Stigmata
The Freeman
- Joined
- Jun 2, 2003
- Messages
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We? As in, YOU are a coder too?kronos2 said:I wasn't aware we were such a rare breed.
Elaborate!
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We? As in, YOU are a coder too?kronos2 said:I wasn't aware we were such a rare breed.
stigmata said:We? As in, YOU are a coder too?
Elaborate!
Angry Lawyer said:It's more down to laziness than anything. Most teams could produce some basic modding, if they would simply read a few books on coding and do it themselves, rather than hang around waiting for a coder that isn't likely to ever arrive.
-Angry Lawyer
DooVoo said:Hi Everyone,
I'm an undergraduate student, who's just finishing my degree (2 weeks to go!), who is looking to join an organised MOD team over the summer and, possibly beyond that, in a programming role to help continue / complete a MOD. While starting a new MOD from scratch is very appealing, I would rather join an existing team for the experiance of working in such an environment.
I have 4 years of C++ programming experience as well as dabbling in MFC, Java, VB, BASIC, Assembly and UScript. I also spent 18 months as a full-time PHP developer for online cms systems.
The kind of position I am looking to start with is one where I can contribute specific sections of code as dictated by the MOD spec. While I don't mind adding creative input as well, it is not a requirement for me. While I am confident in my programming knowledge I do not have the time or MOD experience to be a lead programmer of any description at this stage.
I hope that gives a general idea of the position I am looking for.
If any people would like to contact me regarding a position, or would like more information, then please reply here or drop me an email (you should be able to do this from the forum). I'll do the best I can to answer any questions you have.
Cheers,
Paul.
MajesticM00se said:Yes but I was using the OpenGL and DirectX as SDK examples of previous work because that is the sort of complexisity of the half life 2 SDK i mean it really ain't that hard to programming with those 2 SDKs if you have the experience but without that sorta knowledge yer screwed
MajesticM00se said:Yes but I was using the OpenGL and DirectX as SDK examples of previous work because that is the sort of complexisity of the half life 2 SDK i mean it really ain't that hard to programming with those 2 SDKs if you have the experience but without that sorta knowledge yer screwed
MajesticM00se said:TBH at what point would 18 months of PHP development be useful in making a modification to half life 2? you could make a pretty menu system for the mod?
Where would VB and basic some into it, when apply for a CPP developers job ya mention purey just C work not all the other pretty useless information to the project
I want to become a modeller and i can bake cakes would of been just as informative
Surely if you were to become a programmer or lead programmer for a project you would mention something last past SDK work like working with OpenGL, DirectX and other numerious APIs and SDKs
just some friendly advice trying to not flame
Calimaw said:Considering this thread exploded, and DooVoo's PM box put on a few pounds, I'd say his approach was proffessional and objective, not to mention effective.
MajesticM00se said:TBH at what point would 18 months of PHP development be useful in making a modification to half life 2? you could make a pretty menu system for the mod?
Where would VB and basic some into it, when apply for a CPP developers job ya mention purey just C work not all the other pretty useless information to the project
kronos2 said:I don't understand why you made those statements. Any programmer worth his salt knows that it's the concepts of coding that matter, not the language itself. Knowing those basic concepts means that you'll be able to code in pretty much any language, and saying that you have proficiency in several different fields pretty much demonstrates that.
Calimaw said:Not really,
But if you wrote your code with the grammar you do, and the spelling, you'd have a plethera of syntax errors.
I'm not trying to flame you, I'm simpley stating that DooVoo practices good syntax, and that's important when coding. That's why multiple languages are good, it developes keen precision in correctly typing out the syntax.
kronos2 said:I don't understand why you made those statements. Any programmer worth his salt knows that it's the concepts of coding that matter, not the language itself. Knowing those basic concepts means that you'll be able to code in pretty much any language, and saying that you have proficiency in several different fields pretty much demonstrates that.
This is very true, a good programmer can learn a new language in less than a week.
p0tat03 said:The basic syntax probably. There are quirks to each language that take some time to master.
And yes, I am a coder, and yes, I code for HL2... And no, I'm not looking for mod teams at the moment, so don't think about PMing me
MonkOnFire said:What mod did he join?
have you seen that mod? they've got people from like every successful mod (red orchestra, day of defeat I think, desert combat) working on it.Calimaw said:A bit much if you ask me
MonkOnFire said:Haha lol he joined Insurgency??
"However, I'm afraid a war modification really isn't for me." was the reply of my PM