I think it is time for something original

Now, my ctrl+v reveals:

shit, I can't show you, because it's the ENTIRE design document for Xenos. So, nevermind.
 
Don’t be an idiot and sell your children on eBay. The buyers usually make you pay for shipping and handling, and it might even end up costing you money.

Yeah, I found this out the hard way...
 
Things were going fine for a while, but then this damn raccoon shows up, and starts bullying them for their food. He slinks in, they don't pay him much attention... but then he kind of shoves them out of the way(literally) and starts eating their food. The cats don't bother him.

I was showing it to one of my friends.
 
I figure we need an original thread around here, so, post whatever you currently have copied. Basically you just go ctrl+v (a.k.a paste) and post that.




Here is mine:

C:\Sierra\Half-life\Hunger

SolidBackdrop 0
BackdropColor 0 0 0
ZenithColor 0 0.1569 0.3137
SkyColor 0.4706 0.7059 0.9412
GroundColor 0.1961 0.1569 0.1176
NadirColor 0.3922 0.3137 0.2353
FogType 0
Plugin VolumetricHandler 1 HyperVoxelsFilter
{ HyperVoxelData
HVFlags 2 0 1 1
HVBlendingGroups 0
{ HVObject
{ HVFlags
"Emitter"
1 1 0 0 0 0 0
}
{ HVChannels
ParticleSize 0.20999999 0
SizeVariation 0 0
Color 0.57254905 0.87058824 0.60000002 0
Diffuse 1.005 0
Specular 3.2950001 0
Transparency 0 0
Translucency 0.79500002 0
RefractiveInd 1 0
Glossiness 0.56999999 0
Sidedness 0
SurfaceShadows 1
NearClip 0.076360188 0
VLight1 536870912
TextureAmplitude 1.92 0
StretchAmount 1.74 0
StretchDirection 4
AlignToPath 1
MaintainVolume 1
}
{ HVTextures
{ TextureBlock
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{ Texture
{ Gradient
"(-128)"
Channel 1
{ Opacity
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1
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Enable 1
Negative 0
}
ParamName "Particle Age"
ItemName "(none)"
GradStart 0
GradEnd 4
GradRepeat 0
KeyFloats 0 2.5656683 1.635 1.635 1 4 1.1062974 0.70499998 0.70499998 1
KeyInts 1 1
}
}
{ TextureBlock
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{ Texture
{ Procedural
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Channel 7
{ Opacity
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Enable 1
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{ TextureMap
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{ Size
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{ Rotation
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{ Falloff
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RefObject "(none)"
Coordinates 0
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Axis 2
TextureValue 0 0.50980395 0.0039216247
{ Func
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0.71499997
0.5
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{ Texture
{ Procedural
"(-112)"
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{ Opacity
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Enable 1
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RefObject "(none)"
Coordinates 0
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Axis 2
TextureValue 0.92941177 0.87450981 0.19607843
{ Func
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{ Procedural
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TextureValue 1 1 0
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ItemName "(none)"
GradStart 0
GradEnd 90
GradRepeat 0
KeyFloats 0 1 1 1 1 90 0.285 0.285 0.285 1
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KeyInts 1 1 1
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{ Shaders
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Color 0 "(none)"
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{ HVoxelCache
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Min 0 0 0
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}
EndPlugin
DitherIntensity 1
AnimatedDither 0

RenderMode 2
RayTraceEffects 0
RayRecursionLimit 16
RayTraceOptimization 1
DataOverlayLabel
SaveRGB 0
SaveAlpha 0

ViewConfiguration 0
DefineView 0
ViewType 9
ViewAimpoint 0 0 0
ViewZoomFactor 2.496661

GridNumber 100
GridSize 2
CameraViewBG 0
ShowMotionPath 1
ShowFogRadius 1
ShowFogEffect 0
ShowSafeAreas 0
ShowFieldChart 0
OverlayColor 7

CurrentObject 1
CurrentLight 0
CurrentCamera 0
GraphEditorData
{ GraphEd_Favorites
}
{ GE_Expression_Lib
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}
 
// middle right
$weightlist wheel_mr { "car_axel_mr" 1.0 }
$animation wheel_mr_low "truck_suspension" frame 1 1 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_high "truck_suspension" frame 3 3 subtract neutral 1 weightlist wheel_mr
$sequence wheel_mr_suspension { wheel_mr_low wheel_mr_high blend "vehicle_wheel_mr_height" 0 1.0 } weightlist wheel_mr delta autoplay
$animation wheel_mr_spin0 "truck_spin" frame 1 1 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_spin120 "truck_spin" frame 3 3 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_spin240 "truck_spin" frame 6 6 subtract neutral 1 weightlist wheel_mr
$sequence wheel_mr_spin { wheel_mr_spin0 wheel_mr_spin120 wheel_mr_spin240 wheel_mr_spin0 blendwidth 4 blend "vehicle_wheel_mr_spin" -180 180 } weightlist wheel_mr delta autoplay


bonus points to anyone that can tell me what I've done there...
 
