x84D80Yx
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said it better than i did lol.FictiousWill said:So you make it a 1024x1024 texture. Honestly, badboy is right. The texture on the strider is horribly low-res, and the model looks very very plain.
"But they're concentrating on the game, not the graphics!"
That's a pathetic comment. They could have some peon intern paint them a strider texture, scan it in at 2048x2048 and remap the model in under 24 hrs. HL2's big selling point is setting a standard in terms of gaming visuals. UT2k4 uses 1024x1024 detail textures all over the freaking place. The least valve could do is add some detail textures or a normal map of a high-poly version (if there is a high poly version). That model has NO detail textures or decent normal mapping. Concentration on gameplay is good - but there's no excuse for a model mapped like that.
They blurred the texture
No, that's the renderer interpolating between texels to smooth out pixels. Similar thing happens when you play HL1 in software vs. opengl (for those of you who don't render stuff often). The texture is not blurred in the sense that detail is lost. The difference is obvious to those who are familiar with texturemapping, AA and rendering.
It will be better when the game comes out.
It could. It certainly could. As I said above, it would take very little for them to add detail textures and normal mapping (as well as specular maps etc etc) to the model. If they really dragged along, they could do it within a week or two. Here's the question though: Will they do it? I doubt it. I would not be surprised if that's the exact strider you'll be firing rockets at this christmas.
Don't be in denial folks. The render is less than stellar, BadBoy is right.
This guy speaks the truth!!! :E