Absinthe
The Freeman
- Joined
- Jun 21, 2004
- Messages
- 14,037
- Reaction score
- 30
As I said before, Gordon is just a shell that you fill in. You give Gordon life, movement, and feeling. If the model you are looking at in the mirror doesn't reflect those things, then immersion goes right out of the window.
If they really wanted to make Gordon a truly identifiable character, you know, with a set personality, then Valve should have just given him a voice as well.
And think about it. When you were playing through Half-Life, did you ever stop and think "Hey! Where are the damn mirrors? I want to see myself"? Even if you did, it can't have happened too often. Same thing with Half-Life 2. If the presentation is good enough, I'm not gonna be wondering why Valve didn't decide to bust out every single graphical bell and whistle.
If they really wanted to make Gordon a truly identifiable character, you know, with a set personality, then Valve should have just given him a voice as well.
And think about it. When you were playing through Half-Life, did you ever stop and think "Hey! Where are the damn mirrors? I want to see myself"? Even if you did, it can't have happened too often. Same thing with Half-Life 2. If the presentation is good enough, I'm not gonna be wondering why Valve didn't decide to bust out every single graphical bell and whistle.