Halo 3

What annoys me is Bungie's "let the speculation commence." **** you. Speculation? Over that ****ing screenshot? Yeah, I'm sure. Oh my, check it out, grass! I wonder what this means for the Halo storyline?!

I laughed so ****ing hard in months. :D
I am temped to sig it.


Also I saw the IGN link to the Halo 3 concept art, screens, and campaign screens, the concept art is horrible... Valve's artwork is outstanding, where as Bungie's is ****ing terrible.

halo-3-20060510005846845.jpg


See what I mean?
 
How many more times am I going to see pictures of the Master Chief standing while holding an assault rifle? :-\
 
How many more times am I going to see pictures of the Master Chief standing while holding an assault rifle? :-\

Until Halo fanboys stop getting a chubby every time they see Master Chief holding weapons.
 
so obvious its ingame you can tell its normal mapped if you thought that was a cg cutscene your crazy!
 
I'm pretty excited about this game. I think 90% of the game you will be posing in various parts of a deserted plain holding a rifle. Further into the game, there will be mountains.

Legend has it, you can do S.O.S. signals with the sunlight reflecting from your armor.
 
Looks nice, A litte hyped about this game, more for the coop then anything else.
 
I laughed so ****ing hard in months. :D
I am temped to sig it.


Also I saw the IGN link to the Halo 3 concept art, screens, and campaign screens, the concept art is horrible... Valve's artwork is outstanding, where as Bungie's is ****ing terrible.

*snip*[/IMG]

See what I mean?

Concept art isn't meant to be stunning, it's just meant to showcase a quick idea to someone so they understand what you're talking about, or to show a scene off, or thousands of other things. I, and I presume they did, would of spent about 5 minutes drawing that picture up and that's the idea. You look at that picture and you straight away know it shows the MC walking out of wreckage, and thus, the concept art works.
 
I laughed so ****ing hard in months. :D
I am temped to sig it.


Also I saw the IGN link to the Halo 3 concept art, screens, and campaign screens, the concept art is horrible... Valve's artwork is outstanding, where as Bungie's is ****ing terrible.

*snip*

See what I mean?

No, I think it's fantastic for concept art.
 
so obvious its ingame you can tell its normal mapped if you thought that was a cg cutscene your crazy!
Is this guy for real? I can't tell.

Concept art isn't meant to be stunning, it's just meant to showcase a quick idea to someone so they understand what you're talking about, or to show a scene off, or thousands of other things. I, and I presume they did, would of spent about 5 minutes drawing that picture up and that's the idea. You look at that picture and you straight away know it shows the MC walking out of wreckage, and thus, the concept art works.

How many times have we seen MC walking out of an explosion? Without it looking like somebody sneezed on a doodle pad?
 
No, I think it's fantastic for concept art.
Not really. It's just the Master Chief holding a gun and some fire and crap around the place. Seeing that the Master Chief already has a finished design this is really a concept of sweet **** all.
 
No, it's really not; it's shitty concept-art if you can't tell what it is supposed to be.

If you can't tell that this picture indicates a character walking forward from out of some sort of burning wreckage then... well, I don't know, but that's what this picture is meant to show, and that's all it's meant to show. You're not meant to study a piece of concept art as a masterpiece, just something to fill in the gaps of, say, a hard to explain idea you have for a trailer, or something.

How many times have we seen MC walking out of an explosion? Without it looking like somebody sneezed on a doodle pad?

Feth knows, but as far as I'm aware this is a early piece of work, and this is simply a piece of work that some artist at Bungie threw together in 5 minutes to show the other devs. how to capture said scene. Nothing more, nothing less.


Not really. It's just the Master Chief holding a gun and some fire and crap around the place. Seeing that the Master Chief already has a finished design this is really a concept of sweet **** all.

Again, forget the MC, as this isn't finalised art for a character, a location, a weapon... it's a quick sketch that would go together with a series of other sketches to give the animator of the trailer (first Halo 3 trailer, I do believe) a basic idea of how it should be set out. And in this case, ''this scene shows the MC walking out from within some burning wreckage'', ''the next scene shows MC...'', etc.
 
Bungie make functional, occasionally interesting concept art, just as their typically tight schedules let them make functional, occasionally interesting single-player games. Valve concept art is beautiful, but you sure do wait around to see both it and the game it's intended to be part of.
 
I am confused. Is concept art supposed to go in an art gallery, or is it just supposed to illustrate a concept?
depotyd1.jpg

Pretty. But it wasnt even in the game.
pcgamerelitecovrk4.jpg

Slightly less pretty, but does it not illustrate the subject just as well as the preceding picture?
 
Baratos: As far as I know the picture of the depot was made a while before the games release, so whether it was in or not isn't important, as when whoever it was was drawing/making it the only thing he had in mind was ''here's an idea of a structure, take a look at it, tell me if you want it implemented later on and I'll draw up more of it'', etc.


Kupo: Oh yeah, obviously theres artists out there that put some real effort into their work, and it shows, but whether the concept art/storyboard took 5 minutes of 5 hours isn't the point, as no one ever says the picture is meant to look stunning or groundbreaking. When I'm drawing or making concept art for a product or something I've been thinking up in my head I personally only spend about 5/10 minutes doing it and I only ever do the bare essentials, but I make sure those bare essentials are clear enough for someone to take a quick glance at and acknowledge. And with this picture, it doesn't take more than a glance to see that it's a guy walking out of wreckage, so it works.
 
The depot itself is seen a few times in Nova Prospekt (as well as some bits taking place inside). That said though, I'm not quite sure what your point was. Concept art is for a concept, whether it appears in the game or not is irrelevant.
 
