Guns shooting through walls ?

Stormy

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i dont know if this has been discussed yet but if it has sorry

was wondering if you can shoot through the walls with the more powerful rifels. i think it would be cool if you hear some guy on the other side of a wall then empty a clip in the general direction, walk round the corner and see him dead on the floor :)
 
I don't think that has been covered actually...

I don't know the answer to that one! :eek:
 
That would be cool.

A. realistic
B. strategical
C. cool as hell.

Swat 3 had that and it was cool to spray a clip into a door and open it seeing 4 terrorists lying dead on the other side.

suprised the features not been in more games.
 
i would suspect that they would , kinda same thing such as in dod , cs?
 
I would assume that would work, as it works in CS; assault map is a good example (shooting through the back door, gotten a few kills that way)
 
that will be very cool
but the bad is
your enemy's can do it too
 
they did this in farcry when you tried to hide in wooden huts, the enemies sprayed the hut with bullets and they tore through the walls real easy like. it should be easy as hell for hl2 to implement it
 
<RJMC> said:
that will be very cool
but the bad is
your enemy's can do it too
hehe good point :p

it's certainly possible in a mod.. but, if they implement it in the sp game i wouldn't know.
 
I sent an e-mail to rick the other day about this, but he never respawned
 
In Max Payne 2, when you are in his apartment i ran around, and accsedently fired on a door, and a bloodstain came... opend the door, and on the other side was a old lady... dead :(
 
hahaha I did that too in max payne 2. That game is an endless source of fun.
 
I don't see how shooting bullets through a 2 foot thick concrete wall is realistic. I for one hope it doesnt happen. Shooting through wooden doors is acceptable tho.
 
Novar said:
I don't see how shooting bullets through a 2 foot thick concrete wall is realistic. I for one hope it doesnt happen. Shooting through wooden doors is acceptable tho.

Nono, it would definitely depend on the material. If we are to assume complete accuracy with the weapon's logistics and the Havok engine, then I can totally see high-caliber weapons shooting through wood and plaster.
 
Javert said:
Nono, it would definitely depend on the material. If we are to assume complete accuracy with the weapon's logistics and the Havok engine, then I can totally see high-caliber weapons shooting through wood and plaster.


It doesnt take a high cal bullet to go through wood or plaster.

A .50 should easily go through concrete/low thickness steel
 
Havok wouldn't do penetration calculations like that, I'm fairly sure. They'd have to base it off of engine variables: bullet velocity, wall material. They're not going to implement a super-high quality simulation of it, most likely they would have a toggle in the level editor that specifies if a wall is 'shoot-throughable', and if so, a percentage. (0 for paper-thin, 100 for steel or whatever).
 
indeed. Some extreme high power rifles can go through 6 or more inches of steel. Im thinking those were sniper rifles. Just about any gun would rip through a wooden door, or weak wall.

Im pretty sure concrete wouldnt stop high caliber bullets very easily either. Its all about the thick steel baby.
 
im thinking you probly can shoot through walls as i dont think it will be that hard to stick in the code. CS has it and thats running off 6 year old game engin :) i think project IGI was freeking cool for shooting throgh walls.. would spray AK rounds like a whore through all the walls and get loads of frags :)
 
since you can already do that in the current halflife engine, I think it's a safe bet.
 
hey, you know this whole weapons shooting through materials thing would be a really nice thing for a battlefield-ish mod to implement

you have no idea how annoying it is to be in an abrams trying to control a flag point, but you cant because some guy in the other team is hiding safely inside a wooden building that you for some reason cannot shoot through and the second you leave your vehicle to flush him out, he will proably jack it when your head is turned.

so hell yeah if i can send an armor piercing round right through a house. it'd be a bit much if there was geomod stuff in action but at least we know that we can have spiffy looking decals added in at the impact and exit points
 
