pomegranate
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Jesus H, maybe you love your PC more than your mother, okay, but just get a console FFS. How much is a 360 now, like $12, right? Easy.
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Pretty much. I've seen only few games that I'd probably like since these consoles came out. If they don't come to the PC, I get something else.Yeah, just buy a console already. Look, you have a great selection to choose from: you can get the console with no games, the console with kids' games, or the console with no good exclusives* which has most of its stuff ported to PC.
*Alan Wake does not qualify as a good exclusive and should not warrant the purchase of a console.
A FEW HUNDRED pounds? Or, since I already have a good PC, I can just buy cheap games for it, and spend the rest on hookers and booze.What poo - more than any time before it makes sense to buy every platform going. Not only because the best games of this gen have been spread thinly across all formats, but also because this generation is seemingly never ending. For a few hundred £ you get alot of gaming.
What poo - more than any time before it makes sense to buy every platform going. Not only because the best games of this gen have been spread thinly across all formats, but because this generation is seemingly never ending. For a few hundred £ you get alot of gaming.
//disclaimer - i'm not advocating the purchase of a console for Alan Wake!
No you're just advocating buying every gaming platform known to man. /facepalm
Man, Fear is not a horror game.
Cool story, bro.I hope the lot of you are upset over the reasoning behind this decision and not upset that Alan Wake won't be coming to the PC. The game looked like garbage, folks. GARBAGE. It was billed as a horror game for 4 years, then last year when we got some actual footage of gameplay it was all BULLET TIME and SHINE YER FLASHLIGHT AT THE SHADOW MEN. You can't honestly be lamenting the loss of this title, can you?
For god's sakes, people, this has 'crap' written all over it. And on top of that, this one game has been in development for five years, and Alan Wake is planned as a TRILOGY. You wouldn't be getting anything out of this series until 2020.
And before OmegaX says, "See, I told you people would be saying 'This game sucks' now," I said this in the last two Alan Wake threads, back when it was still coming to PC. It's gonna be CRAP, people. BULLET TIME IN A HORROR GAME. SLOW-MO TO DODGE BULLETS. IN A HORROR GAME. Just sit there and think about it. Take a good long think about it.
Don't steal my shtick, man.
The game is a thriller. It's T-rated, Microsoft announced today, and doesn't aspire to be the kind of scary game we've played before. Remedy writer Sam Lake described the game to me as a "smart, tightly-paced story" and as a "thriller." I asked him earlier this week what he meant be smart. "This is more of a thriller than a horror game," he said. "When you talk about horror in video games, it usually means blood and gore." He said the Remedy team wanted something other than cheap chills. "We want to make sure there are no scares just for the sake of scares," he said. Everything, all of the game's creepiness, will cohere into a narrative.
Real cool scary game, bro.The darkness had descended and the flashlight-and-gun core shooting gameplay was in effect. Enemies in Alan Wake are covered in a shadowy haze. To defeat them before they kill Alan, the player has to focus Alan's flashlight on the enemy, burning off the haze. Once that's done, Alan can — and should! — shoot.
Real cool scary game, bro.
This game is a thriller
Remedy has a fine record for ONE FRANCHISE. And again, Fear is not a horror game. If you thought Fear had any kind of horror in it you're probably one of the people who thought Dead Space was scary.
I'm up in Alan Wake's grill because it was billing itself as some serious Weird Tales shit, and then I saw that video of Alan Wake shining his flashlight on people and shooting them, and Alan running from the cops and using bullet time to avoid spotlights and bullets. It's like, "Man, what the hell? I thought I was going to be playing something crazy about a dude whose nightmares are coming to life. This guy's shooting possessed shadow guys and using bullet time, and after certain encounters it does this weird motion-blur, 'cinematic' pan around thing more suited to flashy action games."
Game is like Max Payne 3: Coastal City Edition.
I'm up in Alan Wake's grill because it was billing itself as some serious Weird Tales shit, and then I saw that video of Alan Wake shining his flashlight on people and shooting them etc.
What's Alan Wake and why should PC gamers care?
Maybe horror games would be better without weapons?
Yes, I agree. The developers talk about this on their blog. Anyway, I have high hopes for Frictional's new game.
ScratchesIn my opinion there is no such thing as a "horror" game.
When something purports itself as something else and doesn't deliver, I deem that as "sucking." It SUCKS at delivering on its promises. It is BAD at being a horror game.jondy said:Yeah I get that, but you also said it was gonna be a bad game - it not being 'horror' or whatever has nothing much to do with it sucking
Alan Wake was announced almost 5 years ago ffs.
I'm not gonna bother disagreeing with you cause, well, it's you, but two questions for curiosity's sake:I'm up in Alan Wake's grill because it was billing itself as some serious Weird Tales shit, and then I saw that video of Alan Wake shining his flashlight on people and shooting them, and Alan running from the cops and using bullet time to avoid spotlights and bullets.
http://www.gametrailers.com/video/exclusive-police-alan-wake/58983Where is this gameplay footage where he's dodging bullets?
They called it a psychological thriller. You play a horror writer. All the trailers pre-2008 showed you being chased to a lighthouse by unseen assailants with camera angles that were obvious homages to Sam Raimi.When did Remedy claim this was going to be a horror game?
If you go to watch a movie billed as a thriller, you expect scares.
Wiki said:Thrillers are characterized by fast pacing, frequent action, and resourceful heroes who must thwart the plans of more powerful and better equipped villains
Wiki said:The suspense created by psychological thrillers often comes from two or more characters preying upon one another's minds, either by playing deceptive games with the other or by merely trying to demolish the other's mental state.
Sometimes the suspense comes from within one solitary character where characters must resolve conflicts with their own minds. Usually, this conflict is an effort to understand something that has happened to them. These conflicts are made more vivid with physical expressions of the conflict in the means of either physical manifestations, or physical torsions of the characters at play.
Um... no he doesn't. He sprints through a hail of gunfire, but there was no slo-mo. In fact, I've never seen a "bullet time" effect in any of the videos I've watched that wasn't a cinematic effect, or a byproduct of something you'd already done (like shooting a flare). You can dislike it all you want, but I don't think it's a gameplay mechanic as such...http://www.gametrailers.com/video/exclusive-police-alan-wake/58983
Marvel as he runs from the cops and dodges their bullets in slow-mo.