Halo Haters?

My main point of hatred is the repitetive levels - Halo 3 is not so guilty of this, but the other two were horrible. Assault on the control is one of the worst levels I have ever played in any video game, ever.

The only thing I like about Halo is the cooperative play. They are worthless to me in every other aspect.

What I don't understand is the obsession over them. They aren't bad games, they're mediocre. It's something we've seen a thousand times. So why do they get showered with all these accolades? I'll never understand it.


Agreed on all accounts and virtually all other posts in this thread.
 
I liked the first 10 minutes of the first mission in Halo. That's all i can say about the good aspects of the game.
 
What the ****?

I made a thread not long ago saying how much I hate Halo because of all these EXACT reasons, and all I did was get flamed.

Go to hell! All of YOU!
 
Dog, the fact of it is that someone who makes a thread saying something sucks is simply gonig to get flamed because it's a rude and immature thing to do. Now, ASKING people WHY they hate/like Halo is a totally different thing, and people will be more calm about it.
 
I've only played Halo 1, and I liked a lot of the first bit of the game in the outdoor areas, then it just went bad. I wasn't sure if i was in a new building or an old one that looked exactly the same. Not to mention the excessive amounts of enemies you have to fight.

I think Halo is more just a shoot em up than anything else.
 
these halo threads will always end in a flame war so it will come sooner or later.
 
I've only played Halo 1, and I liked a lot of the first bit of the game in the outdoor areas, then it just went bad. I wasn't sure if i was in a new building or an old one that looked exactly the same. Not to mention the excessive amounts of enemies you have to fight.

I think Halo is more just a shoot em up than anything else.

That game was made in 2001, of course it has those qualities. But, come on, the excessive enemies are what makes it crazy and fun.
 
Im not so sure that all the levels in Halo 2 were as repetitive as your making them out to be. :hmph:

On another note the combat is a lot of fun on legendary.
 
These Halo threads are pointless.

This is exactly one way Halo gets it's horrible reputation, people will defend it to the death when they simply don't need to.

If you like it, fine - but realise that Halo is hated, viciously more by people than it's loved.
 
I'm at a cross between wanting to fight small numbers of very smart, tough opponents, as opposed to limitless hordes of lumbering idiots. Albeit dangerous idiots.

One gives you the chance to think tactically, and keeps you on your toes. Exercises the brain.

The other is just plain gun spam, which can be fun. Think Warhmmer + Tyranids.
 
These Halo threads are pointless.

This is exactly one way Halo gets it's horrible reputation, people will defend it to the death when they simply don't need to.

If you like it, fine - but realise that Halo is hated, viciously more by people than it's loved.

* on the majority-PC-gaming internet, at least.
 
I think we just hate the people who claim it's a fantastic game.

No, it's just an average multiplayer shooter on the most popular console. That is the only reason its popular and doing well in sales. The only reason.

I heard a news bit saying something how Halo 3 is revolutionizing gaming. Bull-****ing-shit. It's the exact opposite, in fact.
 
These Halo threads are pointless.

This is exactly one way Halo gets it's horrible reputation, people will defend it to the death when they simply don't need to.

If you like it, fine - but realise that Halo is hated, viciously more by people than it's loved.

:dork::dork::dork::dork::dork::dork::dork::dork::dork::dork::dork:
Don't you insult Halo its my life I love it!!! raaaaaaargh!!!!!!!
:dork::dork::dork::dork::dork::dork::dork::dork::dork::dork::dork:


So true, there are some crazy fans out there.
 
You intended that as a "joke" but its most likely true :|
 
I actually rather liked the outdoor maps of Halo. I was, however, deathly afraid to enter any buildings. Not because of claustrophobia or anything; I just absolutely feared the repetitiveness, the uncreativeness and the appalling lengths of those levels. A lot of people had told me that Halo was "ABSOLUTELY AWESOME". I kept playing, hoping that the "ABSOLUTELY AWESOME" part would arrive soon. It never arrived.

I then proceeded to make an omelet with my own feces and had ten times more fun than playing Halo.
 
