CrazyHarij
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What good is self-awareness if you cannot see yourself without a mirror?
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Mr-Fusion said:1. Women represent probably 1% of the percentage of people who'll play Half-Life 2.
2. Women are all partly lesbians and will be aroused by that scene and will definately want to flirt with her.
Mechagodzilla said:There will likely be no mirrors in the game. Gordon will not appear invisible in mirrors, because there are none. Valve aren't going to put faulty mirrors in the game.
Can anyone give a reason why mirrors would be anything but a gimmick anyways?
They wouldn't enhance the gameplay at all.
ferd said:This has been discussed before, it was started after some guy at Valve said something very weird about reflections...cant remember exactly though
Sedako said:Name a topic that hasn't been discussed before somewhere. Not easy, is it? I really think that it would be better to see more of Gordon. As the game is now, it just seems kind of below other standards. Most new fps games allow for you to see more of your character, but it only adds to the immersion factor for me.
Weclome to the forums!CastleBravo said:Do y'all realize that there were mirrors that worked in DUKE NUKEM 3D? :dork:
Deaf? He can hear fine!wayne white said:gordon:deaf mute floating vampire torso.
That was exactly my point. There will be no "non-functioning reflections" because there are no mirrors. Period.jet jaguar said:Oh, I don't know, maybe something called immersion. Why go through the trouble of reproducing the most realistic looking game ever and then purposely blow it with non-functioning reflections because they don't want you to be Gordon even though you ARE Gordon?!!
Actually, I'd say it isn't Valve's reasoning that's flawed. They probably just tried to replicate the atmosphere of HL1, by not deviating from it. If anything, this thread shows that The community is putting way too much emphasis on trivial detail.jet jaguar said:Valve's reasoning is flawed...they're overanalyzing this whole 'Being-in-the-game' philosophy. Call me crazy but I honestly don't think that a mute Gordon and not having mirrors was the reason why HL was a giant success. It's a small detail to be sure but small details are the things that the best games usually get right.
Valve can put anything they want into their game, and they can leave anything out. So, there will be no puzzles where Gordon looks at a monitor and can't see himself mid-firefight, there will be no mirrors and essentially no-one will miss them. They could be modded in easily anyways.Sarcastic Me said:You mean that no one in City 17 has a garden hose??? I'm outraged at the lack of immersion!!!
A mod should sticky this post.Absinthe said:Some of you say that because you are Gordon, you should see yourself. You say that Gordon already has description, and so he is already an identified character. For instance, you have seen his face on the boxes and MP models. You also know he has a scientific background. So not allowing you to see yourself is just stupid.
I don't think this argument flies.
Gordon's background is for convenience purposes, just to explain why you are there. The face is just an avatar. Besides those details, you know nothing about what's underneath all that. You don't know what he thinks. You don't know how he feels. You don't know what he would do in certain situations. Gordon Freeman is an empty shell that the player fills in. You decide how he fights, where he moves, when he's scared, when he laughs, and when he feels like blowing the head off of one of his fellow scientists. That is the immersion.
Let's say I look at a mirror in HL2. "Hey, I don't hold my gun like that! Wait, I don't move that way either! This is stupid! This isn't how I imagined myself!" It may seem like a small thing, but it means loads in terms of immersion. And let's say you've been running away from Combine in an apartment complex. You duck into a room to hide out for a bit, but catch a glimpse in the mirror. You, the player, are nervous and scared, but the model you're seeing in the mirror has a blank expression that doesn't portray how you're feeling. Or let's say you just thought something was really funny, but Gordon has this stupid screaming look painted on him.
That would kill it entirely.
This is why I doubt you will be seeing yourself at all in the game.
Absinthe said:Some of you say that because you are Gordon, you should see yourself. You say that Gordon already has description, and so he is already an identified character. For instance, you have seen his face on the boxes and MP models. You also know he has a scientific background. So not allowing you to see yourself is just stupid.
I don't think this argument flies.
Gordon's background is for convenience purposes, just to explain why you are there. The face is just an avatar. Besides those details, you know nothing about what's underneath all that. You don't know what he thinks. You don't know how he feels. You don't know what he would do in certain situations. Gordon Freeman is an empty shell that the player fills in. You decide how he fights, where he moves, when he's scared, when he laughs, and when he feels like blowing the head off of one of his fellow scientists. That is the immersion.
Let's say I look at a mirror in HL2. "Hey, I don't hold my gun like that! Wait, I don't move that way either! This is stupid! This isn't how I imagined myself!" It may seem like a small thing, but it means loads in terms of immersion. And let's say you've been running away from Combine in an apartment complex. You duck into a room to hide out for a bit, but catch a glimpse in the mirror. You, the player, are nervous and scared, but the model you're seeing in the mirror has a blank expression that doesn't portray how you're feeling. Or let's say you just thought something was really funny, but Gordon has this stupid screaming look painted on him.
That would kill it entirely.
This is why I doubt you will be seeing yourself at all in the game.
mad max 31 said:i just realised that if your not going to be able to see yourself in half-life 2 then the the mirrors will have to be grayed like in half-life. either that or their will be no mirrors. in max pain the mirrors were grayed, but in max pain 2 their was mirrors and you could see yourself. it would be a bit funny having a world without mirrors. think of all those appartments in the e3 2004 video, not one of them will have a mirror. or if they do it will be a bit silly having them grayed in the new and mighty source engine.
