ShinRa
Companion Cube
- Joined
- Jun 23, 2003
- Messages
- 5,044
- Reaction score
- 84
Originally posted by Styloid
I don't see how you can argue so much about graphics when Valve has toned theirs down for the sake of gameplay, atmosphere and storytelling, while Stalker seems to be a mishmash of everything they can throw in. Even then, I still see HL2 to be a more cohesive looking piece of work (to me graphics would include the design and architecture of the levels, thought-out texturing, consistent use of special effects, etc). When I look at the pictures, I try to forget about all that technical jargon and biases and just pick the one I like best (I honestly didn't really notice the HL2 water that much). Just look at them holistically.
In terms of gameplay, I respect games that are trying to be non-linear (Deus Ex 1 and 2) but I do not see that as revolutionary; more like a really old idea that no one has done properly to get tired of yet. Rather, I see the potential in HL2's introduction of advancing character interaction to an emotional level, storytelling to a more dramatic level, story structure to a more compelling level and maybe turn computer games into an art (would you rather watch 'Chinatown', or your 'My Trip to Chinatown' home video?), as revolutionary.
But I guess it's all a matter of taste.
This man is a genius, listen to his wise words.