CR0M
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OCybrManO said:I was going to write a long thing on how the lights and shadows in Doom 3 are far from realistic
are we looking at the same game here? and on the same detail levels? D3 is set in poorly lit corridors, the flashlight shadowing created for this environment is spot on. It even has attenuation ffs.
How can you compare this sort of lighting/shadowing with hi-res static renders of totally different environments? that kind of photoreality won't exist in games for a long LONG time, head-in-the-clouds boy