riTuaL
Newbie
- Joined
- Jun 20, 2003
- Messages
- 442
- Reaction score
- 0
Sorry for the lack of screens, they wouldn't give me access to the folders ;/
Well, I just got back from my local cyber cafe (Fatpipe) with a few of my friends and my little cousin, we played for an hour straight on de_dust. The experience was great. Im very glad I decided to go ahead and run my a** over to Fatpipe and play.
The feel of the game is almost exactly how it was in the original CS, and I think this is great because most of the newer games that come out today feel a bit sluggish to me. The weapons all feel the same, except they look 100 times better than they used to. The maps are very detailed and fun to play around with. For the first 10 minutes I just walked around kicking barrells and shooting cans. The smaller objects (milk cartons, soda bottles, cans) fly around when shot. The barrells will sway and eventaully tip with a constant stream of fire.
What I was most impressed with was definitely the physics. When you tear someone up from close range the body gets launched backwards and blood sprays. If someone is running at you and not shooting, and you surprise them with 10 rounds from your M4 clip, they sort of trip over their own feet and collapse. If you shoot someone who is standing against a wall, their body will slide down the wall, eventually into a laying position. Anyone shot on stairs will fall and land like any normal living person would. One player I saw was shotgunned near a ledge by the underpass in de_dust, and his body tripped over the ledge and he tumbled over into the 15 foot drop. The death animations are very life-like.
All of the weapon models are re-done very nicely and look realistic. Same goes for the player models. But who didn't know that CS:S looked prettier? The flashbang/grenade effects are AWESOME. Grenades now send debris all over. I saw one grenade blow some soda and coffee cans all over the place.
As for bugs, there were a few. Some minor things, not many that affected gameplay except for one that I found: when crouched or walking, you cannot move forward and right (diaganolly right). Besides this, there were only a few minor issues.
There isn't that much to talk about because it is basically the same game. Although it is the same Counter-Strike we've all played, I can definitely see myself playing CS:S for a long time. I can't wait to see more maps on the engine because dust looked amazing.
I know my "review" was a bit brief but it's difficult to think back on all the stuff I saw. If you have any questions at all feel free to ask them here and I'll answer as many as possible. Thanks guys Hope this helps.
edit: the machine I played on ran an AMD64 2700+, not sure about vid card. 512mb ram.
Well, I just got back from my local cyber cafe (Fatpipe) with a few of my friends and my little cousin, we played for an hour straight on de_dust. The experience was great. Im very glad I decided to go ahead and run my a** over to Fatpipe and play.
The feel of the game is almost exactly how it was in the original CS, and I think this is great because most of the newer games that come out today feel a bit sluggish to me. The weapons all feel the same, except they look 100 times better than they used to. The maps are very detailed and fun to play around with. For the first 10 minutes I just walked around kicking barrells and shooting cans. The smaller objects (milk cartons, soda bottles, cans) fly around when shot. The barrells will sway and eventaully tip with a constant stream of fire.
What I was most impressed with was definitely the physics. When you tear someone up from close range the body gets launched backwards and blood sprays. If someone is running at you and not shooting, and you surprise them with 10 rounds from your M4 clip, they sort of trip over their own feet and collapse. If you shoot someone who is standing against a wall, their body will slide down the wall, eventually into a laying position. Anyone shot on stairs will fall and land like any normal living person would. One player I saw was shotgunned near a ledge by the underpass in de_dust, and his body tripped over the ledge and he tumbled over into the 15 foot drop. The death animations are very life-like.
All of the weapon models are re-done very nicely and look realistic. Same goes for the player models. But who didn't know that CS:S looked prettier? The flashbang/grenade effects are AWESOME. Grenades now send debris all over. I saw one grenade blow some soda and coffee cans all over the place.
As for bugs, there were a few. Some minor things, not many that affected gameplay except for one that I found: when crouched or walking, you cannot move forward and right (diaganolly right). Besides this, there were only a few minor issues.
There isn't that much to talk about because it is basically the same game. Although it is the same Counter-Strike we've all played, I can definitely see myself playing CS:S for a long time. I can't wait to see more maps on the engine because dust looked amazing.
I know my "review" was a bit brief but it's difficult to think back on all the stuff I saw. If you have any questions at all feel free to ask them here and I'll answer as many as possible. Thanks guys Hope this helps.
edit: the machine I played on ran an AMD64 2700+, not sure about vid card. 512mb ram.