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Agreed. But also, the desk is a tad too large.Mac said:why dont you wait to show us something that is done before askin for input? i mean how can we ask you to improve when your not even close to done yet?
my suggestion: finish it first.
But both opfor and BS were written by Marc Laidlaw, so you can't just ignore, they are part of the Half-life universe, like it or not.Fang said:The easiest way around the Barney issue is to decanonize Opposing Force and Blue Shift, neither of which were made by Valve. I think in HL2 Kleiner makes mention of sending Gordon through the portal to Xen, which would make him the scientist who opens the portal. It would be fairly simple to figure out an encounter arc for Barney that has him bumping into Gordon throughout the course of the game, finishing when he covers Gordon while the portal powers up.
many of them said that.BRODIEMAN2k4 said:Well make the one that said "If we get through this, I'll buy you a beer" the one true barney
Ah, I didn't know that. In that case, I guess the relationship between Barney and Gordon is implcit both in HL1 and HL2, so the only place he could show up is pounding on the door.AJ Rimmer said:But both opfor and BS were written by Marc Laidlaw, so you can't just ignore, they are part of the Half-life universe, like it or not.
Fang said:I think in HL2 Kleiner makes mention of sending Gordon through the portal to Xen, which would make him the scientist who opens the portal.
The simplest way to do that? Don't do it at all!jheaddon said:I realise that in the game they never meet, and that it's quite likely that they had all worked together for some time. The problem is, how can we show these relationships and introduce new players (who have never played HL1 or the expansions) to these relationships without ever meeting those people.
I really didn't see the same resistance fighters very often. They mostly looked different.Lord_Nova said:The best way to do things is the way it was done in HL1 to begin with. Just have the same Barney model (and the fat one). HL2 does this as well with it's resistence fighters (I saw the exact same group plenty of times in HL2). I mean unless you wanna add in more script, though this is a FPS and not an RPG so the pacing should be similar to HL to begin with i.e. no more then 5 minutes worth of dialogue here and there.
Element Alpha said:Are you going to use vehicles even though they don't appear in the original? ... please do
Nah. No. Nope. Don't. Not. No thankyou! Noooo... Please don't do that.Dowie said:I think it would be cool if they added vehicles,
Like at the end of Blue Shift you would have a level with you driving the jeep through the canyon being chased by marines etc
jheaddon said:Dowie - The textures are placeholders, we're still waiting on the HL1 textures being recreated in full quality, so till then just using some HL2 ones