How long before you're bored of physics?

infin|ty

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Any predictions on how many paint cans you are gonna knock over before you get tired of it? It seems cool as hell now but, I can somehow picture it getting tedious. /shrug.
 
I havent grown tired of real life physics yet.
 
Originally posted by infin|ty
Any predictions on how many paint cans you are gonna knock over before you get tired of it? It seems cool as hell now but, I can somehow picture it getting tedious. /shrug.

I admit after about two minutes of fiddling with ragdoll physics and knocking boxes into each other on the Havok site I was bored. I don't think this will be the case with Half-Life 2, though. Valve has made the physics system one of the most integral aspects of gameplay, and have incorporated it into nearly every object in the environment. For me, I think the selling point of the physics system in the game will have to do with how you use it to your advantage against enemies. Those possibilities alone seem endless. But as far as walking around City 17 with the manipulator and picking up random debis and hucking it around; well I'm sure that novelty will wear off quickly.
 
Re: Re: How long before you're bored of physics?

Originally posted by spitcodfry
I admit after about two minutes of fiddling with ragdoll physics and knocking boxes into each other on the Havok site I was bored. I don't think this will be the case with Half-Life 2, though. Valve has made the physics system one of the most integral aspects of gameplay, and have incorporated it into nearly every object in the environment. For me, I think the selling point of the physics system in the game will have to do with how you use it to your advantage against enemies. Those possibilities alone seem endless. But as far as walking around City 17 with the manipulator and picking up random debis and hucking it around; well I'm sure that novelty will wear off quickly.

I think i took an hour of those ragdoll physics, while listening to progressive trance. And i never get tired :D
 
Yah, I was going to say, the Havok demos got old very fast. I suppose in a fully 3D environment, with some real objectives it will be more interesting. I just hope there is more ways to exploit the physics than just pushing over tables and throwing barrels. I guess I would like to see cool ways for them to used. Odd, yet very cool way to take out a bad guy: There is a lamp hanging from the ceiling, shoot the chain it's hanging from, let it drop on his head and knock him over. If that type of stuff is possible, I'll be very impressed. Or let's say you block a hallway with a table, the soldier climbs on top to get over, you shoot out the legs, he falls, slides down the table, onto the ground, and you shoot him in the head. Think that's possible? I hope so.
 
Re: Re: Re: How long before you're bored of physics?

Originally posted by FISKER_Q
I think i took an hour of those ragdoll physics, while listening to progressive trance. And i never get tired :D

On any substances at the time were we? No, j/k. When I first heard about the incorporation of physics into Half-Life 2, I almost wet myself with anticipation. Any game that makes an advancement in terms of recreating reality onto the digital format in a more realistic fashion than experienced previously garners my attention with bated breath. But for some reason, after messing with Havok's demos, it didn't really do anything for me. I'm sure this won't be the case with Half-Life 2, though. Spinning a skeleton around with your mouse pointer opposed to letting a couple tons of metal come crashing down on some hapless soldier's head; well, there's really no comparison, is there?
 
Originally posted by infin|ty
Or let's say you block a hallway with a table, the soldier climbs on top to get over, you shoot out the legs, he falls, slides down the table, onto the ground, and you shoot him in the head. Think that's possible? I hope so.

That would be absolutely bitchin'. Here's a cool idea I have that I hope you can do in the game: A group of Combine soldiers are standing watch in the middle of a square in City 17. Powerlines dangle about ten feet above their head in criss-cross fashion. From afar, unnoticed, you pop a single round into one of the overhanging wires. It comes swinging down around them, shooting sparks like crazy. Little to no damage is received by the power lines, but in the soldiers' state of confusion, you have the upper hand. You rush in with guns blazing, taking each one out with relative ease.
 
Originally posted by spitcodfry
That would be absolutely bitchin'. Here's a cool idea I have that I hope you can do in the game: A group of Combine soldiers are standing watch in the middle of a square in City 17. Powerlines dangle about ten feet above their head in criss-cross fashion. From afar, unnoticed, you pop a single round into one of the overhanging wires. It comes swinging down around them, shooting sparks like crazy. Little to no damage is received by the power lines, but in the soldiers' state of confusion, you have the upper hand. You rush in with guns blazing, taking each one out with relative ease.
And then you realize that the only powerlines in the city is the high voltage ones, and one of them happen to have a one way ticket to your face :)
But you got a HEV suit so it doesnt matter. The only thing it needs is baby powder. And lots of it.
 
