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VictimOfScience said:I voted Awesome because it is exceedingly rare that you get developers that put this much substance in a game these days! So many titles are far too short and far too linear and have precious little extracurricular activity available for the played besides the main quest/adventure/mission/etc. Bethesda has created a vast world with seemingly infinite possibilities for adventure and it will be different every time you play it for the rest of your life in all likelihood! Yes, there are some issues, but in a game with a scope this large, I am actually surprised not to see more issues. Its easily one of the best games ever developed. The further mods and patches will help solidify this.
Que-Ever said:And since when does every little thing you do have to have some huge consequence? :|
Start > All Programs > Bethesda Softworks > Oblivion > OPEN YOUR EYESmortiz said:You didn't just say that did you? Omg, you did!!! Are we playing the same game? All I see is a huge world filled with grass, trees, hills and some cloned cities!! I want to play your version. Freedom in this game is a complete illusion, since nothing that you do outside of the main quest has any real affect on the events inside the game or the outcome of the game itself.
Mutley said:Start > All Programs > Bethesda Softworks > Oblivion > OPEN YOUR EYES
Except you'd have a huge ass bounty a massive infamous rating and no one would like you. Yes it wouldn't horribly affect the end game but hey this game is ment to not end. There is no other game that comes close to Oblivions scale, AI, Graphics, Quests, etc.....I'm not talking about every little thing, I'm talking about the major things. I could kill every single person in a town and then move onto the next town and no one would give a damn, it also wouldn't affect the outcome of the game what-so-ever.
Yes and theres been shooting games for years, and theres been a game where you select units and move them for years. It's how well a game does it and how it does it. For Instance I can see the Radiant AI at work. I can track down someone and get them to eat a poision apple. Everyone goes to sleep, eat, many read, talk to eachother, guards trade shifts. I can decide my own quest, get something I want, and I would have to figure out when that persons gonna be away and when there sgonna be no guards. It's not only what it does but the fact that it does this so well. Much more importantly than the previous statements I can use the CS to create my own quest. I can put an item in a chest in a heavily guarded area like in a castle barracks or something and have to get it. You can easily pull things like these off, release them out and boom you've got yourself tons of quests, some a lot more complicated than others, the one I said was probably the first stealth idea quest that shot in my mind. Prehaps make a quest where someone thinks there gonna be assassinated and tons of guards are now navigating and patrolling, and you have to sneak in there, kill him, get out. The satisfaction you'd get out of that quest would be quite alot.LOL! I can't believe Bethesda have suckered so many people into this game. Where does this 'Freedom' come from may I ask, where? What's so hugely different about this game than any other game where it's plunked you inside a large world? There's a main quest line and then there's sub quest lines, that's been done for years.
Minerel said:AI,
(Minus Anything with the world Ultima.)
mortiz said:Ah the famous A.I., I've yet to see it. Quests? Done well enough for an action game, but completely mind blowing? I don't think so.
Look, you are correct in that it doesn't break into completely new ground with this release--like Stern said: that won't happen until there is a huge leap in AI programming, though this system is deeper than most AI systems (just move an item that someone typically uses during their work day and see what I mean or follow them around for a day and get to know their habits so you can raid their house or just find them in a pub later). However, this game does put together the old formula better than virtually every game out there right now.mortiz said:Blah, blah, blah, Oblivion sucks, blah, blah, blah
Oooh! You wouldn't happen to have a link or two handy would ye? I looked in my one big list of GDC talks and don't have a great idea as to where this might be discussed!CptStern said:(read some of the keynote speeches around the GDC presentation of Project Assassin)
VictimOfScience said:Look, you are correct in that it doesn't break into completely new ground with this release--like Stern said: that won't happen until there is a huge leap in AI programming, though this system is deeper than most AI systems (just move an item that someone typically uses during their work day and see what I mean or follow them around for a day and get to know their habits so you can raid their house or just find them in a pub later). However, this game does put together the old formula better than virtually every game out there right now.
Your complaints about fast travel and how horses don't matter and such aren't valid either. While I am annoyed by the fact that you can't do really anything while mounted, they certainly help when you consider that this is a role-playing game and some of us actually enjoy traversing the (yes) huge countryside finding ruin upon shrine upon fort upon encampment upon farmhouse. Fast travel is good in a pinch, but the whole idea of the game is an immersive role-playing experience that you cannot get through fast travel, so its included for the likes of you who don't care about the (amazing detailed and gorgeous) graphics of the hillsides and forests and mountains and plains and sky.
