Well I went to study after reading some of the posts here this morning,(http://www.halflife2.net/forums/showthread.php?s=&threadid=12882) but I couldn't do my work, so instead I thought up an idea for a mod. This concept is open for anyone to take, so please do take. I want to see some of these ideas put into motion.
NOTE: Please read the liked thread to know what I'm talking about!
Islands
General: CTF style with building and islands.
See attached picture.
Description:
Island 1
Size = small-medium
Each team starts off on their own small island. On the island are enough pieces of "trash"(eg. planks of wood, barrels, metal sheets) to build a bridge to the next island, and to make some kind of cover for fighting.
Island 2
Size=small-medium
This island has a small shelter that is open on all of the sides. Just like the last island, there is enough "junk" to build a bridge to the next island and to fortify the building any way they like.
Island 3
Size=Big-Realy big
This island is where the main fighting will happen. The island will be covered with lots of natural barriers(Large rock outcroppings, pits, ponds) to slow down the progress of each team, so no rushing. On this island there will be a lot more "junk" to make whatever kind of fortification that you want to. The "junk" will also be used to get past the natural barriers of the island(eg. plank over a small canyon)
Gameplay
- First to reach the other teams home island.
-On the Large island the junk will be randomly generated, with varying quantities of materials.(Load the models into memory and spawn when map spawns. Have random number generator choose how many of each material to spawn)
-Always spawn on original island(teleporters well worth it)
Classes
Builder class:
Weapon: physgun/gluegun. Also uses a crowbar and a manipulator gun.
Special: Can use pysgun to build structures and to make bridges. Also can build amo refill stations and teleporters(one per island).
The pysgun's glue shots start at 20 and regenerate at a slow rate which will force the builder to think about what they are making.
-Builder can charge gravgun(takes 15 seconds of standing still) to send a heavy object(eg barel) flying in the air to hit the other teams fortifications like a morter or cannonball.
-Only third island will have random amounts of "junk".
-Can build traps on third island.(make a badly built bridge over a chasm so that the next person to use it will fall.
Fighter class:
- Regular range of weaponry.
-One time use per life of a physgun(to move something into place) without the glue option.
things that may or may not work:
-on the large island there will be two paths to take to get across it.
-Make the starting islands large islands and a flag at the back.
-spawning points for junk vs random points(harder to do)
Remember this just a preliminary idea, so please add on new and better ideas. Thanx
NOTE: Please read the liked thread to know what I'm talking about!
Islands
General: CTF style with building and islands.
See attached picture.
Description:
Island 1
Size = small-medium
Each team starts off on their own small island. On the island are enough pieces of "trash"(eg. planks of wood, barrels, metal sheets) to build a bridge to the next island, and to make some kind of cover for fighting.
Island 2
Size=small-medium
This island has a small shelter that is open on all of the sides. Just like the last island, there is enough "junk" to build a bridge to the next island and to fortify the building any way they like.
Island 3
Size=Big-Realy big
This island is where the main fighting will happen. The island will be covered with lots of natural barriers(Large rock outcroppings, pits, ponds) to slow down the progress of each team, so no rushing. On this island there will be a lot more "junk" to make whatever kind of fortification that you want to. The "junk" will also be used to get past the natural barriers of the island(eg. plank over a small canyon)
Gameplay
- First to reach the other teams home island.
-On the Large island the junk will be randomly generated, with varying quantities of materials.(Load the models into memory and spawn when map spawns. Have random number generator choose how many of each material to spawn)
-Always spawn on original island(teleporters well worth it)
Classes
Builder class:
Weapon: physgun/gluegun. Also uses a crowbar and a manipulator gun.
Special: Can use pysgun to build structures and to make bridges. Also can build amo refill stations and teleporters(one per island).
The pysgun's glue shots start at 20 and regenerate at a slow rate which will force the builder to think about what they are making.
-Builder can charge gravgun(takes 15 seconds of standing still) to send a heavy object(eg barel) flying in the air to hit the other teams fortifications like a morter or cannonball.
-Only third island will have random amounts of "junk".
-Can build traps on third island.(make a badly built bridge over a chasm so that the next person to use it will fall.
Fighter class:
- Regular range of weaponry.
-One time use per life of a physgun(to move something into place) without the glue option.
things that may or may not work:
-on the large island there will be two paths to take to get across it.
-Make the starting islands large islands and a flag at the back.
-spawning points for junk vs random points(harder to do)
Remember this just a preliminary idea, so please add on new and better ideas. Thanx