I don't know if you realized, but my point was that I hated most of the interviews, with the exception of Zsasz's and some of Amadeus's. I'd say in general
It has a lot of great design aspects but it's just lacking the depth it would need to be really good.
actually covers my feelings pretty well.
 
They got a few things right with Arkham, but on the whole it's a miserable failure if you take a step back and look at all of the things they failed to accomplish. It was a lazy effort. Okay, you got the look and feel of Batman right, but there's still plenty of miles to cover. The plot of the game revolves around Joker's plan to use a 'super-human formula' (comic-book cliche #2.4) to unleash chaos on Gotham. This is after a film that dealt with the philosophical issues of anarchism and morality, and took a serious look at the nature of good and evil in a world of costume wearing vigilantes and psychopathic clowns. Joker targeted the social foundations of Gotham and its political and legal system, and turned it on its head. He did not, on the other hand, wage war with an army of mutants. The division between the two is jarring, and one of them is just unacceptable trash.
 
They got a few things right with Arkham, but on the whole it's a miserable failure if you take a step back and look at all of the things they failed to accomplish. It was a lazy effort. Okay, you got the look and feel of Batman right, but there's still plenty of miles to cover. The plot of the game revolves around Joker's plan to use a 'super-human formula' (comic-book cliche #2.4) to unleash chaos on Gotham. This is after a film that dealt with the philosophical issues of anarchism and morality, and took a serious look at the nature of good and evil in a world of costume wearing vigilantes and psychopathic clowns. Joker targeted the social foundations of Gotham and its political and legal system, and turned it on its head. He did not, on the other hand, wage war with an army of mutants. The division between the two is jarring, and one of them is just unacceptable trash.

Well this I can argue with...

They're really two different worlds. The new world of Batman is grounded in reality and the old batman is complete fantasy. They're not even really on the same level for comparison. They have different target audiences and basically they just share the idea of Batman and little else. I mean Tim Burton (and to a much lesser extent Joel Schumacher) made Batman into a kid friendly romp around the streets of Gotham. Christoper Nolan brought them into a modern age and made Batman and his villains real people with real issues in a world that responds realisitic to them. Arkham Asylum draws from the fantasy world of the comics and cartoons that have mostly been in the fantasy world. For that reason I don't think comparing the story and the writing between the two is applicable on the basis of one having a more mature and complex subject matter. Granted the writing of Arkham Asylum isn't groundbreaking or even great by most standards, I don't think comparing it to this new generation of story and writing reinforces that as much as comparing Harry Potter to Hamlet... or maybe Twilight to Hamlet, depending on where you gauge AA's writing.
 
Two different worlds, yes, but both capable of conveying subject matter in interesting ways. Simply that Arkham contains the likes Killer Croc and Bane does not negate its storytelling potential; your argument is fallacious if you're operating under the pretense that the more fantastical setting of certain Batman tales prohibts any greater expression or meaning than mutant army.
 
Two different worlds, yes, but both capable of conveying subject matter in interesting ways. Simply that Arkham contains the likes Killer Croc and Bane does not negate its storytelling potential; your argument is fallacious if you're operating under the pretense that the more fantastical setting of certain Batman tales prohibts any greater expression or meaning than mutant army.

That's not my argument. I mentioned that the writing of Arkham Asylum is not great. I'm just saying that your argument isn't valid when comparing the two. It is true, however, that the writing is better in The Dark Knight and Batman Begins, but the comparison doesn't really apply to Arkham Asylum itself because the only thing the two share is the idea of Batman and his general backstory.
 
Which has the potential for intelligent themes and writing, in either case.
 
So your argument is moot. Okay then.

It is true that writing can be great regardless of the styling. It is also true that AA's writing is not great. Finally,it's true that modern Batman movies have great writing. My argument that it is not reasonable to compare modern Batman movies to Arkham Asylum in terms of story content is relevant and withstanding. The content of the story is subjective to the audience to which it is being written. The ability of the writers to tell a story something that can be compared and contrasted though.
 
I think Arkham Asylum would have suffered if it was likened to that of the modern Batman stories. I was glad it went its own way.

At the same time, it was the kind of game where the gameplay was the focus, and the experience of BEING Batman properly at last. It was one of those stories where you (well I did anyway) dont really care about the story, as the awesomeness of being arguably the world's most famous comic book hero far overshadowed the writing.

And the sequel can only get better, seeing as it was their first ever release and the sheer success it's had. Maybe they'll go back to the old-skool way of Batman stories. You, obviously, wont know until the release date gets closer.
 
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