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Xtasy0
Guest
¿¿¿¿¿ said:A crappy boatyard has no business being in Doom3 maybe?
Doom3 doesn't need to stay in corridors, it features alot of compact spaces to build tnesion/feelings of helplessness/create more firghtening situations. With that said, it is well known from comments by the developers that doom3 also features plenty of wide open areas.
You have never played Doom3 before. ;o
If yo uwould rather have a game with outdated mundane graphics than a brand new game with the best graphical engine on the market, be my guest. My granpa still likes 8-tracks and refuses to buy CDs, go figure.
Now don't avoid the topic at hand, which is the engines, not the games.
you keep saying we're not talking about the games, and then you go and bring hl2 the game into by saying
Detail. Hl2 is sparce and dry, lacking detail everywhere. This is mostly due to the almost non-existance of normal maps. They could have used them alot more to give their world some detail. hl2 also lacks geometric detail. We are past the time where a 5 story building is just a box with ever detail textured on. Get with the times Valve.
you're not exactly the best person to be saying "don't avoid the topic at hand" since you seem to avoid many replies which point out issues you just happened to overlook, or mis-state, you seem very similar to evilewok/doom3/brassmonkey/whatever.name.you.chose.to.use.to.troll.one.day (or maybe all you doom3 evangelists are clones and you can only spew the same rhetoric time and time again...)