Insurgency Mod Out Saturday or Sunday?!

It looks sweet on the default high settings (I turned off HDR and color correction though) and runs really slightly worse than on low settings, when it looks like shit. So I guess I'll stick to the former.

BTW, anyone else noticed that the bullet hits below where you aim? And I mean even short range. I tried shooting stuff 5-10 meters away from me, for example Saddam's nose on the wall and the bullet holes appear 10cm below his nose.
 
I still cant get over the environment in this game. It is perfect.
Also, the music on the main menu is pretty sweet.


Yeah, with the bullets I think they need to adjust where they come from on the playermodel, or adjust the sights.
 
The aiming system is very different for an HL2 mod, but it feels appropriate for the game. Very much like OpFlash. I think they should have an aiming reticule like that game too, outside of Iron Sights.
 
I'd love to play, but I'm currently in Maine with my girl, chilling in a beach house.
 
Well, I think I know how to play Almaden now, and I actually know where the objectives are. Alot more fun. Still think they should give the player some sort of map to refer to. As far as I can tell, if your squad leader doesn't set an objective, you have no real way of knowing where the objectives are. There's nowt on the HUD.

Shame my game just randomly locks up after about 5-10 minutes of playing now though.
 
Most people are saying that happens because barrel is below sights... but most soldiers would adjust their sights to compensate for that. Whatever, it rarely matters in combat.

What I really want is to see how you died (at the least, if it was TK or not), and have the death red-screen slowed down a bit. Every time you die it's as fast as you would go down from a headshot.
 
Good mod. Bad performance. Confusing Design.
 
It really does run like shite. Sometimes I'm facing a direction at about 60fps, I move forward about ten yards and it plummets down to about 10-15. Outside generally is pretty awful. On the Baghdad map if I look a certain direction at any time I get framerates in the single digits. Hopefully in a few patches time though most of the problems will have been sorted.
 
Most people are saying that happens because barrel is below sights... but most soldiers would adjust their sights to compensate for that. Whatever, it rarely matters in combat.
I think the problem is when you're trying to fire over a sandbag that you're taking cover behind. You have to peek out much higher than you're used to since the barrel trajectory seems to be properly simulated instead of just coming straight out of the camera. I really, really like how that works. It takes getting used to but I've always been annoyed by weapons not firing from where they should.

Furthermore, I'm down for playing at 8ET. Everyone get on Xfire.
 
The grenade launcher is broken and the stuck-holding-grenade bug is GODDAMN ANNOYING.
 
I haven't encountered the grenade-holding bug, but the launcher doesn't seem broken to me at all. Remember that it's lined up so that the grenade will fire a respectable distance if you're aiming horizontally.
 
screw realism they need to put a minimap in there with a team-mate indicator...maps are way too confusing without it and you're not going to see any proper teamplay otherwise.

in general maps could use a couple of fixes...way to easy to spawn camp.

also I freaking hate it how you shoot out of your stomach(long standing hl-ish/fps-general error) how ****ign hard can it be to have bullets exit the player model at shoulder/rifle height!!? I keep shooting sandbags/cars/rocks/garden-gnomes rigth infront of me even though rifle and irons sights are clearly free of them...it makes me want to pucnh the coders or whoever is responsible.
 
Someone find a server and post it...preferably in the US :D
 
Because it's unrealistic

You have a HUD. So much for realism.

The fact is that perception and sense of movement in FPS games is nowhere near accurate in depicting their real-life counterparts. I can't tell in the game where my weapon is roughly aimed without the use of iron sights. I'm not asking for total accuracy, but I would appreciate something that compensates for the genre's limitations. From the few games I've played, there have been countless times when I've stepped in front of a doorway and found myself firing at the sides of the doorway when I thought I was aiming into it.

It would not make iron sights pointless. In OpFlash, your accuracy was still much better when aiming down the barrel. They don't even have to implement crosshairs. A simple circle signifying the general direction in which your gun is aiming would suffice.
 
From the few games I've played, there have been countless times when I've stepped in front of a doorway and found myself firing at the sides of the doorway when I thought I was aiming into it.

It would not make iron sights pointless. In OpFlash, your accuracy was still much better when aiming down the barrel. They don't even have to implement crosshairs. A simple circle signifying the general direction in which your gun is aiming would suffice.
In Flashpoint the freeaim was different in that your view didn't move until the gun went to the extreme side of the screen. I've been killing people with hipshots when they're on the other side of the street in Insurgency. I don't even use ironsights inside buildings. It would be even easier with a crosshair.

And lets not start the "so much for realism, you BREATHE in real life, where's the breathe key?" thing.
 
You have a HUD. So much for realism.

The fact is that perception and sense of movement in FPS games is nowhere near accurate in depicting their real-life counterparts. I can't tell in the game where my weapon is roughly aimed without the use of iron sights. I'm not asking for total accuracy, but I would appreciate something that compensates for the genre's limitations. From the few games I've played, there have been countless times when I've stepped in front of a doorway and found myself firing at the sides of the doorway when I thought I was aiming into it.

It would not make iron sights pointless. In OpFlash, your accuracy was still much better when aiming down the barrel. They don't even have to implement crosshairs. A simple circle signifying the general direction in which your gun is aiming would suffice.

I really don't have any problems with that, I can shoot fine in close quarters. You just have to develop the feeling for the gun and where it will shoot, but I really don't have a problem shooting people indoors without an iron sight, or even at short ranges.

Your complaint would've been valid if we were discussing Red Orchestra, where that really is the case, but it isn't here.
 
GG's on the raiding guys, was fun.

I have found my favorite weapon, the INS shotgun. AK/M16 on burst are still amazing though. I just love clearing the houses with just six shots before having to hide and reload.

