Halo Haters?

I could easily say I hated the HL series because all you do is run around and shoot. The whole game. It is so repetetive because that's all you ever do and once in a while they give you something different to shoot at. Not to mention theres no replay value because all you would do again is shoot at more stuff all over again. Worst game ever.

Except that's not the case at all. So it's a bit of a bullshit argument, really.
 
However on legenday you will get your ass kicked for being a nub.
Getting your ass kicked is not equal to having fun. It has boring sh*tty levels and enemies that look like they were made from plastic with bright lights tacked on. It's no fun to play so ultimately it doesn't matter how difficult it is.

Not to mention Halo has replay value that the HL series doesn't Hl has a much better story than the Halo games(the books are much better and actually worth a read). Halo has replay value because theres a lot to unlock and it will change the gameplay. Not to mention co-op is always fun.

Co-op is fun because co-op in any game is fun. I play Doom co-op sometimes, but that's no indication of how good Doom's SP is.

But I agree on the books bit - they are awesome and very entertaining. The books are the best part of the Halo franchise, IMO.

MP is where it's at. Theres plenty of different game types and it takes an enormous amount of skill and practice to be very good at the game. There is a reason people get payed to play the game.
The same can be said of UT 2004, Quake 3 Arena, Counterstrike or any other triple A Multiplayer title. Why buy the Halo games at all when so many others do both SP and MP better?
 
Are you guys serious? I think 95% of you only hate Halo because of it's hype. I am seeing a lot of BS answers. People saying Halo 3 SP is nothing but the same thing over and over haven't played the game through on legendary. It sucks on easy because every enemy dies from you walking up and shooting it. However on legenday you will get your ass kicked for being a nub. Such as on the level witht he control room there is a part with 6 brutes. You could charge at them but you will die right away so you can either sit back and wait for them to move up and out maneuver them and kill them off 1 by 1 or you can use the grav lift to jump up and grab the shotgun and BR and pick them all off. Not to mention Halo has replay value that the HL series doesn't Hl has a much better story than the Halo games(the books are much better and actually worth a read). Halo has replay value because theres a lot to unlock and it will change the gameplay. Not to mention co-op is always fun.

if you are talking about replay as in beating an achievement then thats pure bs. also the unlocks that you achieve when getting skulls will die of enjoyment after a day.

also i dont see how hl vs halo would change in replay value if you say legendary makes it re playable. another word for it is hard mode....i do agree that co-op can take the games replay value much farther.
 
In the name of research (for unnamed project) I elected to play through Halo 1 recently and despite some nice touches (the two gun aspect I liked, and it has a reasonable story) I have to say after a while the game play becomes incredibly boring and repetitive. Admittedly I'm playing it solo (PC user), but I'm struggling to find the motivation necessary to play it through to it's conclusion. I definitely think Sterns 'meh' rating is a fair assessment of how I feel towards it as well. For my sins I've got Halo 2 to play through as well....:sleep:
 
halo 2 is more "meh" than the first one ..especially meh near the end
 
also the unlocks that you achieve when getting skulls will die of enjoyment after a day

I couldn't disagree more. The skulls add so much to Halo 3's co-op. They take what was an easy, throw-away piece of co-op fun and turn it into an awesome test of teamwork and skill with the most brutal and visceral combat i've seen in a fps. They are what make it so good! Seriously, I often wonder whether some of you guys have spent any time with the game.
 
You most likely played single player and got lost and didn't know ho to move or you played multiplayer, got lost didn't know how to move and got your ass kicked and didn't like the game because your no good at it and can't figure it out. Seriously guys, come up with better excuses.
Funny, I never had that problem with Half-Life.

"lulz my game is more harder than urs lol so its obv better"
 
I buy a game for both multiplayer and single player. Usually, I want to like both ends before I say the game is awesome/sucks. And it's not like Halo's MP is so unique I couldn't get the fun elsewhere...
 
And should we not consider the amount of mods and maps you can get with Half-Life 2? Surely that could be considered as adding to the replay value or perhaps a new category of game quality entirely. I really don't think mods should be ignored simply because they don't come with the game.
 
Very good point. I like to think that the mod community is what makes the game truly shine. Sure, it's not the same game, but think...without that game, would the mods exist?
 
The characters are bloody awful. Except perhaps the Arbiter who has a fairly interesting story to pursue, other than that the characters are a pile of ass and cliches.

Especially Johnson.
Johnson isn't supposed to be anything more though. In the same way that the Drill Sergeant in Opposing Force is overtly parodying Full Metal Jacket, Johnson is clearly the Sergeant from Aliens, right down to him barking 'Move it Marines, They ain't paying us by the Hour'. In fact, most of the human elements borrow from Aliens, and I think they're easily the most fun bits. The Pillar of Autumn is just a less detailed Sulaco. The Halo Marines' dropship has a similar front heavy, tailed design and his its own 'take no shit' female pilot. Halo Human weapons all have the feeling of something just along from what we have now, just as Aliens strived for.

