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I'm quite good at video games.
I don't know much about the game, but surely there is wind?One thing I don't understand is why my rockets seem to go off course despite there being no apparent unbalance in their structure at all. So I spend the whole flight fighting the controls just to get it to go reasonably straight even with SAS all over the place...
How are you orbiting at 40km? Do they not have atmospheric drag that high?
One thing I don't understand is why my rockets seem to go off course despite there being no apparent unbalance in their structure at all. So I spend the whole flight fighting the controls just to get it to go reasonably straight even with SAS all over the place...
The atmosphere ends somewhere around 34km.
BTW, I just noticed that radial decouplers won't dettach if they're connected to an element connected to a standard decoupler that's active in the stage they are active in.
That's my main gripe with the game, changing stage elements around is annoying as ****.
I don't know it's hard to explain but it's incredibly difficult. I think I'm going to add some fins and see if it stabilizes at all.
Agreed and it needs more options. I want to shuffle entire stages around, plus being able to add or remove stages.
I'm pretty sure you can get radial decouplers to detach whenever you want to. It's just a matter of rearranging the stages. That's my main gripe with the game, changing stage elements around is annoying as ****.
The problem isn't even as bad in the lower atmosphere as it is higher up. With all the forward momentum and thin atmosphere there shouldn't be any difficulties maintaining trajectory, but I am holding down both pitch and yaw correction and the SAS and still listing in a direction. If I don't do it just right I'll end up flying out of control entirely. It makes it REALLY difficult to try to accomplish a decent trajectory when you spend most of your launch trying to just go in a single direction.
Hey guys. Let's do a "3 minute challenge" wherein we try to see what altitude we can gain in 3 minutes.
Here's my first attempt. on my special three stage rocket.
Yeah, I just tried the most simple design to recreate this bug and everything worked, but I'm pretty sure I tried it in a more complicated design and the radial decouplers stayed on - just like when you dettach a booster that's pushing you from below and it still "stays on" because you're being pushed by it with great force, except in that case it makes sense. I'll keep in mind to save the design next time I encounter this.
I'm pretty sure that stage management will be improved, remember that this is an early release.
Post your design and perhaps we'll manage to figure out what can be done about it (or point out if you're doing something wrong).
Why attach 3 tanks and an engine above the tricoupler if you're not even using them during those 3 minutes? Unneccessary weigth. Remove them and you've got yourself 140k in 3 minutes, I just tried that (pod, decoupler, SAS, tricoupler, 3x [2 tanks, engine]).
But I can get back homeeee! I can go as far out in the universe as I want and still get back homeeee!
Something for you to shoot for.
Remove them and you've got yourself 140k in 3 minutes, I just tried that (pod, decoupler, SAS, tricoupler, 3x [2 tanks, engine]).
EDIT: An update has just been released. I suggest downloading through the mirror
I'm pretty sure you can get radial decouplers to detach whenever you want to. It's just a matter of rearranging the stages. That's my main gripe with the game, changing stage elements around is annoying as ****.
What really frustrates me about this game is that it seems like I have trouble getting off the landing pad sometimes due to weight or something. Do the liquid fuel engines not have as much thrust as the solid boosters? Yes, throttle control is maxed. Sometimes it works but on some designs I've had to put a stage with boosters at the bottom just to get off the landing pad.
I do really like this game, it needs some better way to control the shuttle though. I have a lot of trouble using WASDQE with that view, I'd rather there was a cockpit view or we had some kind of autopilot where we could plot a course and angle and whatnot.
How high do you have to go to get out of the planets pull? I got to 550,000 and still fell back down