Has Valve made a Gordon model?

Yeah, check out the scans they had @ hl2fallout, the suits fully modeled all they need is a head.
 
Not for sure.
In single player you can't see yourself so there's no need for a model
and everyone knows there's no HLDM, so I wouldn't be suprised if there wasn't a gordon model.
 
There WILL NEVER BE A MODEL FOR GORDON.

This is also why he is silent

to add immersion level to the game.

YOU ARE GORDON, therefore he is not represented in 3rd person or any cinematics or any voice overs,

CLOSE THREAD< ANSWERED K THX INFO.
 
ravennox12 said:
There WILL NEVER BE A MODEL FOR GORDON.

This is also why he is silent

to add immersion level to the game.

YOU ARE GORDON, therefore he is not represented in 3rd person or any cinematics or any voice overs,

CLOSE THREAD< ANSWERED K THX INFO.

I dont know about you but ive seen and heard myself before. I think there will be an option to be able to see yourself in mirrors etc.
 
The whole "you are gorden" thing is lame. Halo proved a shift between first and third person is far better. You can't deny it's cool to see your character on the back of a vehicle shooting people with a chain gun!

I was kinda hoping HL2 would do the same but all you people would be like "OMG it just copied Halo!" Really a good idea is a good idea unless you copy it horribly. Like how imersive story is cool, but doom3 kinda sucked at it.

HL2 could of had the shifts when gorden gets knocked down, in a vehicle, cinematics, on a ladder, or some other cool idea like being able to have a scanner as a weapon and use it for recon.

what ever. I am sure they did fine with out it.
 
Seeing yourself would be a stupid idea.
Hey, wonkers, when you hop in your car, do your eyes float out of your head and float behind your car?

That's what I thought.
Halo proved a shift between first and third person is far better
Really? I must have missed that part. :)
 
wouldn't there need to be a model for gordon for hitboxes for weapon damge? They might not skin it, but I would guess they would atleast have the geometry.
 
The way I hear it, Gordon is sort of modelled. He's basically a rough shape with a rolling ball-shaped physics hull underneath to simulate walking. Or something like that. Can't remember where I read it, but it was fairly recently.
 
ravennox12 said:
There WILL NEVER BE A MODEL FOR GORDON.

This is also why he is silent

to add immersion level to the game.

YOU ARE GORDON, therefore he is not represented in 3rd person or any cinematics or any voice overs,

CLOSE THREAD< ANSWERED K THX INFO.

You could see Gordon in third person in HL1. You are horribly wrong.
 
wonkers said:
The whole "you are gorden" thing is lame. Halo proved a shift between first and third person is far better. You can't deny it's cool to see your character on the back of a vehicle shooting people with a chain gun!

I was kinda hoping HL2 would do the same but all you people would be like "OMG it just copied Halo!" Really a good idea is a good idea unless you copy it horribly. Like how imersive story is cool, but doom3 kinda sucked at it.

HL2 could of had the shifts when gorden gets knocked down, in a vehicle, cinematics, on a ladder, or some other cool idea like being able to have a scanner as a weapon and use it for recon.

what ever. I am sure they did fine with out it.

hl2 has a story
 
guys think! they have to have a model because there maybe situations in the game where you can actaully see yourself. remember in the e3 techdemo where there was a camera transmitting an image on the TV screens, and that camera could be moved. I'm sure there is a similar camera in the singleplayer so that theoretically you can see yourself with it.
 
wonkers said:
The whole "you are gorden" thing is lame. Halo proved a shift between first and third person is far better. You can't deny it's cool to see your character on the back of a vehicle shooting people with a chain gun!

I was kinda hoping HL2 would do the same but all you people would be like "OMG it just copied Halo!" Really a good idea is a good idea unless you copy it horribly. Like how imersive story is cool, but doom3 kinda sucked at it.

HL2 could of had the shifts when gorden gets knocked down, in a vehicle, cinematics, on a ladder, or some other cool idea like being able to have a scanner as a weapon and use it for recon.

what ever. I am sure they did fine with out it.

Good job on totally missing the point behind the principle.

It's part of the whole seamless world, without loading screens, cut scenes or other cinematics, a continuing world.
 
Arrowhead said:
guys think! they have to have a model because there maybe situations in the game where you can actaully see yourself. remember in the e3 techdemo where there was a camera transmitting an image on the TV screens, and that camera could be moved. I'm sure there is a similar camera in the singleplayer so that theoretically you can see yourself with it.

You can NOT see yourself in HL2. The only possible way for you to see yourself will to be going into third person.
 
Shuzer said:
You can NOT see yourself in HL2. The only possible way for you to see yourself will to be going into third person.

And how the hell u know u cant see urself in hl2?

IMO There must be a model for hitboxes and stuff like that.. aand i think valve wants to make the model for various reasons...
 
