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now thats what i was talking about, very nice.Carbon said:
W.I.P
Thats kinda a high poly replica of the original HL tram, possibly the sort of thing you would use for a normal map. Not sure I will finish it, just more of an idea of how the original tram design could look if dont well.
NetWarriorDan said:All I can say is I got owned.
Yup. You said you wanted feedback.jheaddon said:hang on a sec, my version was the HL2 logo upside down, you edit that?
In what way?Your version is pretty cool, but the text is a little weird :s
Carbon said:
I absolutely, totally agree with this. I think Xen's original design should be maintained, rather than turning it into a biomechanical place, which would look entirely different. I was just playing though Half-Life: Source then, and I'm a fair way into Xen, and I've been noticing that many of the textures seem designed to create the effect that there are veins in\on the walls, as if the whole location is almost a plant-like lifeform, or more likely, a sort of life form that grows and spreads over large rocks. With source's technology, I think it's a good opportunity to take this idea even further, and have actual pumping veins on walls, or wrapped around certain parts of level geometry, to truly make the place feel alive. Perhaps the tentacle things (the brown ones that hit you) could be physically simulated to jiggle and sway, and smaller, similar things could hang from ceilings etc. There's really a lot that can be done to make Xen jaw dropping, without deviating from the intended look and feel of the location.The point of a graphics overhaul isn't to replace the old design. It's to make it the old design look more plausible and compelling.