the cow says moo
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It looks nothing like the concept art they showed last year.
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-Gameplay seems very focused on all the stuff a Wiimote can do now, at cost of the original type of weapon gameplay. Looks like it's becoming a collection of minigames instead of a action adventure.
Again, eh? By mini games you mean you have to swing the wiimote to use your sword and aim like in Resort to fire the bow? Seems your looking for faults here and not finding any good ones
I dunno - have you played Resort? Making an accurate swing with the sword is just as quick as it was in Twilight Princess - the difference is you can slice at seemingly any angle and speed you like. As it's not going to take much brain power to decide whether you want to slice bad guys down the middle or cut them in half at the waist i'm not sure what the issue is. Maybe the bow will be too slow? We'll see. Nintendo don't make basic mistakes in game control - they tend to lead the way. Have a little faith!
have you played Resort?
Yes, and so was Twilight Princess. I'm disappointed in Nintendo's choice of art style so far.
Even the character design for some of the enemies looks bad.
Also, Ocarina of Time remake confirmed for 3DS
Holy **** indeed. I might finish it this time since I sorta dropped the 'pc version.'OOT for 3DS
Kotaku said:- Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".
- Miyamoto says that this time last year, when the new Zelda was first unveiled, the core gameplay was already in an almost complete state. But the art was not. Hence the change in style from what we saw in 2009 to what we saw earlier today.
- While the game is now nearly finished, with only a few more dungeons and bosses to go, Nintendo want to give the development team the rest of the year to complete the game. Which makes it sound like a 2011 game.
- Aonuma says that the scene which concludes the trailer, in which Link leaps off a cliff into a sea of clouds, is an important story point. Instead of being raised in a village on the ground, he's been brought up in a town called Skyloft, which is a floating island.
- He's lived his life in the clouds, and has only recently "discovered" the land below, which he finds has been overrun with evil forces. You spend the game going back and forth between these two regions: Skyloft, and the ground below.
- The "Skyward Sword" you see in the trailer and screenshots eventually becomes the Master Sword.
- Skyward's unique visual style, which looks like a halfway meeting between Wind Waker and Twilight Princess, was inspired by Miyamoto's love of impressionism, and the skies in the game are a tribute to Cézanne.
- Miyamoto jokes that if the game used Twilight Princess' art style, it "would have been done by now".
- Aonuma is quickly back onto Ocarina on 3DS, saying that it should make some of the tougher parts of the game easier; the Water Temple, for example, because with the touch-screen things like changing boots are a lot quicker and easier.
- Now back to Skyward Sword; Aonuma says that the final version of the game will ship with support for both MotionPlus and the sensor bar, so that things like archery can be as accurate as possible (similar to how Red Steel 2 was able to ensure the game never "lost you" if you stopped pointing the Wii Remote at the screen).
- The HUD we've seen in Skyward Swords can be switched off if you think it clutters things up too much.
Mario Galaxy 2 had a big, thunderous orchestral soundtrack. Will Skyward follow suit? Miyamoto says Nintendo couldn't do what it did with Galaxy 2 and not do the same with the next Zelda.
The HUD we've seen in Skyward Swords can be switched off if you think it clutters things up too much.
I thought it looked a bit too post-processed for a Wii screenshot. Either way, it's my new background.Okay so that screenshot I linked is actually, supposedly.. concept art?
- Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".
Only thing I'm concerned about is the focus on fun rather than story. Twilight Princess had such an insanely good story, it would be a shame to step backwards on that regard. I'm sure it'll still be fairly epic though.
The art direction for this is flawless. It's a combination of the nice fluid shell shading with the detail of Twilight Princess. Windwaker had extra room for process since the graphics were limited, but the animations in the game were really fine tuned and made the art style flourish. Twilight Princess lacked this utterly yet I'm beginning to think this new art direction will take the great visual aspects of both.