Oh yeah, I forgot it was in the game. It's like behind Nova Prospekt. When you're fighting the gunships outside, in that courtyard area, you can see it in the distance behind a few other buildings.

Personally I would of LOVED to have gone to that location as seen in the concept art as I love things to do with bridges, high up suspended railway lines, walkways over vast drops... which is why I enjoyed the train bridge on Highway 17 so much.
 
Saw this on Digg and thought I'd see what people here make of it.

H3_WSJ_CHIEF.jpg



The graphics do look impressive considering all the commotion about the game not having next-gen graphics. Although I thought it must be a cutscene, according to the post on the Bungie website it's in-game.

Half-Life 2 looks better.
 
No, I think it's fantastic for concept art.


Your not getting the point, I meant to say Valve's artwork and creativity is FAR superior of that, than say Bungie's.

They put little effort in the concept art, looks like shit to me. I could draw that.

half_life_2_005.jpg

half_life_2_059.jpg

half_life_2_079.jpg

gordonsnow1024.jpg

innercity.jpg

Now this is quality work.
 
Bit of a resurrection, but...

To me, those Bungie images aren't concept art. They're storyboards. Storyboards ARE quick sketches - meant to show key points in a major animation. They only have to be detailed enough to identify the things within them.

Concept art is meant to give a detailed idea of an item, location, or creature with the intent of then bringing that image in-game or at least posing it as a possible idea. They're meant to show things that haven't been seen before. Arguing that the Bungie images are concept art is ridiculous since they are nowhere near detailed enough to do what concept art is intended to do, nor do they depict anything new.

Arguing that they are terrible is equally pointless, because the intent of the image was entirely different. On the other hand, why Bungie thought those particular images were worthy of a media release, I have no idea.
 
Bit of a resurrection, but...

To me, those Bungie images aren't concept art. They're storyboards. Storyboards ARE quick sketches - meant to show key points in a major animation. They only have to be detailed enough to identify the things within them.

Concept art is meant to give a detailed idea of an item, location, or creature with the intent of then bringing that image in-game or at least posing it as a possible idea. They're meant to show things that haven't been seen before. Arguing that the Bungie images are concept art is ridiculous since they are nowhere near detailed enough to do what concept art is intended to do, nor do they depict anything new.

Arguing that they are terrible is equally pointless, because the intent of the image was entirely different. On the other hand, why Bungie thought those particular images were worthy of a media release, I have no idea.
Listen to this man.
 
Looks good, too bad Halo and Halo 2 are below anything on the PC, ain`t gonna get this.
 
V-Man's hate for Halo

I think Half Life kicks Halo's butt, because have you ever seen a part in Halo that was puzzle like other than "Where the heck am I supposed to go!" or something like that? Bungie has made yet another shooting gallery and nothing more. Valve innovates and does a damn good job at it. Ever heard of the Zero Point Energy Field Manipulator (gravity gun).
If you listen to the commentary in Hl2 Episode 1 you'll hear some of them talking about people getting tired of just fighting, something called fatigue (may have spelled that wrong). To fix this problem they put in stuff like puzzles and that sort of thing. Apparentley Bungie thinks a game is supposed to be nothing more than a deathmatch with aliens from another race, at which point you might as well call it a sequel to the orignial Doom, except with a mildly entertaining story-line.
Bungie is full of unimaginative, Microsoft owned (yesw I went there), idiot developers.
In my honest opinion the Halo series is one of the most over-hyed/anticipated/loved/played series ever/I].
 
After discovering Half-Life 2, I felt the need to play H2 again.

Sigh...Where to begin?
 
I think Half Life kicks Halo's butt, because have you ever seen a part in Halo that was puzzle like other than "Where the heck am I supposed to go!" or something like that? Bungie has made yet another shooting gallery and nothing more. Valve innovates and does a damn good job at it. Ever heard of the Zero Point Energy Field Manipulator (gravity gun).
If you listen to the commentary in Hl2 Episode 1 you'll hear some of them talking about people getting tired of just fighting, something called fatigue (may have spelled that wrong). To fix this problem they put in stuff like puzzles and that sort of thing. Apparentley Bungie thinks a game is supposed to be nothing more than a deathmatch with aliens from another race, at which point you might as well call it a sequel to the orignial Doom, except with a mildly entertaining story-line.
Bungie is full of unimaginative, Microsoft owned (yesw I went there), idiot developers.
In my honest opinion the Halo series is one of the most over-hyed/anticipated/loved/played series ever/I].


Whilst I agree with pretty much everything you said, I'm pretty sure their were large arrows on the floor pointing the way forward. I dunno. It's been awhile.
 
I got lost in Half-Life 2 far more than I did in Halo 2.
 
If you listen to the commentary in Hl2 Episode 1 you'll hear some of them talking about people getting tired of just fighting

They were just tired of the fighting in HL2. Point and click ftl ;)
 
Also I find the combat in HL2 to be really, really boring. But only when it doesn't involve the Manipulator or watching big physics things happen (i.e. killing Striders or taking down Gunships).
 
The thing is, Half-Life 2 doesn't have 4 player coop :|
 
Half-Life really isn't that innovative.

Edit: Fixed spelling because Samon threatened me.
 
Agreed, but it's always done most things very well. Valve just need to raise the bar with the combat (and ditch the shite vehicle sections ;) )
 
Half-Life really isn't that innovative.

Edit: Fixed spelling because Samon threatened me.

Did you mean to say Half-Life 2?

Because if you mean that Half-Life wasn't innovative for its time, then GTFO.
 
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