Games like Baldur's Gate did many similar things way back when and they ruled with good reason, but their time has passed and games like Oblivion take their successes and build upon them with updated content that more aptly suits the technology of the time. TBH, I feel much more immersed in Oblivion than I did with Baldur's Gate because of the first person perspective. It has actually reminded me of a first-person Baldur's Gate and that can never be a bad thing.
Oooh! You wouldn't happen to have a link or two handy would ye? I looked in my one big list of GDC talks and don't have a great idea as to where this might be discussed!
Holy crap---I want to see that footage!! This is one of my most wanted next-gen titles. So glad to see the game design philosphy evolving instead of just upping the pixels once again.CptStern said:I had started a thread on the project assassin info from gdc ..some really ground breaking "next gen" game play stuff ....but then I accidentily closed the window before hitting submit ..after that I didnt bother to post it ..and cant find the original article ..yes I suck, sorry
edit: found it
http://www.gamasutra.com/features/20060328/diamante_01.shtml
Darth Sidious said:I would have to vote BAD! I got past like the 2nd quest then handed it back to my brother who let me barrow it.
Err, correction, best MODERN SP RPG, quite a few ol' classics that surpass this IMO, but hten again, I'm a nut of old-school gaming despite my young age, and it's also a matter of opinion..Mr. Redundant said:best SP RPG (and more fun than most MMOS) you're gonna get, nab it and love it.
VictimOfScience said:Look, you are correct in that it doesn't break into completely new ground with this release--like Stern said: that won't happen until there is a huge leap in AI programming, though this system is deeper than most AI systems (just move an item that someone typically uses during their work day and see what I mean or follow them around for a day and get to know their habits so you can raid their house or just find them in a pub later). However, this game does put together the old formula better than virtually every game out there right now.
Your complaints about fast travel and how horses don't matter and such aren't valid either. While I am annoyed by the fact that you can't do really anything while mounted, they certainly help when you consider that this is a role-playing game and some of us actually enjoy traversing the (yes) huge countryside finding ruin upon shrine upon fort upon encampment upon farmhouse. Fast travel is good in a pinch, but the whole idea of the game is an immersive role-playing experience that you cannot get through fast travel, so its included for the likes of you who don't care about the (amazing detailed and gorgeous) graphics of the hillsides and forests and mountains and plains and sky.
Games like Baldur's Gate did many similar things way back when and they ruled with good reason, but their time has passed and games like Oblivion take their successes and build upon them with updated content that more aptly suits the technology of the time. TBH, I feel much more immersed in Oblivion than I did with Baldur's Gate because of the first person perspective. It has actually reminded me of a first-person Baldur's Gate and that can never be a bad thing.
Oooh! You wouldn't happen to have a link or two handy would ye? I looked in my one big list of GDC talks and don't have a great idea as to where this might be discussed!
Mutley said:I don't understand why people like you post and post in this area and say you don't like it? Whats the point? Do you have no soul?
Please just go away and play what ever you play, as I don't care what you think. Honostly, what are you trying to gain from moaning at it all the time?
Name me an RPG where leveling up and getting new equipment isnt the sole purpose of fighting harder enemies? ...Didnt think soLevelling in this game is completely useless other than to get "ph4t lewt" that's only purpose is to look pretty since it gives you anything but an advantage over your opponents (the mobs)
You obviously havent played the game much at all or not looked around enough. You don't only spend money on new equipment and houses, you also can spend it on: 1.) Investing in shops 2.) Recharging your magic items/armor/weapons. 3.) Training your skills, which is very expencive.where by level 10 you've amassed enough cash to stop bothering picking up "lewt" at all because there's barely anything to buy in this game.
Empty? Hahahahaa. Elder Scrolls games are anything but empty. Seeings that they've been painstakingly handplaced with hundreds of thousands of items all over the world to give it a very natural feeling. Not to mention the outright huge ammount of places to explore.where by level 10 you've amassed enough cash to stop bothering picking up "lewt" at all because there's barely anything to buy in this game.