Originally posted by dawdler
And then you realize that the only powerlines in the city is the high voltage ones, and one of them happen to have a one way ticket to your face :)
But you got a HEV suit so it doesnt matter. The only thing it needs is baby powder. And lots of it.

LOL
 
remember the metal beam in traptown that swings around and kills couple of combine soldier, i want to jump on it and see how it feels.
 
Originally posted by gamevoodoo
remember the metal beam in traptown that swings around and kills couple of combine soldier, i want to jump on it and see how it feels.

I wonder if your weight will affect suspended objects; i.e. the beam hung by the rope. It would be cool if it could snap from your weight.
 
i think in the world of hl2, there will be no friction, the metal beam will never stop to swing.
 
If I shoot someone, it will always be more fun to see him fall down in a ragdoll-like manner than just in a preset animation which looks the same all the time. Also, if I blow things up, it will always look cooler if things fly everywhere than if nothing happens. So I think I will never become bored of physics.
 
"i think in the world of hl2, there will be no friction, the metal beam will never stop to swing."

It's a pendulum, there is very little friction involved other than air resistance. Pendula (correct plural of pendulum anyone?) keep swinging for a long, long time and the time of each swing is always the same, the distance of the swing will reduce over time but the duration of the swing will remain constant, hence their use in clocks. It's simple harmonic motion, I'm sure I used to know a formula for it but it's been a while.
 
Originally posted by gamevoodoo
i think in the world of hl2, there will be no friction, the metal beam will never stop to swing.

There is friction. I read in an interview.
 
Originally posted by gamevoodoo
i think in the world of hl2, there will be no friction, the metal beam will never stop to swing.

It slows down. Just like the beam in my hl2_techdemo map for hl1.
 
gabe said you can set the friction values in the sdk..
 
Originally posted by infin|ty
Any predictions on how many paint cans you are gonna knock over before you get tired of it? It seems cool as hell now but, I can somehow picture it getting tedious. /shrug.

...

It's the game we're interested in. Not the ****ing physics engine you dolt.
 
No need to throw around insults eVo.

For anyone who's played the havoc demos: The currently available demos are really bad representations of what the havoc engine is capable of. In fact, some of the old demos from earlier versions of the engine that were around a few years ago were more fun to play around with. The point of the demos available now is less "look what our physics engine can do" and more "look, we can put our physics engine into 3d web-based content".

The havoc physics engine is a very good one, and Valve have used it as a starting point and expanded on it, so I think physics within HL2 will be incredible, and a lot of fun. The point is that you'll forget about looking for cool physics things to try out, and become immersed in the world. The physics will help draw you in and start believing in the world more, rather than just supplying fun little diversionary things to try, like knocking over boxes.
 
Exactly, the physics arent build onto the side of the game, they are completly assimilated into the game. It's not like there will we a level where you "get physics" and then play around with it, everything will be related to it and use it in slight ways to immerse you.
All just theories i suppose but still....
 
Originally posted by MoJo|Night
"i think in the world of hl2, there will be no friction, the metal beam will never stop to swing."

It's a pendulum, there is very little friction involved other than air resistance. Pendula (correct plural of pendulum anyone?) keep swinging for a long, long time and the time of each swing is always the same, the distance of the swing will reduce over time but the duration of the swing will remain constant, hence their use in clocks. It's simple harmonic motion, I'm sure I used to know a formula for it but it's been a while.

Man, thx for giving a physics lesson here. The simple harmonic motion only applies when there's no loss of energy. therefore the world must be frictionless for physical objects to move in simple harmonic motion(conservation of energy). Since the metal beam in traptown keep swinging, i can tell there's not friction in the physics of hl2. Don't worry about the formula, when u really need it, just go read the textbook or search it online, u will catch it in less than a min. If u're not going into mechanical or eletrical engineering, just forget the formula man.
 
Originally posted by Fuzzy
Exactly, the physics arent build onto the side of the game, they are completly assimilated into the game. It's not like there will we a level where you "get physics" and then play around with it, everything will be related to it and use it in slight ways to immerse you.
All just theories i suppose but still....

"you get physics and play around with it", lol.

what all the engines do is to simulate the real world as much as possible, when you get bored with the physics in the source engine, you should be looking toward something more realistic. There will be the next generation of engine that comes out and simulates the world more realistically. From now on, phyiscs will always be part of every upcoming engine. The word "physics" in videogame means exactly what it means in real life. Physics is the rule of every matter in the world.
 
Originally posted by gamevoodoo
Since the metal beam in traptown keep swinging, i can tell there's not friction in the physics of hl2.
Don't be rediculous. If there was no friction in HL2's physics engine, bodies, boxes, and anything else would slide endlessly along the ground as if it were ice.

