UmbrellaMaster
Newbie
- Joined
- Oct 19, 2004
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Warbie said:Halo did introduce various tried and tested elements from pc shooters - but combined them successfully .... something i've yet to find in a PC shooter (which tend to use one or two of these features, but rarely mixes them well, or implements each as proficiently)
Actually, I thought HL1 combined elements quite successfully... whilst adding new content at the same time.
Warbie said:The comabt in Halo (Xbox) is more involved and challenging, asking more questions of the player and demanding more practise, than any shooter i've played on any system. (in this area the only other fps to even come close is Golden Eye - another console game) The pc has no titles that excell in this area, imo.
I'd have to strongly disagree here. Far Cry, Half-Life 1, Unreal Tournament, and Call of Duty all have excellent combat that's different, exciting, and takes TONS of practice. Go onto any Unreal Tournament server anymore, and you can tell those who've played for a while, and those who haven't. Single player games will always not require too much practice to "master"... since after a while you can predict the AI routines.
Halo didn't seem to be very involved. I played it on Legendary, and granted, it was difficult, it was far from anything involved. Just sent 100s of enemies at me, all with standard, "Run, shoot, die" AI.
Again, I'm not bashing Halo, I'm just saying that it was a good game, but not anything groundbreaking unless you owned XBox.
(okay, so I guess my last post lied, it wasn't "The End" )