UrmeldieMurme
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Sgt. Duffy said:Im no Doom3 fan-boy, or Half Life 2 one..but Doom 3 on the Half Life 2 engine looks like utter crap..I mean, it goes back to the Quake days. SCroll down to the near bottom of the page..someone did it vice-versa.
Latin_Jones said:You've been doing CG lighting for years and you don't use bounce lights or any type of global illumination to get rid of the pitch black shadows like you see in doom 3?
The reason doom 3 lighting is NOT very realistic is that it does not simulate the effects of light bouncing off of things. You will rarely ever see pitch black shadows unless they are coming from a single, somewhat dim, lightsource...
Look around the room you are in right now. Even if you only have 1 light on, chances are the shadows are NOT pitch black because the light is getting bounced around everywhere.
Doom 3 lighting is ridiculous. TOO MANY SHADOWS. HL2 lighting is much more realistic because while the engine doesn't calculate radiosity or 'bouncy beams of light' they at least fake it and make it look good.
MaxiKana said:Eh? I can't find it.
And about that map, that is just some coridor with HL2 textures, no detailed geometry or anything.
Sgt. Duffy said:Im no Doom3 fan-boy, or Half Life 2 one..but Doom 3 on the Half Life 2 engine looks like utter crap..I mean, it goes back to the Quake days. SCroll down to the near bottom of the page..someone did it vice-versa.
Grey Fox said:What the hell, are you people blind, this definatly looks like hl2, damn I never knew the d3 engine could do that.
But you probably need a uber pc to run that, the d3 engine is not very efficient.
Zento said:I think it looks really good. IMO the Doom 3 engine is able to do more complicated rendering techniques, but it's not at it's full potential yet because everyone doesn't have a high-end PC. I can't wait for Carmack's next update of the engine
Sgt. Duffy said:Not to go off-topic, but I think Carmack is out of the game-biz for good, after having a baby (not him, his wife) and getting less interested in making games, and more into designing rockets (Biggest. Geek. Ever.)
is this a thread about d3 vs hl2 ? no. about graphisms ? neither. it's about a HL2 map ported to D3 ande vice versa. comments about the importance of graphisms are completely off-topic, such as yours. nobody needs your sense of self-importance.Kangy said:I never gave a crap about graphics anyway.
All I wanted was convincing models, which I got, and a fantastic game, which it was. Doom 3 was bland, boring and hardly ever interesting. It felt like a big "scary" showcase for id's new tech.
Alig said:I beg to differ. The doom3 engine can run on cards almost as low as the HL2 engine can and looks better.
The reason the D3 on HL2 screenshots look so bad isn't the engine, it's the level:
1) Many of the screenshots don't appear to even have lighting even started yet, others show bad lighting jobs
2) Some of the textures appear to be low-res, though that could just be the D3 textures
3) The screenshots were taken with very low quality settings, for example, no anisotropic filtering at all, it seems
4) Whoever converted the textures didn't convert the normal maps, so all the depth on the textures was lost
5) The mapper didn't put any specular highlights on the textures. D3 had specular highlights on virtually every surface, HL2 supports them, but this map doesn't use them.
HL2 isn't as advanced as D3 from a lighting perspective, but the reason it's looking so bad here is the map, not the engine.
That said, the screenshots of HL2 in D3 seem to indicate to me that the problem wasn't with the DooM 3 engine, but with the game Wink[/PHP]
From what I can tell from those pictures, the reason they look like crap is the mapper's fault. It's just blocks with a couple texturesSgt. Duffy said:Im no Doom3 fan-boy, or Half Life 2 one..but Doom 3 on the Half Life 2 engine looks like utter crap..I mean, it goes back to the Quake days. SCroll down to the near bottom of the page..someone did it vice-versa.
Grey Fox said:No way in hell, what hl2 can do on my rig(2.4|512|radeon9800pro), and with what detail and smoothnes, d3 could never, absolutly never, it would go like in 0.5 fps per second.
Incitatus said:OMG!! the lighting is way better...
I don't know how you can say the hl2 lighting is better, it is darker but also much more realistic.
I've been doing CG lighting for a few years now, just as a hobby. And that's my opinion.
Alig said:That's not what i'm saying. I'm saying you put HL2 on bottom settings 0aa/0af then put Doom3 on bottom settings 0aa/0af using a GF4mx440 (which was the card i've seen doom3 running on at 20 - 30 fps average) and both games are very playable but the Doom3 lowest settings shines above everything else. I played Doom3 on max settings (2xaa/4xaf) and HL2 on max settings (6xaa/16xaf) with an X800pro and while i can play HL2 at higher frame rates than Doom3 does'nt neccersarily mean its the better optimised engine because from a hardware components point of view ...Doom3 asks for a hell of alot more work to be done in the same ammount of time, Oh and for the books...Doom3 2aa/4af looked just as smooth as HL2 6aa/16af does.
Hahaha they are using Half life 2: s textures, totally owned.NiteX said:The textures look like utter shit. Thats one thing Doom 3 will never be able to have, good textures. HL2 owns it in that department.