* on the majority-PC-gaming internet, at least.
I disagree, because of the great variety that console gamers have enjoyed from the Playstation and Nintendo 64. (Not FPS exclusively, I'm aiming at a broader spectrum there :) ) I don't want to turn this into a "what is the best FPS" that mutates into "what is the best console FPS" but we all know, collectively on HL2.net where Halo falls flat on it's face in gameplay and design.

We're seasoned gamers for the most part, spoiled for choice these days. There's not a generation goes by with a selection of brillaint titles that go completely under the radar. Microsoft and Bungie have cornered a section of the market and bloated the entire scene by having launch parties, celebrity appearances, TV spots, Superbowl adverts etc etc etc. Halo's reputation has been killed more by the marketing crap than anything else. If wasn't so widely recognised people would certainly be less critical of its glaring flaws.

.... anyway on reading that I see I've completely lost track of my original thoughts and topic, but I think there's a sharp, gleaming point amid that rabble of poor sentence structure.
 
ive probably played the coop mode of the first halo more than any other offline game. for it's time, it was brilliant.
second game was a disappointment, but halo 3 is simply kickass. its strength isnt that it's varied, but that it's genuinely fun to play. it is designed as a game, everythings insanely well-balanced, lots of unique little details. love the multiplayer to death. the hl2 episodes are far more guilty of being repetitive imho.
 
Repetitive? HL2? Every 5 minutes your looking at something different, with different enemies, how is that repetitive?
 
ep1 had nothing new except zombines.. aside from hunters, ep2 had no new element combat-wise. same weapons as hl2, the outdoor environments are simplistic and linear, the driving sequences are extremely linear. it's essentially a polished hl2 in a semi-outdoors backdrop. i'm not dissing ep2, i enjoyed it, but let's bring the arguments into a realistic context, shall we?
 
ep1 had nothing new except zombines.. aside from hunters, ep2 had no new element combat-wise. same weapons as hl2, the outdoor environments are simplistic and linear, the driving sequences are extremely linear. it's essentially a polished hl2 in a semi-outdoors backdrop. i'm not dissing ep2, i enjoyed it, but let's bring the arguments into a realistic context, shall we?

The point is, Half life has enviroments that involve the player. How many times have you ripped something off the wall with the Gravity gun and flung it at the enemy, or used it to slow their advance by dropping it in a doorway?

The areas in Episode one were not drastically different, but the fact is they were different. The hospital fight with the xombine was immense because while the area was the same, it was pulled off in a new way. Giving you the option to fight or hide, engage one while the others are busy, toss a table into the fray or bypass it all together.


Now in contrast to Halo, the only real thing you can do with the enviroment is to blow things up, push buttons and throw grenades around corners using walls.
 
ep1 had nothing new except zombines.. aside from hunters, ep2 had no new element combat-wise. same weapons as hl2, the outdoor environments are simplistic and linear, the driving sequences are extremely linear. it's essentially a polished hl2 in a semi-outdoors backdrop. i'm not dissing ep2, i enjoyed it, but let's bring the arguments into a realistic context, shall we?

Yeah, but that's a fairly simplistic and narrow way of looking at what's "new". I could argue a lot of the gameplay encounters in Episode 2 (obviously less so Episode 1) are new, because they constantly change scene per scene. You can't say that for Halo, because it's just shooting gallery after shooting gallery. Linearity is also not a bad trait.
 
Halo is a great game. I love it. The halo series has always been about co op and multiplayer. Single player is pretty much worthless and just goes over what the books did. However multiplayer is a lot of fun. It's a game that varies an awful lot and takes a ton of skill to master. Most people don't even get to the point of being good at the game and give up before then. It's a lot of fun to play once you grasp the concept of the game. It isn't about twitch but about strategy and that is what sets the game apart. You don't run through the game with a machine gun or shotgun going on a shooting spree. If you do that someone is gonna shoot your head off before you even know he is there. I guess if your not much of a console gamer then Halo won't be for you. However if your into competitive shooters then Halo is perfect.
 
since when has new weapons in a game been the deciding factor on whether the game has new gameplay or not? :P
 
Halo is mediocre beyond belief, I didn't even beat the 2nd one until one of my mates did it for me, I just couldn't take anymore of "HOLY SHIT SOMETHING HAPPENED, GO SAVE EARTH!" in the same levels OVER AND OVER. And the multiplayer is fun to play with mates but playing online is just stupid because you get stuck in a room full of 13 year-olds/20-somethings that play beer pong, wear pre-torn jeans that cost $100, and say "dude" far more than they should.

