Apos
Tank
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As the power of the average gaming rig increases, real time shadowing will become much less of a performance eating feature. But then, there are much more realistic real time lighting simulation solutions as well (as demonstrated by Unreal 3), and Doom3 is only the first step in that direction. They've made their bet on this technology direction for the moment: other engines will make their moves as well (I doubt that when Source adds full real time lighting, it's going to use simple volumes when solutions that allow them to better integrate other lighting simulation effects would be a better step up).
The reality is that no engine can do everything the best. Even Carmack would never say so. Just because something is flexible doesn't mean it's playdough. Unreal 3 clearly outstrips everything we've seen so far.
The reality is that no engine can do everything the best. Even Carmack would never say so. Just because something is flexible doesn't mean it's playdough. Unreal 3 clearly outstrips everything we've seen so far.