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I quite like the community. It's fun to use their own logic against them thus making them insult in return.
* FIXED: Lots of FPS Improvements
Glad to hear they're improving performance. Maybe now I'll be able to look down the almaden street without my comp chugging at 10-15 fps (no matter what gfx settings I have on).
I doubt it, unless they redesign the map I don't think they can improve the fps. The problem is with almaden is essentially that there's a huge corridor in the middle, so when you look in that direction, the engine renders almost the entire map.
Yeah, that community SUCKS in general. INS forums have rabid fanboys just like the ET:QW forums. The moment you criticize ANYTHING about the game they flip out and tell you to go play CS/BF2 respectively.
I hope your not including my site into that :O
but yeah I have seen a decrease in the standard over on the INS forums leading upto the release, but I think thats down to all the regulars getting fed up with the new people going on there moaning and asking questions that have been answered 100 times already.
bah, goddamn TKers ruin 9/10 of the servers I've been in.
Just out of curiosity:
What drivers are everybody using? I'm most interested in Nvidia people. I've heard the 94.24's might not be good :|
Well, that's very true, but all it takes is one TKer to completely f*ck up a game.FF off servers kind of ruin the game. Part of combat is about determining whether or not that guy in the building is an enemy.
I'm on a 8800, still runs like poop. Obviously some issue because every other Source engine mod/game I get 100-200fps. :rolling:
The maps were designed by monkeys. There is nothing else to it.
A rader wouldn't be realistic. They need to have a map at least.At the same time, the maps could work if a radar was added to the game.
And what's up with only 5 servers? Is that only for me or are there really only 5 servers up?