The problem with that is that in a uniformly brilliant game, those elements would look like a fantastic and clever homage. As it is, I barely believe that designers were shared between the Human and Alien elements. For all their AI, the Covenant are awful enemies to look at. They just try too hard to be outlandish, which is odd when the game takes so much from Aliens for it's human elements. Scary alien races are all about things that look familiar, twisted in some way. There is no clever subversion of male pregnancy or 'giant penis shaped thing' fear that makes the Alien films work. They just whacked bits of bright coloured plastic on some vaguely humanoid frames et voila!

In fact, the Covenant may be a far more intelligent design than I want to give them credit for. If it's not Penises and Pregancy they're trying to sell the game's horror dimension on, there's still something to be said for dressing the Covenant like a Gay Pride Parade. I mean, play over X-Box live, and you get called a Fag pretty often anyway, so the Halo demographic should logically fear a violent race that commands flotillas of Fuschia coloured space ships across the universe in search of ring shaped objects. Yeah, you heard me. Halo is a relic of Hetero-centric oppression and that, ladies and gentlemen is the real reason why the FABULOUS! Half-Life 2 dot net hates it.
 
I loved the fact that Halo's enemies weren't a boring gray/black/green. They actually had color for once.
 
Johnson isn't supposed to be anything more though. In the same way that the Drill Sergeant in Opposing Force is overtly parodying Full Metal Jacket, Johnson is clearly the Sergeant from Aliens, right down to him barking 'Move it Marines, They ain't paying us by the Hour'. In fact, most of the human elements borrow from Aliens, and I think they're easily the most fun bits. The Pillar of Autumn is just a less detailed Sulaco. The Halo Marines' dropship has a similar front heavy, tailed design and his its own 'take no shit' female pilot. Halo Human weapons all have the feeling of something just along from what we have now, just as Aliens strived for.

The problem with that is that in a uniformly brilliant game, those elements would look like a fantastic and clever homage. As it is, I barely believe that designers were shared between the Human and Alien elements. For all their AI, the Covenant are awful enemies to look at. They just try too hard to be outlandish, which is odd when the game takes so much from Aliens for it's human elements. Scary alien races are all about things that look familiar, twisted in some way. There is no clever subversion of male pregnancy or 'giant penis shaped thing' fear that makes the Alien films work. They just whacked bits of bright coloured plastic on some vaguely humanoid frames et voila!

In fact, the Covenant may be a far more intelligent design than I want to give them credit for. If it's not Penises and Pregancy they're trying to sell the game's horror dimension on, there's still something to be said for dressing the Covenant like a Gay Pride Parade. I mean, play over X-Box live, and you get called a Fag pretty often anyway, so the Halo demographic should logically fear a violent race that commands flotillas of Fuschia coloured space ships across the universe in search of ring shaped objects. Yeah, you heard me. Halo is a relic of Hetero-centric oppression and that, ladies and gentlemen is the real reason why the FABULOUS! Half-Life 2 dot net hates it.

Ladies and gentlemen, a post of EXCEPTIONAL brilliance.
 
If it's not Penises and Pregancy they're trying to sell the game's horror dimension on, there's still something to be said for dressing the Covenant like a Gay Pride Parade. I mean, play over X-Box live, and you get called a Fag pretty often anyway, so the Halo demographic should logically fear a violent race that commands flotillas of Fuschia coloured space ships across the universe in search of ring shaped objects.

****ing rofl.
 
Johnson isn't supposed to be anything more though. In the same way that the Drill Sergeant in Opposing Force is overtly parodying Full Metal Jacket, Johnson is clearly the Sergeant from Aliens, right down to him barking 'Move it Marines, They ain't paying us by the Hour'. In fact, most of the human elements borrow from Aliens, and I think they're easily the most fun bits. The Pillar of Autumn is just a less detailed Sulaco. The Halo Marines' dropship has a similar front heavy, tailed design and his its own 'take no shit' female pilot. Halo Human weapons all have the feeling of something just along from what we have now, just as Aliens strived for.

The problem with that is that in a uniformly brilliant game, those elements would look like a fantastic and clever homage. As it is, I barely believe that designers were shared between the Human and Alien elements. For all their AI, the Covenant are awful enemies to look at. They just try too hard to be outlandish, which is odd when the game takes so much from Aliens for it's human elements. Scary alien races are all about things that look familiar, twisted in some way. There is no clever subversion of male pregnancy or 'giant penis shaped thing' fear that makes the Alien films work. They just whacked bits of bright coloured plastic on some vaguely humanoid frames et voila!

In fact, the Covenant may be a far more intelligent design than I want to give them credit for. If it's not Penises and Pregancy they're trying to sell the game's horror dimension on, there's still something to be said for dressing the Covenant like a Gay Pride Parade. I mean, play over X-Box live, and you get called a Fag pretty often anyway, so the Halo demographic should logically fear a violent race that commands flotillas of Fuschia coloured space ships across the universe in search of ring shaped objects. Yeah, you heard me. Halo is a relic of Hetero-centric oppression and that, ladies and gentlemen is the real reason why the FABULOUS! Half-Life 2 dot net hates it.

THREAD CLOSED... NO MORE COMMENTS NEEDED!!:thumbs::cheers::E
 
Back
Top