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Yeah I have no idea what's going on. I've taken apart and put this thing back together 20 different ways and the same thing is happening over and over. I don't know what's causing it. I'm constantly fighting to maintain even the slightest control and I still end up launching in a corkscrew. My ship doesn't look any different than any other ship I've seen. It's like it's getting worse no matter what I do. I give up.
Morgs. Gravity never ends in the game. It's not completely realistic in that regard.
Post your design, now I'm really curious what is it that you're doing.
Is it not? At first I was also like "hurr, I go straight up and hit zero gravity (and orbit the planet!)". When that didn't work I read up on what I already should know (and have known at some point). Technically something is always pulling you - either the planet you're launching from or another celestial body, but you'd have to go very far from Earth for another planet's gravitational pull to dominate. In KSP there are no other planets as of yet, so there's nothing else to pull you in anyway (I doubt the sun is a physical object there).
When you go into orbit it's not like you don't fall because there's zero gravity. You are actually constantly falling, but with a high enough horizontal velocity you keep missing Earth.
Raziaar, I'll have to watch that video, I usually try to manouver as little as possible, because it's often hard for me to quickly figure out "which way is up". You can determine that from the navball, but that would be clear if I had an actual chase camera behind the rocket. I'm not sure what you meant that rotation doesn't matter - if I do half a roll, won't the controls go upside-down? Well, will watch that video in a few minutes.
EDIT: Ahaha, I LOLed at the video. "So yeah, this is how you navigate, it's pretty easy. I can use any of the keys to *CRASH*... go wherever I need to"
What really frustrates me about this game is that it seems like I have trouble getting off the landing pad sometimes due to weight or something. Do the liquid fuel engines not have as much thrust as the solid boosters? Yes, throttle control is maxed. Sometimes it works but on some designs I've had to put a stage with boosters at the bottom just to get off the landing pad.
I do really like this game, it needs some better way to control the shuttle though. I have a lot of trouble using WASDQE with that view, I'd rather there was a cockpit view or we had some kind of autopilot where we could plot a course and angle and whatnot.
Post your design, now I'm really curious what is it that you're doing.
I had found a chart for orbital speeds at different altitudes. I dunno where it is now.
I've managed to get into low earth orbit for a limited amount of time, with a 3 - stage rocket consisting of 1st stage liquid fueled tri-motor engine, 2nd stage solid fuel "kick booster" to get it into orbit, and the 3rd stage rocket for final adjustments and control. I've tried to make a 4 stage rocket, but the weight requires more thrust in the first stage, which i tried to solve with 5 detacheable solid boosters but they overheat and explode after 30 seconds into launch, destroying most of the stages and the parachute.
Check out this dude's YT channel. He makes very interesting KSP videos. I already posted his orbiting tutorial and now he has a cool vid of him trying to dock with a satellite. Looks like quite the challenge.
Might be a little easier when they put in maneuverability thrusters. The controls I imagine would be pretty insane though. But yeah I don't think any spacecraft would use the main thruster to dock with an orbiter. That'd be tough no matter what was going on.
I've been trying to do what Starbob mentioned a couple of pages back; orbit once and come back to the launch site. Unfortunately, I can get in orbit, but most of the time I have no fuel for return or make any trajectory changes. This is hard but fun as hell. I wish there were navigational aids for the return journey.
Finally made it to space with a very basic rocket. Coming back to Earth atm.
I can most of the time go into orbit and return from it now, but landing close to the launch site is indeed tricky. The thing is, the best place to fire your engine to slow yourself down and go out of orbit is when you are closest to the planet and that is not above the landing pad. As for navigation aids, you've got markers on your navball that point you towards your landing pad (pink) and the direction you are moving in (green). Their opposites are also marked with Xs in them.
When you want to get out of orbit, you have to aim for the opposite direction you are going in, that is aim for the green marker with an X in it and fire your engine to slow yourself down. As long as you don't exceed orbital speeds for the altitudes you find yourself while you're falling down, you'll fall to the planet surface.
Cool, thanks.
I've been trying to maintain an orbit at around 100 klicks, but either I go on a trajectory that makes me spiral away from the Earth, or I simply travel halfway across the globe and crash in the Kerbal equivalent of mainland China. 1 orbital loop is all I'm trying to do at the moment. Also without using any mods, save for the escape rocket which is very cool.
Edit: Also, what use are fins? They stabilize a bit at launch, but they weigh more than they're worth.
Thank god, this was a sorely needed feature.You can add/remove stages, move groups of items and popular actions such as Ctrl+X/Ctrl+V and Ctrl/Shift clicking work too.