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Are we really going to have callsigns? Like, Alpha 2 or something? Seems unnecessary beyond the nerdism, which I think goes through the roof with it. I mean, We all already have code names in our forum aliases. "Who is Bravo 3 again?" "Tim" "Who is Tim?" "Dinnesch" "Oh, right"
I mean, I'm all for more organization than we have now, and think its a good idea to split into multiple teams since we have so many people now, but things like new callsigns, saying "over" after everything, thats getting to a level of nerdliness thats a bit out of my comfort zone.
Also don't call me a nerd when you paint tabletop ww2 figurines.
I'll concede to this, I guess there really isn't a point in assigning call signs or numbers. I was inclined to do it because I personally like it, but I don't want to force everyone to do it just for roleplaying purposes.If viper and vegeta are the leaders with radios on their backpacks... then why can't they communicate... "Viper, this is Vegeta, over". And when doing fireteam radio communications why can't I go "Vegeta, this is Raziaar"... Why do I have to do "Warrior 1, this is Warrior 2."
I know you guys aren't, but I'm still bummed and probably will always be about the idea of splitting out into separate fireteams that are operated essentially like squads instead of how fireteams really operate.
Fireteams stick relatively close together... the way you guys want to do it, our fireteams are basically operating not as fireteams, but as separate squads. Completely different units trying to accomplish the same goals.
Plus there's the fact that while playing if sliver and dinnesch and viper are in one fireteam... I'll basically never hear any of them during the entirety of the play session unless the rare chance that we come together. Was sliver even playing? Oh I dunno... never heard him or saw him except at base. Didn't know if he had fun, didn't know if he did some heroic things because I can never hear him speak or anything.
Our radio comms were never messy and disorganized until you guys decided it would be great to split up into two fireteams(but really squads).
So I guess I'm the only one who feels this way huh?
No, I also don't like splitting into teams...best part of playing with you guys is the chatter that accompanies and the funny antics that ensue.
It's not just a social event for me. There are communities that I'd like to be a part of to play in a serious and organized manner, but they require much more time dedication and I don't feel like getting acquainted to an entirely new community.
I wanted to get HL2.netters in on Arma 2 so we could have our own community of players that didn't require people to attend weekly training sessions or whatnot. But I still wanted the game to be played as a military simulator.
We did it for the social fun because that's all we could do. Not only that, but I had no idea of the potential for organized and tactical play that this game had back then.Oh bullshit. Me and you started this years ago just you and me and we did it for the social fun of playing with a friend. Viper came along later and it was still for the same reason.
Yes Raz, I view you all as my plan B and you'll never be as fun to play with as them. Give me a break.From what I get out of your post, you basically want all that hardcore milsim stuff that you see at shack tactical and tactical gamer but you don't have the time and you don't want to get acquainted with a whole new community so we're just the next step down the chain?
We are large enough for two fireteams, and you're right in that fireteams do stay relatively close to eachother. I've tried operating like this before, but it always ends up with people branching off. Not having a lot of people is not a reason to be unorganized. You're right, we SHOULD be sticking together all as one, with 2 fireteams used maneuvers such as bounding movement (one team moves while the other covers) and I wish we could operate like this, but so far we have failed to do so. If ACRE is successful in forcing us to stick together and play more as an organized group, then I'd be a happy camper.We're playing it as a military simulator. We're not large enough to go beyond the scope of a single squad really so I don't see why we're having to break it out into two squads. You're trying to stretch out the experience so it conforms exactly to more populated and organized gameplay with what we have, which is just a group of casuals who enjoy playing the game together.
Dinnesch, if you do change your name in game to Dinnesch, be sure to change it in the Ace configuration file so that your earplugs and eyeglasses and masks and stuff work just as before.
Ok so I have lingor, it's requirements, ace, acre, and teamspeak working. When's the next time you guys plan on playing?
Is any one of you guys available to jump onto a server before then to get me up to speed and make sure I got everything straightened out, so I'm not wasting too much of everyone's time when you all get together?
Also, how's that TrackIR 5 working out for you Raziaar? I just bought one yesterday and it'll be delivered sometime next week. Besides Arma 2, I have a couple flight sims I can use it on.