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sk1llfatal
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Half Life 2 Does Not Have Dynamic Shadows!11111111111111111111&/%/"%/"!!
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sk1llfatal said:Half Life 2 Does Not Have Dynamic Shadows!11111111111111111111&/%/"%/"!!
exactly. i truely believe were about to play a game so good that it surpasses the graphical comparisons and last another 5 years, just like its predecessor.Sparta said:I totally agree with you, Kaf11. I don't see why everyone is worrying, or even afraid of Doom 3 coming out first. Its not gonna change anything about how HL2 will play
Shuzer said:http://home.comcast.net/~shuzer/hl2antlions.jpg
They look alot better when it's not so horribly discolored (hopefully, they didn't change the antlions to look like that)
Eat Fresh said:This is modified (obviously). I think maybe the BLUE LIGHT has something to do with the color. They weren't green when I saw them in action. I think it's just a trick of the darkness and colored lighting. Note the part of the antlion that is in the middle of the light and perpendicular to the light source is yellow.
Jared
Silent- said:the ant lions look ugly :[ with no Anti-Aliasing...
genocide604 said:the antlions look like crap, however the room they are in is highly detailed...
genocide604 said:the antlions look like crap, however the room they are in is highly detailed...
Sauerkraut said:shadows are very very important for the feeling...
DelaZ said:Behold: HL2's flashlight in action, especially showing off the normal mapping on those antlions!
http://www.hl2fallout.com/screenshots/albums/screenshots/hl2flashlight.jpg
agree! but in fact i would welcome the OPTION to switch on dynamic shadows for people with better hardware!alan8325 said:About the shadows, Valve can upgrade the graphics of HL2 at any time after release. In fact, they intend to do so as the Source engine will be used for Half-Life 3 which will probably compete with games running on the Unreal 3 engine.
If real-time, dynamic shadows are not included now, it is not becasue they were technically unable to. It is probably because many parts of the HL2 environment will include so many moving entities that fully dynamic shadows will be a drain on the performance.
As computing power improves, they can eventually add more realistic dynamic shadows for the same environments, but personally, I would rather have big environments with many entities now than tight quarters with realistic shadows. Far Cry has dynamic shadows in big environments, but the big environments do not have many moving and/or interactive entities.
From the looks of it 2x Anti-Aliasing was used for that shot (assuming it was captured at 1280*960/1024).Silent- said:the ant lions look ugly :[ with no Anti-Aliasing...
It was captured at 1280x720 dude. Widescreen monitor. Look closely at the jaggies, no AA was used.Abom said:From the looks of it 2x Anti-Aliasing was used for that shot (assuming it was captured at 1280*960/1024).
Aliasing is still present when 2 samples of Anti-Aliasing are used at a resolution like that, I definitely think they have 2x on.Eat Fresh said:It was captured at 1280x720 dude. Widescreen monitor. Look closely at the jaggies, no AA was used.
Jared
Cybernoid said:It looks just like HL's flashlight to me.