Hey guys..been tooling away at hammer. Last time I tried editing a HL map was back when we were all on worldcraft. Anyway. I'm trying to make a revolving door like in an airport. 4 doors with a central pivot.
I've tried doing a prop_door_rotating but that requires a model...so I fill it with some random pipe model that comes with the SDK.
I then took a brush and put it next to the pivot. Tried tie to entity...didn't work. Tried to parent it...didn't work.
I would like a door that has 4 doors..with a rotating pivot point in the middle. However..I want this all to be done with the physics. I want the player to walk up to the door to push it around. Not a trigger.
Anyone got any ideas?
I've tried doing a prop_door_rotating but that requires a model...so I fill it with some random pipe model that comes with the SDK.
I then took a brush and put it next to the pivot. Tried tie to entity...didn't work. Tried to parent it...didn't work.
I would like a door that has 4 doors..with a rotating pivot point in the middle. However..I want this all to be done with the physics. I want the player to walk up to the door to push it around. Not a trigger.
Anyone got any ideas?