VictimOfScience
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- Feb 24, 2005
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My thoughts exactly.In ME2 they ****ing better let me be able to make a dude with a ****ing hobo-beard.
Here is the latest design for my ME2 character:
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My thoughts exactly.In ME2 they ****ing better let me be able to make a dude with a ****ing hobo-beard.
So why kill him off at all, if no one would recognize him regardless?
Probably for Cerberus. While none of the normal everyday criminals of Omega would recognize Shepard, Cerberus would spot him pretty quickly and probably take him out. Saying he's dead and then sending him to Omega would allow him to go undercover there without him dying within 10 minutes of docking there.
Exactly, I know for a fact Microsoft signed an agreement with Bioware when they were independent to make Mass Effect exclusive to 'Microsoft' platforms, i.e. PC and 360, and I doubt this agreement was nullified just because EA bought Bioware, and thus the IP.Why were you expecting a PS3 version? Mass Effect is only on the PC and 360 and ME2 continues directly after it. Having ME2 on the PS3 makes no sense unless they port the original aswell. It's very unlikely that it will ever come to the PS3 as agreements were made before EA bought Bioware preventing Mass Effect going to the PS3.
Damn. I thought my Boromir Assface Shephard with a ginger freddie mercury 'stash was invincible.
Anyway, one of the best games I've ever played. I don't care that the RPG elements were abit flossy and the sidequests sucked, the design, characters, the ****ing universe you play in was so damn immersive, it was like a wet sci-fi dream come true. I appreciate the game far more for what attempted to do than what it actually accomplished, it really gave you the feeling of being humanity's hero in an expansive universe where humans don't really matter. The story, especially towards the end, was the fudgin' shit as well.
Over concept art?
I agree, the way the story progressed and its immersion qualities were top notch, the action wasn't AMAZING but I still enjoyed it and had some memorable firefights. The character's diversity was excellent, I always wanted to talk to everyone because I knew everyone had an interesting story to tell. The only let down was the exploration factor, every uncharted planet was exactly the same, a big rock of <insert primary color here> with a few random pieces of crap scattered about and base of exactly the same structure as the last but with different enemies. Its like 90% of the developers died when they got to that part of the game. Hope they improve drastically on that aspect come the next game.
That's the bar from the first game, is it not? Only I recall that had a blue theme to it, not red.
Cool anyway.
Exactly, I know for a fact Microsoft signed an agreement with Bioware when they were independent to make Mass Effect exclusive to 'Microsoft' platforms, i.e. PC and 360, and I doubt this agreement was nullified just because EA bought Bioware, and thus the IP.
Ashley scares me, I usually went with Garrus and either Kaidan or Wrex.
It was all about Ashley and Garrus, we were an unbeatable team.
I went garrus and Liara. With liara doing all her super biotic shit enemies were usually all floating around the room before they had a chance to do SHIT
Meh, Kaidan is better.
On the other hand, I didn't really want my kid incubator to get hurt.
I preferred Kaidan, he was by far the most stable person on board. Even Ashley had issues with xenophobia.
"SHEPHARD JUST LET ME TELL YOU ABOUT MY DARK PAST SHEPHARD. SHEPHHAAAARDDD"
Yes, why not?
Renegade was Evil?
I beg to differ.
Something like the final game looking nothing like the art? Maybe? /shrug.