The server crashes/crash exploits need to be fixed, as well as TKing. Though that one TKer did leave after we started shooting him at spawn.
 
After having just played a few rounds with some of the fine folks here at HL2.net, I maintain my stand. Indoor firefights are still awkward. Not only for me, but clearly from what I'm seeing in Spectator mode. People cumbersomely strafing left and right while continuously pumping rounds at each other in CQ range. Ironically, I've never encountered this problem in RO. /shrug

Stardog, as for the whole realism aspect, my point was merely meant to demonstrate that just because it's unrealistic doesn't mean it isn't necessary. If realism was the end-all criteria, nobody would play it except for diehards. I just didn't think that particular point of yours was valid.

In other news, apparently I sound like the apex of masculinity. A server full of virile, able-bodied young men creamed their pants after bearing witness to bellowing voice as it challenged people to knife fights. And I murdered sinkoman in cold blood. Oh, the humanity. :(
 
After having just played a few rounds with some of the fine folks here at HL2.net, I maintain my stand. Indoor firefights are still awkward. Not only for me, but clearly from what I'm seeing in Spectator mode. People cumbersomely strafing left and right while continuously pumping rounds at each other in CQ range. Ironically, I've never encountered this problem in RO. /shrug
I think the main reason it was so awkward was because our server had a connection that was completely ass. Normally, indoor firefights are a lot less imprecise. I also think some of it has to do with people not fully acclimatizing to the aiming system.

In other news, apparently I sound like the apex of masculinity. A server full of virile, able-bodied young men creamed their pants after bearing witness to bellowing voice as it challenged people to knife fights. And I murdered sinkoman in cold blood. Oh, the humanity. :(
It was a good day to be alive.
 
Good game guys, good game.

inshe0.jpg


;)

I really like the shotgun, although 4 shots to take down an enemy is a bit too much IMO.
 
Yes the shotgun is strange. I think it does less damage in CQ than the M16's I was matched against. Somehow I think even with body armor a blast from a shotgun five feet away (or closer!) is going to put you down. But I don't know, I've never been shot.
 
I think the main reason it was so awkward was because our server had a connection that was completely ass. Normally, indoor firefights are a lot less imprecise. I also think some of it has to do with people not fully acclimatizing to the aiming system.

Fair enough. Also, my PC isn't exactly top of the line (especially since I've damaged it and can't afford another one atm), and with performance issues in the mod, I generally can't aim for shit most of the time any way.

As for the shotgun, it is fun. But it does have some wonkiness to it. There were at least three times I could have sworn I shot an enemy in the face Cheney-style only to have them bust a cap in my dome a second later.
 
screw realism they need to put a minimap in there with a team-mate indicator...maps are way too confusing without it and you're not going to see any proper teamplay otherwise.
Minimap is almost necessary. Teammate indicators would change the way the game plays. Part of combat is determining whether or not that guy by the sandbags is an enemy.

in general maps could use a couple of fixes...way to easy to spawn camp.
Definitely true.

also I freaking hate it how you shoot out of your stomach(long standing hl-ish/fps-general error) how ****ign hard can it be to have bullets exit the player model at shoulder/rifle height!!? I keep shooting sandbags/cars/rocks/garden-gnomes rigth infront of me even though rifle and irons sights are clearly free of them...it makes me want to pucnh the coders or whoever is responsible.
The bullets exit out of the barrel, which is ALWAYS BELOW where the iron sights point. If you're up against a sandbag and your iron sights are barely peeking above the top, your bullets will not go over the sandbags. They come out of your barrel, and while your ironsights are pointing over the sandbags, your barrel is not.
 
There's a couple problems with this mod. For the most part, it's an excellent mod and could even stand alone if it wanted to. The graphics, though unusually demanding, are fantastic as are the animations. The guns feel right with you shoot them. Each seem like they have the proper amount of recoil and punch. I enjoy being almost forced to use the iron sights.

However, just like most "realistic" games, they try to stick to it which often hinders game play. In order for this to be teamwork based, there needs to be more motivation. Maybe adding a recoil decrease when you're around teammates might make people stick together more. One person Rambo-ing it is as successful as a group, from what I've seen. There needs to be a better communication system; maybe a highly detailed waypoint system will suffice. If nothing else, a mini map. As it is now, no one knows where anything is at. "They're taking Alpha guys!" "Where's Alpha?" "I don't know, but they're taking it." A mini map with just the terrain and objective points would do. Anything else would be overkill.

Playing with the HL2.net guys tonight was fantastic. Absinthe, you owe me a new monitor... at least some wipes.
 
I also have no idea what your guys' vent server is. I'm pretty sure I had it ages ago, but after browsing through my saved selection, it appears to have gone missing.
 
It's a new one. We don't actually have a HL2.net dedicated server. We just leach from other peoples'.
 
I agree on a mini-map. I had no idea where the hell I was going. A mini-map would make it easier to give orders, collaborate and spot enemies. It's hard to spot the enemy when you have to make up names for buildings.
 
Hm, an idea just came to mind. You know in CoH how you can Shift-click and place temporary markers on the mini map? Do that here, tbh.
 
That was a fun game!

We really need to get together and play again sometime.
 
FFS, some people on the INS forums are total ****ing shitheads. Some people are asking for a map so people actually know what they're doing. And get flamed by some total douchebags.
 
So is there really any reason to play this MOD instead of America's Army?
 
FFS, some people on the INS forums are total ****ing shitheads. Some people are asking for a map so people actually know what they're doing. And get flamed by some total douchebags.

Yeah, that community SUCKS in general. INS forums have rabid fanboys just like the ET:QW forums. The moment you criticize ANYTHING about the game they flip out and tell you to go play CS/BF2 respectively.
 
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