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|LGW|Mith said:afaik, it's in. I've seen it in a few cs source pics I think.
thats not HDR, its faked (if you are thinking of the lighting in the tunnel with the dust)|LGW|Mith said:afaik, it's in. I've seen it in a few cs source pics I think.
Mechagodzilla said:Shmoozy (or however it's spelt) reported HDR to have been in the HL2 he played at Valve.
Mechagodzilla said:Shmoozy (or however it's spelt) reported HDR to have been in the HL2 he played at Valve.
A2597 said:blahblah..
The texture res looks to be no less than 512x512, and more likely 1024x1024.
I don't really see texture releats in ANY screenshots...sooo, forget that.
Pixel shaders look good, not overdone, they hit the "Just right" area I think.
and more geometry? Like what? 5000000 pipes sticking all over the place?
sHm0zY said:hdr = in
blahblahblah said:You are possibly the first person in the world who would be happier with lower resolution textures. Congratulations.
I have a 128MB vid card. 99% of games out there use MAX of 1024 textures, theres a REASON for it. Valve said higher res textures will be released once more people can handel it. VERY few people have the 256MB vid cards needed for higher res. and by higher res, I mean more 1024x1024 textures.
As for pixel shading, your wrong. PS is what makes games look more realistic. The more PS or more advanced PS we have, the better HL2 will look.
more != better. Pixel shading is just one of a thousand other things that improve the game image quality. But, apparently, throw enough termanology at someone, and they believe it. The pixel shading in HL2 is more then any other game I can readily think of, perhaps Farcry uses more. certainly not Doom3...and what other game makes frequent use of PS? And HL2 does it BETTER then anyone else so far.
Yeah, I want 500000000 pipes sticking out of the place. When I go for a walk outside I don't see a sqaure building and a perfectly level road. The more geometry there is, the better HL2 will look.
Walk outside. How level are the roads? Unless your in a hilly area, they are flat. In a city, they are almost ALWAYS flat. we have seen hills in HL2's roads anyways. the Buildings. Boxes with windows, awnings, drain pipes...yep, HL2 has all that modeled in. Even *Gasp* the window sills are modeled. What more you want? EVery brick to me mesh, rather then shader? Forget it. We don't need more geometry AFAIK. Looks right now.
Lets assume that those three things are fine. Valve should add parallax mapping, more bump mapping, more normal mapping, dynamic lighting, dynamic shadowing, etc. I don't think HDR will provide much benefit in games.
Why paralax mapping? Normal mapping does pretty much the same thing, as does pixel shading.
From what I can tall, everything that needs bump/normal maps, has them. You want a soda can to use bump mapping or something? (Actually...looked like they did in the 2k3 E3 vid...)
we have dynamic lighting silly. and possibly dynamic shadowing. Dynamic shadowing is nice, I will say, but U3 is the ONLY game to do it properly. Doom3 prooved full dynamic shadowing is horrendous for realistic looking games. I can't think of ANYWHERE where I have seen such sharp shadows in real life. Thus: Lightmaps rule. Or partial dynamic shadowing, which source supports, dunno if it's in HL2 though.
I have to agree with him.blahblahblah said:I'm sorry, HDR is way too overrated. They could be spending that rendering power on better pixel shading effects, better textures, or more geometry.
Triggerhappy41 said:D3 didnt do it right. Razor sharp shadows that are pitch black. How does that look good? Id rather have no shadows at all.
Mechagodzilla said:Shmoozy (or however it's spelt) reported HDR to have been in the HL2 he played at Valve.
Triggerhappy41 said:D3 didnt do it right. Razor sharp shadows that are pitch black. How does that look good? Id rather have no shadows at all.
blahblahblah said:You are possibly the first person in the world who would be happier with lower resolution textures. Congratulations.
As for pixel shading, your wrong. PS is what makes games look more realistic. The more PS or more advanced PS we have, the better HL2 will look.
Yeah, I want 500000000 pipes sticking out of the place. When I go for a walk outside I don't see a sqaure building and a perfectly level road. The more geometry there is, the better HL2 will look.
Lets assume that those three things are fine. Valve should add parallax mapping, more bump mapping, more normal mapping, dynamic lighting, dynamic shadowing, etc. I don't think HDR will provide much benefit in games.
I was going to write a long thing on how the lights and shadows in Doom 3 are far from realistic, but it's 10:30AM (about time for me to go to sleep)... so I'll just link to some renders that I want games to look like:CR0M said:wrong
Shadows cast by bright, single point light sources such as a flashlight or direct sunlight have sharp edges, you only get fuzzy edges from indistinct diffused light like sun through cloud or pearl lightbulbs for example.
Fully black shadows exist only if there is one light source, ie. your torch - any other light such as ambient or reflected will reduce the blackness, and the shadows still remain sharp. Shine your flashlight on a lit surface, obviously the shadow won't be black.
D3 is as realistic as shadows get, I suggest you get some new glasses or a better graphics card
iamaelephant said:Yup definately no HDR in CS:S. HDR does look nice, but isn't a worthy compromise for framerates.