I'd be very suprised if there wasn't a model of gordon. Even if you don't see yourself in the game they still need a model to base the game around. You're not just a jumping camera with hitboxes and physics properties. Maybe Valve used a generic model with gordon's arm and gun models but it doesn't sound like this would be the case unless they really didn't want a Gordon model to be used in any mods but it's highly unlikely. You never see Gordon in HL1 from what I remember but he's still there as Gordon, you just don't see it.
 
Alieni² said:
And how the hell u know u cant see urself in hl2?

Because VALVe has stated so atleast a dozen times. You will NOT see Gordon through reflections or cameras of any sort. Taking it a step further, you can't even see Gordon's arms/hands while driving the buggy.


rail0r said:
I'd be very suprised if there wasn't a model of gordon. Even if you don't see yourself in the game they still need a model to base the game around. You're not just a jumping camera with hitboxes and physics properties. Maybe Valve used a generic model with gordon's arm and gun models but it doesn't sound like this would be the case unless they really didn't want a Gordon model to be used in any mods but it's highly unlikely. You never see Gordon in HL1 from what I remember but he's still there as Gordon, you just don't see it.

I agree. There will be a Gordon model, that can be seen in third person.
 
QUIET!!!!! ahem...

Now that I have your attention, I believe the question posted had to do with whether there was a Gordon Model, not where you would see it or whether it was necessary in SO or whatever.

The answer, to the question is: There is a Gordon Model.
I refer to exhibit "A", a post made by Cliffe, of Valve Software, regarding the book Raising the Bar by Prima Games. In it Cliffe mentions Gordon's Model. That excerpt has been highlighted for your convenience.

"So anyway, all I can say is that this book is for you guys. And I hope you like it, I think you will.

One thing that might be noteworthy to you all is that the hl2.net forums have shaped the book quite a bit. For example, based on threads here that ask about certain aspects of the game, I've made sure those levels/creatures/etc were explained and talked about at length. For example, after reading a thread here where a lot of people were asking about the hydra I annoyed Ken Birdwell to write a big bit about the Hydra development. He finally gave in.
Another example was the thread on how Gordon's model came about. I read that here and I set out and made a full spread on all the different people used for Gordo reference and how they were morphed and shaped (with accompanying visuals), etc.
There have been quite a few examples like this...

Regardless, we can discuss the merits of the book when it's finally out. Looking forward to seeing it on the shelves and reading what you guys think.

Cliffe"

Also, I believe I read a post from one of the "officials" about Gordon and Alyx's models. I'm not about to go find that thread.
 
There was a model for gordon in the Opposing force game...
 
I hope that there will be one because how could Valve simulate mirrors without a model??? And if you cannot see Gordon in the water at the harbour Valve forgot something...
 
basic.instinct said:
I hope that there will be one because how could Valve simulate mirrors without a model??? And if you cannot see Gordon in the water at the harbour Valve forgot something...

Valve has stated that you won't be seeing Gordon in-game. I thought that this had been made apparent from the very beginning, but some people have obviously missed the boat.
 
I think it was Dhabih Eng that showed off how he did the Gordon and Alyx art (used in various articles, front page of PC Zone on the second preview they did), he posed a model of Gordon (which was of in-game standard, i.e. not a million polys) and Alyx's model to base his art off.

It may have been Mr Eng, or someone else, but I definately remember seeing this.

So this model of Gordon was either created specifically for artwork or there is a working model of him...somewhere.....
 
why dont you see gordons hands/gloves when driving a vehicle (buggy from binks), surely the handlebars would just not move by themselves. plus, in the sdk there is a half done multiplayer base thing, there mite be one in there for people to have gordon as a playable multiplayer mod character??

rf
 
I'm pretty sure you see Gordon's hands on the hovercraft thingy don't you?
 
NO, you won't see gordon in sp, not in mirrors, not in the water...you just wont see him! still, there is a model for the included half done mp in the sdk...
 
You aren't going to see Gordon in Half-Life 2 but I'm sure you could mod It in.
 
you see, what they didn't tell you in the first game is that gordon is actually a UV-proof vampire, therefore you don't see him in mirrors or reflections at all.
 
Even though most of us agree that you WILL NOT see Gordon himself in the Single player game of HL2, that doesn't mean modders out there won't have him show up in one way or another in many of their wacky projects :)

Don't any of you remember the default model player used in HLDM? Gordon himself...
 
MiccyNarc said:
Seeing yourself would be a stupid idea.
Hey, wonkers, when you hop in your car, do your eyes float out of your head and float behind your car?

That's what I thought.

Really? I must have missed that part. :)

can you tell the difference between real life and a video game? I don't think so. FAN BOY ...SISSY WHINER FAN BOY. HA.
 
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