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ray_MAN said:Depends on how long they want it to take to get out. If they want it to come out in 2006 they can develop a whole new engine. If they want it to come out in 2005 They can modify the Source engine or use the Source all over again.
He@t! said:It has to be a new engine..Its like saying q4 will use the q3 engine
smwScott said:Well, Doom 3 uses a heavily modified Q3 engine, and Q4 will use a heavily modified Doom 3 engine. So technically it will be using Q3 .
smwScott said:Well, Doom 3 uses a heavily modified Q3 engine, and Q4 will use a heavily modified Doom 3 engine. So technically it will be using Q3 .
burzum said:I say only that this is wrong.
You can google the info that it is in fact wrong for yourself. :dozey:
Sure, there will be parts of modfyed source from Q3 in, but why inventing the wheel again ? For example the console or input/controll-code from Q3. There`s no improvement needed in my opinion, so why redo it for another game ?
And as i said before in a very long post, the Source engine is not a new engine.
Its a heavly modified Quake/HL1 engine. They just added highres texture support, the havoc engine (bought) and added crappy DX9 shaders instead of OS independent OGL2.0 shaders. Damn M$ "standard" ass lickers. :angry:
And how many Q1 Sourcemods added highres and md3 support to this engine ?
Just look at tenebrae how heavy they moded the Q1 source. And a "professional" company like valve (which is in fact overrated) needs YEARS to mod it in that way ? :dozey:
I wont buy HL2 because it wont run under linux, **** DX in general, its a M$ only thing. I use both OS but i prefer software running under both OS`s. Give M$ "standards" no chance, dont buy products containing/based on M$ only technologie.
This last paragraph is _my_ opinion_ so dont start to flame about it.
mrchimp said:The Source engine has very little HL1 source code in it, anything that used OpenGL has been ripped out and replaced with it's DX equivalent, the geometry and math systems have been completely rewritten and the DX9 shaders are certainly not crappy. The havok engine was certainly not easy to implement or modify the way valve have done it, makeing the engine more capable of handeling high polygon counts, implementing new types of lighting, 3D sky box, AI, material system and countless other things. The source engine is arguable the best on the market from a developers point of view and your saying it's just a souped up version Q1... I don't think so.
As for not buying it because it won't run on Linux... go you, I don't even play the games that can run on linux in Linux... although thats mainly because I can't find the binarys for UT2003 and NWN.
burzum said:I say only that this is wrong.
You can google the info that it is in fact wrong for yourself. :dozey:
Sure, there will be parts of modfyed source from Q3 in, but why inventing the wheel again ? For example the console or input/controll-code from Q3. There`s no improvement needed in my opinion, so why redo it for another game ?
And as i said before in a very long post, the Source engine is not a new engine.
Its a heavly modified Quake/HL1 engine. They just added highres texture support, the havoc engine (bought) and added crappy DX9 shaders instead of OS independent OGL2.0 shaders. Damn M$ "standard" ass lickers. :angry:
And how many Q1 Sourcemods added highres and md3 support to this engine ?
Just look at tenebrae how heavy they moded the Q1 source. And a "professional" company like valve (which is in fact overrated) needs YEARS to mod it in that way ? :dozey:
I wont buy HL2 because it wont run under linux, **** DX in general, its a M$ only thing. I use both OS but i prefer software running under both OS`s. Give M$ "standards" no chance, dont buy products containing/based on M$ only technologie.
This last paragraph is _my_ opinion_ so dont start to flame about it.
Brian Damage said:Errr... I did. That's his answer in bold at the bottom.
Seems he's been very brief with his answers lately.
smwScott said:Well, Doom 3 uses a heavily modified Q3 engine, and Q4 will use a heavily modified Doom 3 engine. So technically it will be using Q3 .
burzum said:"makeing the engine more capable of handeling high polygon counts, implementing new types of lighting, 3D sky box, AI, material system and countless other things" <-- how many Q1 or Q2 sourcemods has done this 2-3 or 10 ?
http://www.tenebrae2.com/ take a look at the screens. Q1 modded nearly to Doom3.
New type of lighting ? Its still the good old lightmapping technolgie and looks crappy. Even q3map2 produces (with the right settings, 8x bounce for example) better looking lightmapping than what ive seen on some HL2 screens.
Removing the OGL code and replace it with DX was the dumbest thing ever.
DX9 shaders are maybe technologiewise not crappy, but they are crap for the fact, that it is a M$ only thing. Imagine, you buy a car and you can drive it only on special roads...stupid or isnt it ?
I dont like UT2003 so i dont play it but look here...
http://www.fileplanet.com/section.aspx?s=91100
If it wont work just to download the linux patch and installing it, google for yourself where you can get the linux executables. Just ask in a linuxforum or contact the support, i guess you have an original UT2003. I think its not that hard to find...youre just to lazy maybe ?
And NWN Linux is with just a bit google easy to find
http://nwn.bioware.com/downloads/linuxclient.html
I hope this helps you.