i'm getting pretty sick of seeing a bunch of mods that- while brilliantly executed- do nothing new. i'm getting sick of seeing these bullshit 'what if' world war 2 mods, where they try to re-create everything down into the color of the hair on the soldiers. haven't we had about enough of these? its overrated, and overdone, and i'm sick of seeing and playing them. this also goes for this years favorite war, vietnam. the vietnam war was a bunch of people doing what they were told- or in many cases, ignoring what they were told and doing what they wanted- that was only exciting because these jungle primitives could beat an american superpowered military. on their own turf, using methods perfected centuries ago, fighting new recruits who couldn't pull the trigger to- literally- save their life. its not exciting playing a game based in a war where the 'bad guy' is twice as good as the 'good guy'. it seems like these people could at least come up with some good data on the persian gulf, or the panama incursion, or the drug busts in columbia, or even the war in afghanistan and iraq! do we REALLY need to re-do the wars we've already fought? jesus christ, this pisses me off.
i'm also highly pissed at these afficianado types who- despite having never touched or in many cases even been NEAR a real gun (knowingly, and that gun in the holster on the police officers hip doesn't count, there's no round chambered, typically) think they know everything about the modern military assault rifles, or submachine guns, or pistols, or whatever their fancy is. you want to know about these guns? go to a gun store and ask about going on a live-fire event. if your not in a highly liberal area (don't shoot here, the gas ejection will kill six beetles!) you should have no problem seeing many of the more prominant weapons used today. if you're making a mod with these guns in it, bring a camera and get some pictures, and then talk to the people about how they work and how they're used. i'm so sick of seeing static weapons that- despite boasted realism- look nothing like the real thing, function nothing like it, have none of the flaws, and are the ultimate versatile weapon. it doesn't work that way. realism is having your gun jam when you need it most- because thats when it happens. when you're using it.
if you want realism, you're going to have to know what the real thing is. remember the funny top spiky-blocky looking things on the submachine gun in hl2? thats called an RIF. rail inteface system. the RIF on most modern guns goes on the top, the sides, and the bottom, and is used to attach things such as lights, scopes, handles, laser target designators and cameras (combat photography), among other things. the target (on the gun) is, essentially real (it wouldn't have the crosshairs as viewed in the game, the crosshair is shown by a laser further forward in the device that has been calibrated to show-when looking through that small glass pane- where your bullet will probably hit. the submachine gun is also real: its an HK mp-7, recently introduced and not (as far as i know) in full production for any police or military force in the world. another thing about realism that bugs me is the fire rate for full-auto weapons. the french FAMAS (a good gun, despite being french) has a fire rate of 2200 rpm. it comes with a standard 20 or 30 round clip. lets think here for a minute: 2200.... divided by 60.... equals 36 or 37 rounds per SECOND. thats one squeeze of the trigger, a lot of lead goes bye-bye. a more standard speed is about 600 rpm: thats still ten rounds in a second. thats two or three times as fast as most games allow you to fire.
all this being said, i'd like to contribute a few resources. i don't want this ENTIRE thing to negativity. just most of it.
http://blackhawkindustries.com/
http://world.guns***/main-e.htm
http://perfectunion.com/forums/
those three site SHOULD be enough to answer most questions about modern tactics, gear, and weapons. the last one in particular, since its a forum filled with law enforcement officers, military personnel and gun collectors.
i'm glad i have that out of my system now.
i'm also highly pissed at these afficianado types who- despite having never touched or in many cases even been NEAR a real gun (knowingly, and that gun in the holster on the police officers hip doesn't count, there's no round chambered, typically) think they know everything about the modern military assault rifles, or submachine guns, or pistols, or whatever their fancy is. you want to know about these guns? go to a gun store and ask about going on a live-fire event. if your not in a highly liberal area (don't shoot here, the gas ejection will kill six beetles!) you should have no problem seeing many of the more prominant weapons used today. if you're making a mod with these guns in it, bring a camera and get some pictures, and then talk to the people about how they work and how they're used. i'm so sick of seeing static weapons that- despite boasted realism- look nothing like the real thing, function nothing like it, have none of the flaws, and are the ultimate versatile weapon. it doesn't work that way. realism is having your gun jam when you need it most- because thats when it happens. when you're using it.
if you want realism, you're going to have to know what the real thing is. remember the funny top spiky-blocky looking things on the submachine gun in hl2? thats called an RIF. rail inteface system. the RIF on most modern guns goes on the top, the sides, and the bottom, and is used to attach things such as lights, scopes, handles, laser target designators and cameras (combat photography), among other things. the target (on the gun) is, essentially real (it wouldn't have the crosshairs as viewed in the game, the crosshair is shown by a laser further forward in the device that has been calibrated to show-when looking through that small glass pane- where your bullet will probably hit. the submachine gun is also real: its an HK mp-7, recently introduced and not (as far as i know) in full production for any police or military force in the world. another thing about realism that bugs me is the fire rate for full-auto weapons. the french FAMAS (a good gun, despite being french) has a fire rate of 2200 rpm. it comes with a standard 20 or 30 round clip. lets think here for a minute: 2200.... divided by 60.... equals 36 or 37 rounds per SECOND. thats one squeeze of the trigger, a lot of lead goes bye-bye. a more standard speed is about 600 rpm: thats still ten rounds in a second. thats two or three times as fast as most games allow you to fire.
all this being said, i'd like to contribute a few resources. i don't want this ENTIRE thing to negativity. just most of it.
http://blackhawkindustries.com/
http://world.guns***/main-e.htm
http://perfectunion.com/forums/
those three site SHOULD be enough to answer most questions about modern tactics, gear, and weapons. the last one in particular, since its a forum filled with law enforcement officers, military personnel and gun collectors.
i'm glad i have that out of my system now.