Mr. Redundant
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bah, ah well it was cluttering up my sig anywhoo.. too big.Falcon(Nate) said:Mad max 31 was quoting someone else Mr. Redundant... Go find the original quote. =P
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bah, ah well it was cluttering up my sig anywhoo.. too big.Falcon(Nate) said:Mad max 31 was quoting someone else Mr. Redundant... Go find the original quote. =P
a lot of the AI in the e3 vids was scripted,
Sai said:i dunno, hl2's kind've an old game, i mean like, when i saw the buggy vid i was all like "man, that's ****ing awsome, great detail on the steering wheel" and all that shit, but like after playing ut demo, the way the vehicles look....man, but i also think that the graphics in hl2 will be at leat a little improved by the time it's released from what we saw of the e3 vid so yea i kinda support that it's a lame topic b/c hl2 isn't even out yet
.. yeah looking at the e3 binks again (just re-downloaded them) HL2, is still stunning graphically, and thank goodness it doesnt use the polybump/bumpmapping like Doom3 and Farcry do... its a nice effect, but makes things look like toys.Apos said:Heck, we know that HDR alone will make things look better, along with all the things they told us were placeholders.
And there's still things from that old media I'm only just now realizing. The trees in the strider vid, for instance. There are a lot of them, and they really serve to give the place a creepy, mid-fall feel.
But FC's outdoors are so beautiful plus they have an easy sandbox editor..
Apos said:Heck, we know that HDR alone will make things look better, along with all the things they told us were placeholders.
And there's still things from that old media I'm only just now realizing. The trees in the strider vid, for instance. There are a lot of them, and they really serve to give the place a creepy, mid-fall feel.
PvtRyan said:There's a very nice but VERY subtle effect in bugbait too. In the beginning, where Gordon walks through the dark corridor just before the walks into the room where the antlions are there's a very subtle reflection and specular map on the concrete wall. When I first noticed that, I though, now THAT looks like a real life wall. Silly, maybe but it's stuff like this that creates a believable world, not smacking as much normalmaps on a model as possible.
It looks better in motion.
along with all the things they told us were placeholders
I know one atleast, and thats a large majority of the wooden objects, they have the same gib models as the wooden objects in HL1, where as a small majority, 'break like wood, look like wood, sound like wood' ... but im sure they will fix this, for each individual wooden object they make.. right?
clarky003 said:they where using placeholders in the E3 vids aswell ?....,, namely what? anyone know .
Apos said:The only thing I've seen from Far Cry that I've not seen done in HL2 is foliage, and given that the foliage in Far Cry is really only standard detail textures and layered sprites working on LOD (which isn't exactly hard to do or performance intensive) I doubt it has anything to do with a difference in ability between the engines.
clarky003 said:lol,, hmm sort of comparable ,, not, does it show up in great detail when you get close to it.. like in far cry... besides Jack Carver is way cooler than a transformer.
vegeta897 said:Right when I started up the FarCry demo for the first time I knew it was a bad game.
Especially when one one these x's is an incomplete game.Lobster said:My honest opinion of far cry was Battlefield 1942 pacific theater on crack and twice as laggy but thats just me, i dont like these X vs X threads
clarky003 said:besides Jack Carver is way cooler than a transformer.