Killzone 2 footage!

That's actually pretty shoddy. There were major slowdowns in explosions. The faces are just pretty. (HL2 had pretty faces.) And the controls seemed so clunky. I was having trouble seeing somethings because it was so gray.
 
Lemonking said:
lol you're ok, there is a game called killswitch btw too, was wondering what you were on about? :thumbs:

ray_MAN said:
That's actually pretty shoddy. There were major slowdowns in explosions. The faces are just pretty. (HL2 had pretty faces.) And the controls seemed so clunky. I was having trouble seeing somethings because it was so gray.
i didnt see 1 slowdown in the explosions, thats why so many think its prerendered as there was no slowdown with all those particles effects, did you see the same movie?
 
oh ok whats Killswitch about.....?
I think its this Black white jump arounf game aont it?
on topic

did they say anything about a relaese date?
 
ray_MAN said:
That's actually pretty shoddy. There were major slowdowns in explosions. The faces are just pretty. (HL2 had pretty faces.) And the controls seemed so clunky. I was having trouble seeing somethings because it was so gray.

Hmm I downloaded the higher res one and there's no slowdown at all. I think the servers busy now though :(

It's a shame though if they aren't the real graphics, hopefully they'll come close :P
 
Lemonking said:
oh ok whats Killswitch about.....?
I think its this Black white jump arounf game aont it?
on topic

did they say anything about a relaese date?
killswitch is a military 3rd person shooter on pc, ps2 and xbox, it was pretty shoddy tbh, it had some game gimmick about keeping enemies pinned down before moving from cover or something, it was shite tbh.

killzone should be released as a launch title.
 
JiMmEh said:
Hmm I downloaded the higher res one and there's no slowdown at all. I think the servers busy now though :(

It's a shame though if they aren't the real graphics, hopefully they'll come close :P




that should do it^^
 
Didn't they do the same thing with Halo 2 last year? Show us a "level" that was awsomely chaotic, but by the time it came out the final game was nothing like it.


This video of Killzone...Brilliant!! :E
Even if it's pre-rendered, it's still awe-inspiring to look at.
 
I just finished watching the 640Res vid of KillZone..............

2 words: The best.
 
Gorgon said:
I just finished watching the 640Res vid of KillZone..............

2 words: The best.
it made me do a sechs-wee in my pants.........or not. :O
 
Murray_H said:
On rendered videos in the PS3 demonstration:

http://ps3.ign.com/articles/615/615178p1.html

Aswome man just amazing and yeah I believe no matter what anyone says that the killzone demo will be very acheivable ingame...wow Im excited...dam it now I really need to finish this time machine...let me know if anyone needs a ride! :bounce: :bounce:
 
Wow. Wow. Wow.

If that's true in-game, and I'll be able to play that exact sequence somewhere in that game, I will explode in my pants. The smooth movements and everything....but from an FPS junkie's perspective, it almost seemed as if the game moved the player character around, which is why it was so smooth and stuff. E3 will be exciting.
 
A True Canadian said:
Didn't they do the same thing with Halo 2 last year? Show us a "level" that was awsomely chaotic, but by the time it came out the final game was nothing like it.


This video of Killzone...Brilliant!! :E
Even if it's pre-rendered, it's still awe-inspiring to look at.

Yeah but the supposed 2x6800ultra power of the PS3 plus its supposed 2tereflops CPU power kind of makes the Xbox's GF2 + 600mhz CPU look pretty poor. Halo2 could of looked like it did when they first showed it but the Xbox was'nt powerful enough...i highly doubt the PS3 will be lacking power if the hardware details are 100% true.
 
Maybe so, but i'd be more inclined to believe one of the biggest and best developer teams in the world than you. http://ps3.ign.com/articles/615/615178p1.html

As for GT5...GT4 has only just come out, you can't expect them to have a near finished product looking spick and span just 2 months after GT4 came out. Check out the F1 game...then come back and talk about how well the PS3 can do racing games graphically.
 
Murray_H said:
Where is the high res version of the killzone video?

I got mine from IGN but i think you ahve to be a insider to get it, and no I dont see how its any more obvious in the hi res version either.
 
The surroundings can be largely ingame (looking at texture size, they probably are going to be used in the game) but the models are way too high poly. Lots and lots of redundant polygons for a game.
 
I'm guessing the actual game engine rendered the graphics and particle effects, and performed physics calculations for the debris and ragdolls, but each event you saw was heavily choreographed.