Pi Mu Rho said:
// middle right
$weightlist wheel_mr { "car_axel_mr" 1.0 }
$animation wheel_mr_low "truck_suspension" frame 1 1 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_high "truck_suspension" frame 3 3 subtract neutral 1 weightlist wheel_mr
$sequence wheel_mr_suspension { wheel_mr_low wheel_mr_high blend "vehicle_wheel_mr_height" 0 1.0 } weightlist wheel_mr delta autoplay
$animation wheel_mr_spin0 "truck_spin" frame 1 1 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_spin120 "truck_spin" frame 3 3 subtract neutral 1 weightlist wheel_mr
$animation wheel_mr_spin240 "truck_spin" frame 6 6 subtract neutral 1 weightlist wheel_mr
$sequence wheel_mr_spin { wheel_mr_spin0 wheel_mr_spin120 wheel_mr_spin240 wheel_mr_spin0 blendwidth 4 blend "vehicle_wheel_mr_spin" -180 180 } weightlist wheel_mr delta autoplay


bonus points to anyone that can tell me what I've done there...
made an icecream truck?
 
heh, not quite.

6-wheeled HL2 vehicle. Each wheel doing exactly what it should. Fear it.

What was that that you pasted?
 
Pi Mu Rho said:
heh, not quite.

6-wheeled HL2 vehicle. Each wheel doing exactly what it should. Fear it.

What was that that you pasted?
I was only two wheels off.. Now where's my icecream.


oh and good luck anyone working out what the hell mine creates (since I made sure the scene was broken before pasting it so it couldn't be rebuilt heh)


its particle vomit
 
Do you want a flake in that?
 
You jump stormtrooper, and WIN $15,183, 5 junkies and 0 sq. ft. of lab space!

----------------------------------------------
That was from www.treadon.us : just an web based drug game :p
 
public class LoginControl : System.Web.UI.WebControls.WebControl
{
private const string _usernameStateKey = "usrnm";
private const string _passwordStateKey = "pswrd";

private string _username;
private string _password;

private System.Web.UI.WebControls.TextBox txtusername = null;
private System.Web.UI.WebControls.TextBox txtpassword = null;
private System.Web.UI.WebControls.Button cmdLogon = null;
private System.Web.UI.WebControls.RequiredFieldValidator reqUsername = null;
private System.Web.UI.WebControls.RegularExpressionValidator revPassword = null;

[Bindable(true),Category("TextBoxContents")]
public string Username
{
get
{
if (ViewState[_usernameStateKey] != null)
return (string)ViewState[_usernameStateKey];
else
return _username;
}
set
{
_username = value;
ViewState.Add(_usernameStateKey,value);
}
}
public string Password
{
get
{
if (ViewState[_passwordStateKey] != null)
return (string)ViewState[_passwordStateKey];
else
return _password;
}
set
{
_password = value;
ViewState.Add(_passwordStateKey, value);
}
}

public new void PreRender()
{
EnsureChildControls();
txtusername.Text = ViewState[_usernameStateKey] == null ? _username : (string) ViewState[_usernameStateKey];
txtpassword.Text = ViewState[_passwordStateKey] == null ? _password : (string) ViewState[_passwordStateKey];
}

protected override void CreateChildControls()
{
txtusername = new TextBox();
txtpassword = new TextBox();
cmdLogon = new Button();
reqUsername = new RequiredFieldValidator();
revPassword = new RegularExpressionValidator();
txtusername.ID = "txtusername";

txtpassword.TextMode = TextBoxMode.Password;
cmdLogon.Text = "Logon";
txtusername.Width = 140;
txtpassword.Width = 140;
txtusername.MaxLength = 15;
txtpassword.MaxLength = 15;
txtpassword.TextMode = TextBoxMode.Password;
txtpassword.ID = "txtpassword";

cmdLogon.Text = "Logon";
cmdLogon.Attributes.Add("OnServerClick","Submit_Click");

reqUsername.Display = ValidatorDisplay.Dynamic;
reqUsername.EnableClientScript = true;
reqUsername.ErrorMessage = "Username must not be blank";
reqUsername.ControlToValidate = "txtusername";

revPassword.Display = ValidatorDisplay.Dynamic;
revPassword.EnableClientScript = true;
revPassword.ErrorMessage = "Password must be at least 6 alpha-numeric charactors";
revPassword.ControlToValidate = "txtpassword";

this.Controls.Add(txtusername);
this.Controls.Add(txtpassword);
this.Controls.Add(reqUsername);
this.Controls.Add(revPassword);
}

/// <summary>
/// Render this control to the output parameter specified.
/// </summary>
/// <param name="output"> The HTML writer to write out to </param>
protected override void Render(HtmlTextWriter output)
{
output.Write("<table border=\"1\" width=\"300\" id=\"table1\">");
output.Write("<tr border=\"0\">");
output.Write("<td border=\"0\">Username:</td>");
output.Write("<td border=\"0\">");
txtusername.RenderControl(output);
output.Write("</td>");
output.Write("</tr>");
output.Write("<tr border=\"0\">");
output.Write("<td border=\"0\">Password:</td>");
output.Write("<td border=\"0\">");
txtpassword.RenderControl(output);
output.Write("</td>");
output.Write("</tr>");
output.Write("<tr border=\"0\"><td colspan=\"2\"><div align=\"centre\">");
cmdLogon.RenderControl(output);
output.Write("[br]");
reqUsername.RenderControl(output);
output.Write("[br]");
revPassword.RenderControl(output);
output.Write("</div></td></tr>");
output.Write("</table>");
}
}
 
I'm just glad its a nice day out... if it had been cloudy again, I probably would have just jumped out the window.
 
Just borrow a neighbors' dog or something, and let that hunt it away.
 
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