The beam in traptown kept swinging because the only thing to slow it down is air resistance, and very little of it. In real life, the beam would continue to swing, just as in the video. Does this mean there's no friction in real life? Of course not.

Eventually, the beam would slow down, but it would take quite a while.
 
For me it's not about kicking around watermelons & whatnot.

Just read through the "info from Valve only" thread to get an idea of what this game seems to be capable of doing! Many posts ask specific physics-related questions in relation to game concepts, and most every answer is a big "yes you can do it." The possibilities will be what keeps this interesting.
 
hell, there was friction in HL1, you could make surfaces like ice by lowering the friction, what the dilly yo.
 
"Since the metal beam in traptown keep swinging, i can tell there's not friction in the physics of hl2."

Voodoo, how do you know it keeps swinging? in the video you see it for what? 4 maybe 5 swings? You'd need to sit and watch it for about a minute at least to make any sort of judgment on the air resistance on the beam and the ropes. btw I was trying to keep things simple since this is a games forum for the public not a physics discussion board. I've already got a physics degree. It's just been a long time since I did anything with it, years of software coding for ecommerce and database work coupled with many hours of gaming has caused my brain to rot. On the plus side I'm quite good at CS now ;-)
 
I think the physics will last the longest in multiplayer. Manipulator fight maps might prove successful. That is aslong people bring in new concepts.
 
Originally posted by TripleDES
I think the physics will last the longest in multiplayer. Manipulator fight maps might prove successful. That is aslong people bring in new concepts.
Like having a catapult in the map to launch people\objects\vehicles\explosive material over fortress walls? :) There are unlimited possibilities with the level of physics Valve have worked into HL2. It won't get old as long as the mod community stays alive, which it certainly will.
 
Personally i think the physics in this next generation of games won't become boring, it will become expected. It will be the norm. The bar will be raised and all games will have to keep up. Over time games where dead bodies hover over staircases balanced only on their toes will be ridiculed.
 
Hmmm, sounds like a nice idea. A 2fort map, just bigger with katapults!
 
are you going to get tired of how good the graphics look?
as games progress and you get to play more realistic looking surroundings, will you get tired of it? it's not really a feature so much as it's just part of the game world.

by the same note, you won't get tired of realistic physics...it just makes the game feel better and more real. you might get tired of using the manipulator weapon, but with innovative map design, that won't get old (not too fast anyway :p)
 
Originally posted by infin|ty
Any predictions on how many paint cans you are gonna knock over before you get tired of it? It seems cool as hell now but, I can somehow picture it getting tedious. /shrug.

Not as fast as I have gotten tired of useless threads...
 
Not as fast as I have gotten tired of useless threads...

speaking of useless, hmm your post fits into that category.
can't people like you just ignore stuff they don't like? do you really have to post and say "blah blah i'm an ass and i think i'm better than you blah blah"
 
I think it won't be just a cool gadget like the GeoMod engine was in Red Faction, but an actual part of the gameplay. Atleast, I hope so :)
 
Originally posted by Maskirovka
speaking of useless, hmm your post fits into that category.
can't people like you just ignore stuff they don't like? do you really have to post and say "blah blah i'm an ass and i think i'm better than you blah blah"

It seems you need to ask yourself that question :cheers:
 
I still find myself messing around with the Havok ragdoll and chimney flash games whenever im bored at school

Physics is cool, I cant get tired of it

EDIT: Kinda like right now
 
Originally posted by infin|ty
Any predictions on how many paint cans you are gonna knock over before you get tired of it? It seems cool as hell now but, I can somehow picture it getting tedious. /shrug.

Seeing as how physics are an integral factor of HL2's gameplay (rather than just a gimmick), I don't see anyone "getting bored" with it any faster than they'd get bored with any other part of the game.

You should just ask "Any predictions on how my bullets you can fire before you're tired of all the weapons?"

Just like physics, the weapons are tightly integrated into the gameplay.

UT2003 had Karma physics for ragdoll deaths, which was fun to watch... but it wasn't part of the actual GAMEPLAY; but this is a different scenario.
 
ZING!! you really got me there.

i said "can't people like you ignore..."

i'm not like you...i.e. not "king of the forum who needs to rule the forums with an iron fist and tell everyone else how useless they are"

if a thread is useless, let it die...don't bring it back to the top by telling everyone how dumb it is.

i get tired of reading those posts just as much as you get tired of seeing useless threads.
 
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