polly-pocket
Newbie
- Joined
- Jun 29, 2006
- Messages
- 81
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I have a leaf portal problem.
I don't have a clue how to sort this. Don't send me the valve sesigner thing or whatever it is about leafs seeing as I don't understand that.
I would just a like a simple way to.
1. Find the leaf.
2. Understand what "Big leafs in the sky" are.
3. How do I open gl view. (yes I have compiled with gl view) But I don't have a clue what to do.
4. Thanks for helping or atleast ahving a look at this post.
PLEASE HELP! Crying or Very sad
EDIT:
Oh yeh and this could be a problem, I don't know if I need to fix this or if its already fixed but I can't find any water without a bottom.
And by the way this is all for a surf map!
EDIT:
This error will cause your map to fail compiling correctly
Description:
One of your leafs is neighbouring too many other leafs. (the 'doorways' between leafs are called 'portals'). This causes vvis.exe to quit compiling your map.
e.g. in the example picture, the center leaf would have 12 portals, and all other ones only one.
Solution:
Find your leaf, and see if you can reduce the number of neighbouring leafs by adding world brushes or turning existing ones into func_detail (or clever placements of hints). Big leafs in the sky should also be avoided.
As the error says, open your map in Glview to find the exact location of the portal.
I don't have a clue how to sort this. Don't send me the valve sesigner thing or whatever it is about leafs seeing as I don't understand that.
I would just a like a simple way to.
1. Find the leaf.
2. Understand what "Big leafs in the sky" are.
3. How do I open gl view. (yes I have compiled with gl view) But I don't have a clue what to do.
4. Thanks for helping or atleast ahving a look at this post.
PLEASE HELP! Crying or Very sad
EDIT:
Oh yeh and this could be a problem, I don't know if I need to fix this or if its already fixed but I can't find any water without a bottom.
And by the way this is all for a surf map!
EDIT:
This error will cause your map to fail compiling correctly
Description:
One of your leafs is neighbouring too many other leafs. (the 'doorways' between leafs are called 'portals'). This causes vvis.exe to quit compiling your map.
e.g. in the example picture, the center leaf would have 12 portals, and all other ones only one.
Solution:
Find your leaf, and see if you can reduce the number of neighbouring leafs by adding world brushes or turning existing ones into func_detail (or clever placements of hints). Big leafs in the sky should also be avoided.
As the error says, open your map in Glview to find the exact location of the portal.