Basically, it's shit
 
smoke: the gravity gun is hl2's #1 asset, i agree, but you're basically saying every shooter that doesnt have a gravity gun sucks.
samon: whether linearity is a good or bad thing is largely a perceptual issue, in valves case it tends to detract from the gaming environment, especially when it appears to be an engine limitation
rather than design choice.
giant: imho its all about the implementation and how it affects how the player thinks.
 
It actually is a design decision, I think. Linearity is the key to Valve's gameplay formula; carefully tuned and polished gameplay that changes scene-per-scene. If you open the maps up, you can't do that.
 
smoke: the gravity gun is hl2's #1 asset, i agree, but you're basically saying every shooter that doesnt have a gravity gun sucks.

I'm not saying that at all. I'm simply saying that it adds a myriad of game choices and opportunities that are sorley lacking in Halo. I also said that the level design is superior because it affords the player a wide range of options and challenges for every situation, while maintaining a linear storyline. Which, in my opinion, Halo has failed to do.
 
My hatred for halo is the fact that

1. fanboys believe it has a fantastic story.

2. fanboys think it is a revolutionary game (back in halo 2, not 3)

3. most fanboys of halo think pc is nerdy. (your playing a game too RETARD!)

Halo is a decent game, i like it. It has a fun multiplayer but it gets praised as the greatest games by the fanboys.
 
The story is fantastic, if you'd read the books. I do agree it isn't revolutionary, but it was back in it's time. It was the first well-done console FPS, so it shaped much of the console FPS genre.
 
samon: true.. valve are really focusing on the storytelling, the commentary gives that off. it pays off but makes some battle sequences stick out like sore thumbs. the alyx sniping sequence felt like it was reused from hl2 and an interruption in the story, while the end battle was a huge part of the story.
smoke: you can use the exact same argument about hl2's lack of vehicles. they're two entirely different games.
 
If it wasnt for the multiplayer, I would be bored of it quick.

I've hosted parties with about 15 friends playing Halo 3. Some of the greatest gaming moments right there (flipping an elephant 300 feet in the air!)
 
yeah the multiplayer is awesome. love BTB and shotty snipers! i also got all the skulls, the hayabusa suit makes
ppl think i dont suck until i actually get into a battle.
 
What I don't understand is how Half Life 2 is the "smart" FPS compared to Halo. The dialogue and writing is better in Half Life 2, but the gameplay is definitely not "smarter" in my opinion. I keep hearing about clever puzzles, and then I never see any. Oh, wow, creating a seesaw with the physics. Shooting energy balls in hooped shaped mechanisms. The puzzles aren't really that puzzling.
 
Half-Life 2 rewards your intelligent use of the physics in combat and gameplay. That is why it is intelligent, and not a shooting gallery like Halo, as Samon said.
 
Please re-read the last few posts, I really don't want to repeat what's been said already.

The physics in HL2 offer infinite variation in gameplay and combat.

The point is, Half life has enviroments that involve the player. How many times have you ripped something off the wall with the Gravity gun and flung it at the enemy, or used it to slow their advance by dropping it in a doorway?

The areas in Episode one were not drastically different, but the fact is they were different. The hospital fight with the xombine was immense because while the area was the same, it was pulled off in a new way. Giving you the option to fight or hide, engage one while the others are busy, toss a table into the fray or bypass it all together.


Now in contrast to Halo, the only real thing you can do with the enviroment is to blow things up, push buttons and throw grenades around corners using walls.
 
Halo suffers from a disease called Mass Advertising imo. I mean, the game is okaaayyy, but it's like, "omfg, halo 2, the greatest game ever" and there were halo 2 posters all over my countries bus stops etc. when there were much better games at that time that were not well known or advertised.
 
I really hope all these Halo haters arent the ones praising HL2's AI, all of the human combine were pretty much a few levels below retarded...
 
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