Dario D.
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- Joined
- Nov 30, 2004
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This is just a personal preference.
(I can already hear stupid replies from people who don't see the above line.)
- I was just wondering if I'm the only one who wants to sit down and play a good, long game at least twice or three times as much as I want to play a really, really short game, no matter how good it is.
If there's one thing I hate, it's great games that are way too short... especially if they have terrible, unexpected endings. I know Valve is somehow TRYING to say that Episodes 1 and 2 are the same game, as if they SHOULD be played together or thought of together in order to be complete and the most fun, but that's just fluff if you split them in two, and sell them almost a year apart. You can say whatever you want, but that's not how a single person will experience them, because the games are received as two completely different entities, played at two completely different times, each with it's own beginning, middle, and end (and a very disappointing end for Ep 1 because of that).
In my opinion, just from what I like and don't like (this isn't doctrine - just my opinion), video games can't be split into episodes any more than movies can. You wouldn't go watch the first half of X-Men, and then go see the second half a year later. You wouldn't pay to see the first hour of Finding Nemo, and then come back next year to the see the end.
Only movies with really long, elaborate, multi-parted stories can do that, like Lord of the Rings. Just like if HL2 Episode 1 was actually as long as the original HL2, all would be well, because you could fit a good, solid, well-structured and well-concluded segment of the story into a standard-length game.
In my opinion, HL2 could, and probably should have been, called Episode 1, because, like I just mentioned, it takes a good, solid chunk of a grand story and delivers it in full, with a good, satisfying end; the destruction of the Citadel. Now, the next game, Episode 2, should be like Half-Life's The Two Towers, taking the next grand step in the next chapter of the story, and should be worked on until compelted, so that people can watch the "whole movie" when it's done, instead of these little episodes that get nothing done, can hardly tell any story, and are over almost as soon as they start.
So, in short, I know what Valve is trying to do with Episodes... well, okay, I don't... but I just don't see any benefit. All I see is what I've also experienced first-hand; people losing interest in these games, such as SIN: Episodes, because of lousy, short, and ultimately unsatisfying first episodes that simply get nothing done for you. It's like packaging a fancy restaurant's food in paper bags, and handing it out at a drive-thru.
Some of you may like that, and can't wait to get your hands all over it, but people like me look at it and call it such a waste, stripped of its glory in full-form.
Games cannot be chopped up and distributed in tiny, unsatisfying pieces. Like movies, you have to watch the whole thing, and get the whole story... in one experience... And I, like probably many, would very happily wait a long time for a GOOD, long game, than be handed Episodes the moment they're ready. This is just NOT how you deliver this kind of grand story. It has to be an experience... not an Episode.
Okay, 2 dollars, not 2 cents.
(I can already hear stupid replies from people who don't see the above line.)
- I was just wondering if I'm the only one who wants to sit down and play a good, long game at least twice or three times as much as I want to play a really, really short game, no matter how good it is.
If there's one thing I hate, it's great games that are way too short... especially if they have terrible, unexpected endings. I know Valve is somehow TRYING to say that Episodes 1 and 2 are the same game, as if they SHOULD be played together or thought of together in order to be complete and the most fun, but that's just fluff if you split them in two, and sell them almost a year apart. You can say whatever you want, but that's not how a single person will experience them, because the games are received as two completely different entities, played at two completely different times, each with it's own beginning, middle, and end (and a very disappointing end for Ep 1 because of that).
In my opinion, just from what I like and don't like (this isn't doctrine - just my opinion), video games can't be split into episodes any more than movies can. You wouldn't go watch the first half of X-Men, and then go see the second half a year later. You wouldn't pay to see the first hour of Finding Nemo, and then come back next year to the see the end.
Only movies with really long, elaborate, multi-parted stories can do that, like Lord of the Rings. Just like if HL2 Episode 1 was actually as long as the original HL2, all would be well, because you could fit a good, solid, well-structured and well-concluded segment of the story into a standard-length game.
In my opinion, HL2 could, and probably should have been, called Episode 1, because, like I just mentioned, it takes a good, solid chunk of a grand story and delivers it in full, with a good, satisfying end; the destruction of the Citadel. Now, the next game, Episode 2, should be like Half-Life's The Two Towers, taking the next grand step in the next chapter of the story, and should be worked on until compelted, so that people can watch the "whole movie" when it's done, instead of these little episodes that get nothing done, can hardly tell any story, and are over almost as soon as they start.
So, in short, I know what Valve is trying to do with Episodes... well, okay, I don't... but I just don't see any benefit. All I see is what I've also experienced first-hand; people losing interest in these games, such as SIN: Episodes, because of lousy, short, and ultimately unsatisfying first episodes that simply get nothing done for you. It's like packaging a fancy restaurant's food in paper bags, and handing it out at a drive-thru.
Some of you may like that, and can't wait to get your hands all over it, but people like me look at it and call it such a waste, stripped of its glory in full-form.
Games cannot be chopped up and distributed in tiny, unsatisfying pieces. Like movies, you have to watch the whole thing, and get the whole story... in one experience... And I, like probably many, would very happily wait a long time for a GOOD, long game, than be handed Episodes the moment they're ready. This is just NOT how you deliver this kind of grand story. It has to be an experience... not an Episode.
Okay, 2 dollars, not 2 cents.