Darkside55
The Freeman
- Joined
- Jun 12, 2009
- Messages
- 12,083
- Reaction score
- 93
Ah, ya quitter. Sentry guns too tough for ya, eh? Son, back in MY day they used to build sentries on top of sentries, so that you'd have four turrets and four rocket launchers barreling down on you, and two dispensers in front of THAT, so that yer 'nades were blocked and your bullets and rockets met with resistance first. Resistance that'd blow up with the force of a detpack! But you didn't worry about that kind of thing, because in my day you were expected to be so tough that you walk into a base alone and destroy the sentries just by LOOKING at them.
I've fought TF2 sentries, and they aren't crap compared to what we slogged against for the past nine years. And you're quitting after what, two, three weeks? Ah, yer a pansy. A PANSY! Soldier rockets take down sentries easy in this game. I haven't even had a chance yet to lament not having frags or nails because every sentry goes down rather easy with just rockets.
And spies in TF2 are far from useless. O spy on gravelpit = easy to make #1 in the ranks. 'Course, you gotta know how to act like a spy, and that's hardly something you pick up in two weeks. I should know, I wrote the book on it.
...No, really, I wrote a book on it. Planet Fortress's "Spy Academy" hosted site. I contributed a lot of information there. Been running with spies since Yoda's 2fort, teaching people the proper way to backstab. But friggin', TF2 spy? Disguise, stab, cloak, disguise, sapper sapper sapper stab cloak disguise...you know before the game came out I was wondering why they took out feign. It's because they'd be TOO overpowered. I don't know what kind of spies you've been playing against, or how you've been playing the class, but they're demons on the battlefield.
Only point I can kinda agree with you on is the respawn timer. I've been playing TF2, and on a whim I decided to go play TFC, and I gotta say, getting out of the gate as fast as you can after you die feels a lot better than waiting around. At least the respawn times don't increase with every death on your team, a la Dystopia. That'd be unbearable.
Anyway, tl;dr: I think you should give the game more playtime than a couple weeks. Maybe that's just me though, I try to give games the benefit of the doubt until I really start to understand and perfect their learning curve (unless it's absolute shit). But you just sound frustrated about how to overcome certain obstacles, so I'd say stick with it. TF2, while not as in-depth as its predecessor, does have a learning curve. If all else fails, dude, and you can't hang with enemy sentries...GO DEFENSE. :thumbs:
I've fought TF2 sentries, and they aren't crap compared to what we slogged against for the past nine years. And you're quitting after what, two, three weeks? Ah, yer a pansy. A PANSY! Soldier rockets take down sentries easy in this game. I haven't even had a chance yet to lament not having frags or nails because every sentry goes down rather easy with just rockets.
And spies in TF2 are far from useless. O spy on gravelpit = easy to make #1 in the ranks. 'Course, you gotta know how to act like a spy, and that's hardly something you pick up in two weeks. I should know, I wrote the book on it.
...No, really, I wrote a book on it. Planet Fortress's "Spy Academy" hosted site. I contributed a lot of information there. Been running with spies since Yoda's 2fort, teaching people the proper way to backstab. But friggin', TF2 spy? Disguise, stab, cloak, disguise, sapper sapper sapper stab cloak disguise...you know before the game came out I was wondering why they took out feign. It's because they'd be TOO overpowered. I don't know what kind of spies you've been playing against, or how you've been playing the class, but they're demons on the battlefield.
Only point I can kinda agree with you on is the respawn timer. I've been playing TF2, and on a whim I decided to go play TFC, and I gotta say, getting out of the gate as fast as you can after you die feels a lot better than waiting around. At least the respawn times don't increase with every death on your team, a la Dystopia. That'd be unbearable.
Anyway, tl;dr: I think you should give the game more playtime than a couple weeks. Maybe that's just me though, I try to give games the benefit of the doubt until I really start to understand and perfect their learning curve (unless it's absolute shit). But you just sound frustrated about how to overcome certain obstacles, so I'd say stick with it. TF2, while not as in-depth as its predecessor, does have a learning curve. If all else fails, dude, and you can't hang with enemy sentries...GO DEFENSE. :thumbs: