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wilka91 said:.After playing FEAR, Quake 4
Warbie said:Average, old generation gameplay in a new engine.
Warbie said:old skool ftw \o/
he was referring to the aiFEAR looks pretty meh in my opinion, as for Quake 4, that looks ok. Not sure on the "better" part though.
wilka91 said:After playing FEAR, Quake 4 and SS2 I gotta say that the Source engine has faded with time
mortiz said:Half-Life 2's combat didn't break any new barriers, but it didn't do anything worse than any other FPS game out there. For example Halo's combat is almost identical to Half-Life 2's except you use a controller instead of a keyboard and mouse.
Warbie said:No way!
I couldn't think of 2 games that differ in combat more. Halo is super tough, requires oodles of skill and quick thinking on the move. HL2 is as 'run and gun' as it gets - no thinking required.
mortiz said:If you'd played the PC version of HALO you'd realise this fact.
Warbie said:I did. It lost pretty much everything that made it great on the Xbox.
The control method isn't an excuse for combat that is uninvolved are a little dull.
(Easier doesn't mean better btw, just different)
mortiz said:I still don't understand, if you don't like a major portion of a games gameplay how can you like a game?
mortiz said:There are probably many reasons that are difficult to pin down, but I'm willing to bet a major one is the user interface.
StardogChampion said:Errr, dumb question. What do I do when the guy blows up the stairs? I can't see anwhere obvious to go...
Samon said:Whilst Halo has those things you've mentioned (difficulty etc), you get bland environments, a not so interesting plot, very little enemy variation and next to no variety. Which, HL2 has. Or, don't you agree
Direwolf said:Wow, I love the whole thing they've done with the commentary. It's really something I haven't seen before and want to see more of in the future.
i was below spec on every count and it ran like i was using a supercomputer with everything on highHeh, my specs are only half the recommended. Looks like I'll have to buy a new PC someday soon if I want to try this.
Warbie said:It had as much enemy variation as HL2. I'll be the first to admit that some levels felt a little samey, but on the whole they looked great (for the time) The criticisms of sections being cut and pasted were definately over exagerated (it only happening at all in a few levels)
The variation was in the fighting, how you could tackle each situation in a variety of ways. It is far more involved in this respect than any single player fps I can think of. The vehicles were good, and co-op owns. Fully agree about the plot
john3571000 said:the fighting in hl2 is awesome - so kinetic, so explosive, so dynamic
its the damn crosshairs that annoy me
Warbie said:No way!
I couldn't think of 2 games that differ in combat more. Halo is super tough, requires oodles of skill and quick thinking on the move. HL2 is as 'run and gun' as it gets - no thinking required.
Which is the problem imo (and one shared by Doom 3) Games like Quake 2 and Doom got away with amazingly simple gameplay because they were tough and threw enough bad guys at you to keep it exciting. HL2 does neither. Not that this bothers me a great deal, it's everything but the combat that I love about HL2.
Pastry said:wow so you just download this from steam?
Apocalypse89 said:Alright, played it. I'm not going to rate it since I haven't experienced the HDR effects, but it was decent fun. I'm going to delete it for now until I get a new graphics card(hopefully within a month or so).
Anyways, I know this is a bit off-topic, but how long do you reckon will the 6600GT remain up-to-date? I want something that will last me at least 2 years before I have to update, but the 6800's price tag is pretty hefty.
Shakermaker said:Quick question:
How do I turn the commenatry on? The first time I played I turned it off, but when starting over again, I don't get the option again to turn it back on.
Cheers