Absinthe said:Some of you say that because you are Gordon, you should see yourself. You say that Gordon already has description, and so he is already an identified character. For instance, you have seen his face on the boxes and MP models. You also know he has a scientific background. So not allowing you to see yourself is just stupid.
I don't think this argument flies.
Gordon's background is for convenience purposes, just to explain why you are there. The face is just an avatar. Besides those details, you know nothing about what's underneath all that. You don't know what he thinks. You don't know how he feels. You don't know what he would do in certain situations. Gordon Freeman is an empty shell that the player fills in. You decide how he fights, where he moves, when he's scared, when he laughs, and when he feels like blowing the head off of one of his fellow scientists. That is the immersion.
Let's say I look at a mirror in HL2. "Hey, I don't hold my gun like that! Wait, I don't move that way either! This is stupid! This isn't how I imagined myself!" It may seem like a small thing, but it means loads in terms of immersion. And let's say you've been running away from Combine in an apartment complex. You duck into a room to hide out for a bit, but catch a glimpse in the mirror. You, the player, are nervous and scared, but the model you're seeing in the mirror has a blank expression that doesn't portray how you're feeling. Or let's say you just thought something was really funny, but Gordon has this stupid screaming look painted on him.
That would kill it entirely.
This is why I doubt you will be seeing yourself at all in the game.
Cybernoid said:You are taking this bizzare immersion bullshit a bit too far, I'm afraid. Maybe Valve should remove weapon models too, eh? THAT'S NOT HOW I WOULD HOLD A GUN! HOLY ****ING SHIT WHY IS GORDON SO SLOW I RUN FASTER AND I HAVE A BIG COCK WHAT IS GOING ON EH?=???
lans said:Didn't someone say that mirror reflections are a Direct X 9 effect only?
MP.1 is direct x 8.1, oh and alec my MP never works on windows xp, brings me back to the windows screen, your does that too?
Cybernoid said:Hmh. Even Duke 3D and Quake (GL) had mirror effects back in the day. I sincerely hope that Valve won't make Gordon invisible to mirrors. That would be completely and utterly retarded. If you can't see yourself in the mirror, then others can't see you either, and your weapon won't be display on the screen. That's logic.
As for all this "they don't want you to feel like you're Gordon" stuff: characters call you Gordon, and your personality as a scientist affects the game. So there.
Yes & their arguments are stupid. That's how a lot of people feel anyway. That's what the thread is all about kinda.MoJo|Night said:Valve has gone on and on about not seeing gordon for years and the reflections in morrors has come from this.
In Xen, there were similar scientists (dead) lying around in the same type of suit as the one Gordon wears. AND they had helmets with black visors! Good point.MoJo|Night said:Now to me the simple solution would just have been to give the man a helmet with a visor but I'm just a bit thick so I'm sure there's a reason they didn't.
trantjd said:Whoa! I didn't realize that Duke Nukem 3D was a DX9 game!
Seriously though, mirror reflections are an extremely effect to do in a game...
EDIT: Oops, didn't realize how long this thread had gotten since the post I replied to. My personal theory is that they'll let you import your face into the game just so you can see it when you look in the mirror in game.
Cybernoid said:You are taking this bizzare immersion bullshit a bit too far, I'm afraid. Maybe Valve should remove weapon models too, eh? THAT'S NOT HOW I WOULD HOLD A GUN! HOLY ****ING SHIT WHY IS GORDON SO SLOW I RUN FASTER AND I HAVE A BIG COCK WHAT IS GOING ON EH?=???
Absinthe said:Please restrain yourself from spewing your trollling bullshit towards me in the future.
Cybernoid said:Please restrain from posting completely ****ed up gibberish that doesn't make any sense.
Absinthe said:The irony.
Cybernoid, if you had even bothered to properly read my posts, you'd see that they actually do make sense. If you want even further elaboration, then just read MechaGodzilla's post on degrees of immersion, which was exactly the point I was getting at,
If you don't agree with what I say, then that's fine. However, I expect you to either present another argument or thoroughly debunk my reasoning in a civil manner. What I don't need is some lame-ass punk saying "Dude, your theory blows and I won't really bother to explain why". Frankly, I'm not up to dealing with your crap as it is.
Cybernoid said:You are a lunatic, plain and simple. If you were in the HL2 design team, the game would probably begin with a questionnaire.
1. How would you hold a 9mm semiautomatic handgun?
2. Please stand by while Half-Life 2 analyzes your movement with a webcam.
3. What is your name?
4. If you see an antlion, will you a) laugh b) cry or c) scream?
5. Please wait while your face and genitals are scanned into Half-Life 2.
6. How quickly can you reload a 12 gauge pump-action shotgun? Please enter time in seconds.
Thank you. You have succesfully configured Half-Life 2. Please wait while the game is generated. Estimated time left: five weeks.
Absinthe said:The immersion takes place on the player's side, not on the game's side. Proper successful immersion is when the player actually feels like he is a part of the events in the game, not when the game configures itself for the player.
Absinthe said:2.) The game does show you, but immersion is lost because you are not looking at yourself. You are looking at a player model. This model does not represent how you, the player, feels about things. This also comes off as lame.