Well with this whole destructible material system they have in place you could have some awesome scenes. I haven't got FC but some guy said enemies shoot the huts you hide in, well with source you could build a hut and have it get torn down as the bad guys try to flush you out..which would be awesome.
 
but even its implenated and a very cool thing to have one word can make it look not so nice. that would be little bastards crying wallhack
 
Wait a second, dont you guys remember the ant lion clip? the sentry guns are shooting through that door, and there are bullet decals on the opposite side. and i'm almost certain the bullet keeps going. so there's your answer, as far as wooden doors and sentry guns go. But i hope they dont make it as extreme as CS.
 
thats a good point! That bit was awesome in the videos forgot all about it. In CS it was fun because it's people playing and so if you can work out where someone is and then get a kill it was a cool achievment, if its too much like that or extreme in HL2 then it'll miss the point, the game will be too stealthy and suck.
 
you will be able to shoot trough doors in HL2, i think, cause you can already see that being done in the bugbait video, the turrets shoot trough the doors, so i think you as a player will also manage to do so
 
Well, at least in the Bugbait video the two machineguns in the hallway shoot through the metal door.

Is it possible with Source to build like a ten floor wooden flat and tear it down with grenades and rockets? That would be kinda cool.
 
thats kind of the whole point of the materials system thye have put in place, you are going to be able to make totally awesome constructions that can be used in different ways. Hopefully we shall be able to incredible new maps using a lot more landscape factors. e.g. shooting down balconies with people hiding on them rather than having to wait for them to show themselves
 
would be call if you have a massive building which is all held up by one piece of metal or wood and when you shoot it out the hole thing falls apart :)

or placing TNT all around a building and do some cool demolion :) see how many ways you can make it fall apart.. try and do it like the pros
 
Remember that bit in the original HL (Surface Tension?) when you were in the air duct and the marines heard you and shot through it and there were shafts of light through the bullet holes? <Sighs> That was glorious.
If that could happen ALL the time, that would be so very very good. I bet you can't though.

And fishymumma? I think you can do that - at least in some places. Traptown: Grenade + Dumpster = Splat
 
Hi,

I guess that having bullets penetrating through walls is merely a gameplay
decision to be taken by Valve. The pro's are

1. It's in the demos
2. It's very easy to implement with a working physics system

The Con is

1. HL has not been a thief-like sneaking kind of game so far.

Personally, I think they will include it for doors.

Another interesting question is:

Will they incorporate weapon recoil like in CS ?

flux
 
yeah i remember that back in the original halflife whether or not you were standing, running, jumping, or whatever, weapon recoil never changed. I don't know if i can go back to that. We need a minimod to take that into effect if its not implemented
 
el Chi said:
Remember that bit in the original HL (Surface Tension?) when you were in the air duct and the marines heard you and shot through it and there were shafts of light through the bullet holes? <Sighs> That was glorious.
If that could happen ALL the time, that would be so very very good. I bet you can't though.

And fishymumma? I think you can do that - at least in some places. Traptown: Grenade + Dumpster = Splat

too bad that was scripted :( you think that you could make it unscripted in hl2 though? Like so if your in a dark area, and then you shoot something light comes through?
 
I don't think so, as Source is based on rigid bodies. You could fake the effect like they did in Surface Tension, and it would look real enough, but it's going to be a while yet before we can shoot through walls and have light coming through the bulletholes.
 
You can. Somewhere in the Info from Valve Thread Gabe says you can. But, only wood and stuff.
 
on a totally unrelated note, in the second level of Farcry shooting the sides of the ship (the rusted parts to the outside) make bullet holes that cones of light come through... very cool
however it is achieved by creating a light cone entity at the place where the bullet hit, since there isnt actually a change in the level geometry.
still cool to look at.
 
Bullets going through certain materials is merely a design decision.

Correct the light coming through the holes are just a "lightcone" model.
What actually makes these "lightcones" in real life is the light shining on the dust in the air. Imaging having a bunch of dust everywhere in HL2... LAGGG x_x
 
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