IchI
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- Aug 1, 2003
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Right, I was looking at the quake4 leaked pictures a second ago and wondered why all of them where all like 2500000 polgon counts. I know hardly anything about games engines etc... but i know that it would be like 99% impossible to have a 2500000 polgon model running at a high fps with the gfx cards we have atm. I was curious about mapper for the doom3 leaked e3 demo as well and was talking to a guy called LordSavage. I asked him what the polgon count will be for quake4 models and he said he don;t know (his english not so good i can hardly understand him...lol no offense m8) but he said 5000. That made me think that maybe the quake4 people are starting of by making models at ultra and i mean ultra high polgon, making normal maps from those models, then making a lowpolygon model and apllying the normal map. Acording to the latest hl2 movie on normal maps from japan (they are called normal maps arnt they? 3d textures that react with light) and they said u could apply a normal map to anything. Not just geometry in hammer (brushes/static) but u can apply them to weapons and player models. So why dosn't everyone do this? it would make your player/weapons models look soooo ****ing amazing. If u do not really fully understand me, Then look at this pictures:
By looking at them u can tell straight away it would explode the hl2 engine and will not work in any games engine with better than 1fps.
Look on the back of the legs where there are 3d tubes, U could use a normal map on this area and have about 20polgons in that area but make it look like it had 1000, its the same with the legs, where the stitching on the legs is in image 1. U could just simply make a lump on the leg adding about 40polgons to your average leg and apply a normal map to make it look absolutly stunning.
I would really like somone to try this and imploment it into a model. I am telling u this because u can make a 5000polgon model look like a 2500000 model with no problem at all. I dunno if this would actually work in the hl2 engine maybe someone should ask it in the next interview. But just think how ****ing sexy that model would look. omfg it would look amazing. It would take hl2 to the next level.
If u did not understand what i have just said. then here it is in small terms. U make a 250000polgon model and make a texture from it. This will be a special texture that reacts with light and other stuff. Then u apply this texture to a 5000 polgon model making it look like it is a 250000polgon model. Get my drift ?
Lol what u think anyway ? will it work, will it not ? how good could it actually look? have u ever fort of doing this before? are u planning on doing it now?
By looking at them u can tell straight away it would explode the hl2 engine and will not work in any games engine with better than 1fps.
Look on the back of the legs where there are 3d tubes, U could use a normal map on this area and have about 20polgons in that area but make it look like it had 1000, its the same with the legs, where the stitching on the legs is in image 1. U could just simply make a lump on the leg adding about 40polgons to your average leg and apply a normal map to make it look absolutly stunning.
I would really like somone to try this and imploment it into a model. I am telling u this because u can make a 5000polgon model look like a 2500000 model with no problem at all. I dunno if this would actually work in the hl2 engine maybe someone should ask it in the next interview. But just think how ****ing sexy that model would look. omfg it would look amazing. It would take hl2 to the next level.
If u did not understand what i have just said. then here it is in small terms. U make a 250000polgon model and make a texture from it. This will be a special texture that reacts with light and other stuff. Then u apply this texture to a 5000 polgon model making it look like it is a 250000polgon model. Get my drift ?
Lol what u think anyway ? will it work, will it not ? how good could it actually look? have u ever fort of doing this before? are u planning on doing it now?