Probably all the animations, conversations, soldier behavior, locations of units, timing of weapon fireing and events, and camera views were all carefully created and placed specifically for this demo. In other words, it was an extremely scripted event in-engine.

I doubt any of those unit behaviors, such as the enemy soldier grabbing the railing and the soldiers in the other airship waving and giving thumbs-up after someone tells them to move away are behaviors that are being done dynamically. I don't doubt that the graphics and special effects are real though.

An indication that the effects, such as the destruction of airships seems to be real is that the wreckage of one just disappears all of a sudden, which would make sense to preserve frame rate. Observe the destroyed airship right behind the one that you are on, appearing breifly at approximately 47 seconds into the video. After getting off your airship, you then look back again at 52 seconds and the crater is still there, but the wreckage is gone. I don't see why this would be done in a pre-rendered scene that is not in-engine.
 
alan8325 said:
I'm guessing the actual game engine rendered the graphics and particle effects, and performed physics calculations for the debris and ragdolls, but each event you saw was heavily choreographed.

Probably all the animations, conversations, soldier behavior, locations of units, timing of weapon fireing and events, and camera views were all carefully created and placed specifically for this demo. In other words, it was an extremely scripted event in-engine.

I doubt any of those unit behaviors, such as the enemy soldier grabbing the railing and the soldiers in the other airship waving and giving thumbs-up after someone tells them to move away are behaviors that are being done dynamically. I don't doubt that the graphics and special effects are real though.

An indication that the effects, such as the destruction of airships seems to be real is that the wreckage of one just disappears all of a sudden, which would make sense to preserve frame rate. Observe the destroyed airship right behind the one that you are on, appearing breifly at approximately 47 seconds into the video. After getting off your airship, you then look back again at 52 seconds and the crater is still there, but the wreckage is gone. I don't see why this would be done in a pre-rendered scene that is not in-engine.

my words m8.
 
It's prerendered. No debate required.
 
Pi Mu Rho said:
It's prerendered. No debate required.
Well..well..

It was in first person!

HA!So it's not prerendered.
 
Pi Mu Rho said:
It's prerendered. No debate required.

Do you think they will achieve that level of gfx for the PS3?

I think its possible. 2006 will be a kickass year.
 
Tr0n said:
Well..well..

It was in first person!

HA!So it's not prerendered.

I sincerely hope that you're attempting to be funny. No-one could actually be this stupid.
 
Pi Mu Rho said:
It's prerendered. No debate required.
Would this mean that the demo is NOT using the game engine, or just that all events are choreographed, like in a movie scene, but could be made with the game engine?
 
Pi Mu Rho said:
I sincerely hope that you're attempting to be funny. No-one could actually be this stupid.

He was joking.

alan8325 said:
Would this mean that the demo is NOT using the game engine, or just that all events are choreographed, like in a movie scene, but could be made with the game engine?

Pre-rendered, as in not rendered in real time.

Edited for accuracy. :)
 
Actually, it could very well have been using the game engine, but not recorded in realtime.

It's a well-known "trick" - you record your demo at low res, low detail, making sure it's all neatly choreographed. Then you play it back at ultra-high resolution, ultra-high detail, outputting each frame to disk along with the audio. Combine the two into an AVI/MPG/Whatever at 30fps, and bingo! Engine-powered demo!
 
Pi Mu Rho said:
Actually, it could very well have been using the game engine, but not recorded in realtime.

It's a well-known "trick" - you record your demo at low res, low detail, making sure it's all neatly choreographed. Then you play it back at ultra-high resolution, ultra-high detail, outputting each frame to disk along with the audio. Combine the two into an AVI/MPG/Whatever at 30fps, and bingo! Engine-powered demo!
Yeah, this would make sense. I don't see the point in using tools that have nothing to do with the game engine to make the scene in the demo. Some have compared it to the Medal-of-Honor TV commercial that uses a pre-rendered scene that clearly isn't in-engine, but the point of this was simply to promote the game and not necessarily demonstrate anything. I would think the point of the Killzone2 demo is to demonstrate some engine capabilities on the PS3.
 
I was impressed with Epic's E3 demo though, which was rendered in real-time.
 
I really hope its not prerendered.

PS3 forever !! (atleast untill there is a ps4)
 
Murray_H said:
It is pre-rendered
but possible or something right like that link you posted said? i thought you said it was ingame.*confused*
 
I doubt that he cares whether you believe it or not.

How about you prove that it's not pre-rendered?
 
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