Most Annoying Class to Deal With

I played mostly with the Pyro and it's damn awesome.
Was 3-1 place always.You just need to use the shotgun if the enemy is far or if you are in an open place with no one near you.
And the main gun is brutal if you are near your target.
 
I find the Scout the most annoying due to their fast speed and small size making many weapons ineffective against them.
 
It's got to be the Demoman. Even though I've only had a tiny taste of TF2, I've grown to dislike him. I like sniping the most, but when I'm scoped and that Demoman spams me with nades.....
 
No, spies arent revealed unless they panic and attack HOWEVER the color of their Blood is a dead giveaway - you bleed your team color when hit if you look closely.

As an Engineer, Spies are definately the most irritating class, those Electro Sappers destroy turrents without decloaking them, so unless you shoot EVERY team mate that approaches your turrent, they can destroy it immediately without any danger. Also means you're tied to defend your turrent when there is a spy around.

What I understand is you can walk through your own teammates, so the one that you "bump" into gets a wrench to the head. Otherwise just thump anyone and everyone that comes near your stuff (help to have FF off).
 
the engineers I was up against earlier were placing their sentry untis in places where they were almost impossible to take out...Even if it appeared that you had a clear line of sight and are hitting them!!?
I shot off at least 20 rockets from the balcony of 2fort down into the corner below me that appeared to be hitting a engineer and his sentry/dispenser but nothing was happening...I edged out a little more and was taken out in a second...
This went on for ages and I have noticed the same glitch on other maps. It is something that engineers can easilly exploit in certain areas of certain maps...
I hope that Valve can fix this issue.
 
My team was getting owned by spies a whole lot when I started playing, so I went from engineer to pyro on 2fort. The ramproom is an excellent place to hang out in for a pyro, because 1. Everyone that's not a scout, soldier or demoman has to go through it, 2. it's good for ambushes and 3. the resupply room is close.

Hanging out on the upper level makes it easy to check for spies (flame anyone, if they catch fire, use more flames) and anyone that does venture in the room can be jumped on and flamed to death.

I've wasted a lot of scouts and spies this way, to the point people started to call me a cheater, skill-less and hacker. I guess it's kinda lame, but is it really my fault scouts and spies keep running up those stairs into my flamethrower? My team loves me for it, because it keeps the snipers safe and the flagroom clear.

Anyway, for a pyro, the most annoying classes are heavy, demoman and soldier. They're tough cookies to get because of the medium range they have and I don't. I really have to get the jump on them to be able to flame em. Spies are pretty easy because most of the time the least they want to do is grab my attention. Smart ones catch on and use the invisibility to run past me and a few daring ones will try to stab me. Sometimes they'll succeed.

Medics, engineers, scouts and other pyros are not too tough to deal with, though those shotguns do seem to do a lot of damage to me. I guess because I have to get close I get a lot of buckshot in the face.
 
I just changed my mind.

Pyro is ****ing awesome, hes got the style but you simply have to be more careful to succesfully "poon".

The shotty is the key.
 
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