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"I have no defence to this argument, so I'll pretend it doesn't exist"
¿¿¿¿¿ said:Yes, being a fanboy who is terrified of breaking down the fictional walls he has built up around himself and facing facts, I'm sure thats exactly how you read it.
Continue to live in your zone of saftey, I will continue to enjoy an existance in reality. It's sad, but I can do nothing for you.
Basing an opinion off thin air and marketing babble is even less credible.
Yes, being a fanboy who is terrified of breaking down the fictional walls he has built up around himself and facing facts, I'm sure thats exactly how you read it.
Continue to live in your zone of saftey, I will continue to enjoy an existance in reality. It's sad, but I can do nothing for you.
¿¿¿¿¿ said:this is al lyou need to see folks.
If you think anything source can offer will top that level of graphics, you are obviously too far gone into your fanboy twilight zone to comprehend the truth.
¿¿¿¿¿ said:this is al lyou need to see folks.
If you think anything source can offer will top that level of graphics, you are obviously too far gone into your fanboy twilight zone to comprehend the truth.
Come back when Doom 3 can do this
My point, as you already know, is that is exactly what you are basing your opinion from.
Some people prefer to experience things for themselves.
¿¿¿¿¿ said:You all seem to be forgetting something also. Doom3 is just the first step into this new age of higher graphic fidelity. It will be taken to the next level progressively. Look at the unreal2 engine. It is just an attempt to jump ahead. The unreal3 engine is what Doom3 engine will be in a few years, as the engine is updated. Don't forget that Carmack intends to keep this engine as the industry standard for the next five years. This is what he has said will happen, and no one in the industry has a better reputation for predicting the turn of events than Carmack, as we have seen. he is virually a gaming industry psychic he has proven himself to be so reliable.
Fact is that in late 2005 when quake4 comes out with graphic capabilities that rival unreal3, and valve is just getting aorund to releasing their first upgrade to source(higher resolutiuon texture packs, gj valve ;o )then maybe you will understand.
Valve is a newcommer company riding the dx platform. They are not seasoned developers, especially when it comes to engine development. On the other hand, we have the man who has driven gaming graphics since HIS COMPANY INVENTED THE MODERN FPS, and he will continue to do so with Doom3 wether you realize it or not.
¿¿¿¿¿ said:It already can :bounce:
There is nothing in that screen Doom3 engine can't do.
¿¿¿¿¿ said:You all seem to be forgetting something also. Doom3 is just the first step into this new age of higher graphic fidelity. It will be taken to the next level progressively. Look at the unreal2 engine. It is just an attempt to jump ahead. The unreal3 engine is what Doom3 engine will be in a few years, as the engine is updated. Don't forget that Carmack intends to keep this engine as the industry standard for the next five years. This is what he has said will happen, and no one in the industry has a better reputation for predicting the turn of events than Carmack, as we have seen. he is virually a gaming industry psychic he has proven himself to be so reliable.
Fact is that in late 2005 when quake4 comes out with graphic capabilities that rival unreal3, and valve is just getting aorund to releasing their first upgrade to source(higher resolutiuon texture packs, gj valve ;o )then maybe you will understand.
Valve is a newcommer company riding the dx platform. They are not seasoned developers, especially when it comes to engine development. On the other hand, we have the man who has driven gaming graphics since HIS COMPANY INVENTED THE MODERN FPS, and he will continue to do so with Doom3 wether you realize it or not.
Valve is a newcommer company riding the dx platform. They are not seasoned developers, especially when it comes to engine development.
¿¿¿¿¿ said:Doom3: has one single feature that Source does in a different way to avoid being tied down, but still looks pretty darn good. Everything else is vastly inferior. Any real comparison?
Don't be an idiot.
Firstly, source does more than "do it alittle differently to avoid being tied down". Source can't even touch Doom3's lighting, not by a long shot. Source uses a pretty old technique to project the occasional shadow on the ground. Per pixel dynamic lighting and shadowing is on a whole nother level, and doesn't tie the enigne dow at all. Infact, it opens new doors that source can't even fathom.
List of some things Doom3 does better:
Detail. Hl2 is sparce and dry, lacking detail everywhere. This is mostly due to the almost non-existance of normal maps. They could have used them alot more to give their world some detail. hl2 also lacks geometric detail. We are past the time where a 5 story building is just a box with ever detail textured on. Get with the times Valve.
Sound engine. Check out some of the interviews from Duffy and the other id programmers, the sound engine is easily the most advanced ever seen in a FPS. It was also co-designed by Trent Reznor. Vastly superior to sourc's sound engine.
Reputation of the developers goes a long way when deciding which engine to go with, and lets face it: Carmack owns the engine developing business. Valve are first-timers, and their work looks mediocre so far.
Come to think of it, it would be much easier for you to list the things you think source does better. I could go on for quite a while. the only thing Source has an edge on is that it handels facial expressions and lyp-synching real-time, which isn't a big deal since an animator can make it look better than the neigne can anyway. There isn't ANYTHING else about source that sticks out. Name one thing.
¿¿¿¿¿ said:hl2 fans are such idiots, you can never keep up with the topic of conversation. EVERYTIME this debate comes up about engines, hl2 fanboys quickly revert to the "yea but hl2 gameplay owns" statements.
¿¿¿¿¿ said:There is nothing in that screen Doom3 engine can't do.
¿¿¿¿¿ said:hl2 fans are such idiots, you can never keep up with the topic of conversation. EVERYTIME this debate comes up about engines, hl2 fanboys quickly revert to the "yea but hl2 gameplay owns" statements.
This is because they know full well that source cannot hold it's own against the mac daddy of engines, doom3.
Incase the point hasn't gotten across, we are talking about engines not the respective games the engines are driving. The games aren't out and we know little to nothing about how good the gameplay will be. So stick with the topic.
Wesisapie = ban.Wesisapie said:your mumma's new
Yes, but it won't.
FPS have advanced to the point that you don't need to stay in corridors.
I'd rather have a game have great graphics while trying something new instead of an perfect-graphics version of a game I've played before.
On the other hand, we have the man who has driven gaming graphics since HIS COMPANY INVENTED THE MODERN FPS
There is nothing in that screen Doom3 engine can't do.
this is al lyou need to see folks.
Thank you for proving you're a Doom 3 fanboy by avoiding my question for almost 2 whole pages. Nice work, oh and by the way, what i asked was "What does Doom 3 have on Source that Source can't do? (other then the graphics)"¿¿¿¿¿ said:A crappy boatyard has no business being in Doom3 maybe?
Doom3 doesn't need to stay in corridors, it features alot of compact spaces to build tnesion/feelings of helplessness/create more firghtening situations. With that said, it is well known from comments by the developers that doom3 also features plenty of wide open areas.
You have never played Doom3 before. ;o
If yo uwould rather have a game with outdated mundane graphics than a brand new game with the best graphical engine on the market, be my guest. My granpa still likes 8-tracks and refuses to buy CDs, go figure.
Now don't avoid the topic at hand, which is the engines, not the games.