lans
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- May 13, 2004
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The facts:
Halo 2
The AI for everything has been pumped up. Marines will hide behind cover, flip over tables for shelter, and call in snipers when needed. The Covenant will recognize destroyable elements, and blow away your cover. Enemies are no longer tied to zones on the map, and will hunt you wherever you go- or call in search parties to do so. The Covenant will also show off a bevy of new movies- expect to see them scurrying under ledges and climbing columns to take the action to new levels. Elites will move more jackal-like (the cat, not the Covie) and Jackals will act birdlike. Enemies will also use flashlights to search you out.
"Rumors",
The AI will be so good that the Brute's will dislike Jackals and vice versa, one of the guys in bungie's forum says that they'll actually have grudges and fights amongst them before you arrive.
Enemies can dual weild weapons
Enemies can also make their own cover (as in drop tables) and use them.
Enemies react when MC is around, as in you can actually see their expressions of being scared (improving on the grunt running away from battle formula).
Half-life 2
According to valve:
"AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand."
Plan,act,respond
Known example of smartness:
E3 2003 video, traptown. Enemies shoot through windows and break doors.
Evidence that it is NOT scripted:
----------------------------------------------------------------------
Ultima Gecko's email to Rick Ellis
6. How much of the original E3 2003 was scripted? I've heard that almost all of it was, that most of it was, or that it was just using lots of AI hints. While it would be very cool if the AI was that dynamic I could see that using a lot of hints and some scripting too, so I'm just wondering.
*** That was actual AI that you saw running. We don't have a scripting language in Source, we use entity I/O to connect various pieces of AI together. AI hints are used to tell the AI things like where cover points are, hints on pathing etc
----------------------------------------------------------------------
The bottom line:
Well that's all we know about HL2's A.I.
Halo 2's A.I. seems to have high potential, looks very promising, do you think hl2 will live upto it?
Halo 2
The AI for everything has been pumped up. Marines will hide behind cover, flip over tables for shelter, and call in snipers when needed. The Covenant will recognize destroyable elements, and blow away your cover. Enemies are no longer tied to zones on the map, and will hunt you wherever you go- or call in search parties to do so. The Covenant will also show off a bevy of new movies- expect to see them scurrying under ledges and climbing columns to take the action to new levels. Elites will move more jackal-like (the cat, not the Covie) and Jackals will act birdlike. Enemies will also use flashlights to search you out.
"Rumors",
The AI will be so good that the Brute's will dislike Jackals and vice versa, one of the guys in bungie's forum says that they'll actually have grudges and fights amongst them before you arrive.
Enemies can dual weild weapons
Enemies can also make their own cover (as in drop tables) and use them.
Enemies react when MC is around, as in you can actually see their expressions of being scared (improving on the grunt running away from battle formula).
Half-life 2
According to valve:
"AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand."
Plan,act,respond
Known example of smartness:
E3 2003 video, traptown. Enemies shoot through windows and break doors.
Evidence that it is NOT scripted:
----------------------------------------------------------------------
Ultima Gecko's email to Rick Ellis
6. How much of the original E3 2003 was scripted? I've heard that almost all of it was, that most of it was, or that it was just using lots of AI hints. While it would be very cool if the AI was that dynamic I could see that using a lot of hints and some scripting too, so I'm just wondering.
*** That was actual AI that you saw running. We don't have a scripting language in Source, we use entity I/O to connect various pieces of AI together. AI hints are used to tell the AI things like where cover points are, hints on pathing etc
----------------------------------------------------------------------
The bottom line:
Well that's all we know about HL2's A.I.
Halo 2's A.I. seems to have high potential, looks very promising, do you think hl2 will live upto it?