BRODIEMAN2k4
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- May 20, 2004
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Well, atleast i know always to aim to the right
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DarkSonic said:To add to the thread, I've often been spectating in first person mode and seen people shooting no where near a player, and that person dying. It's really sad...Just a question, what exactly does UT2k4 use?
FierceDeityLink1 said:Full Spectrum Warrior uses per-polygon, but it doesn't make that much of a difference when playing against AI.
Evil^Milk said:on a different note, would it be extremely hard to add decal hits to the t's and ct's, seeing as the hostages have them as well as models and props such as buckets and computers?
Why doesn't UT have this issue? I always lead my shots ahead of the person, and it always directly hits them, but that's just because of lag.
perrkele said:Guys, has the netcode been changed from 1.6? This is what I would really like to know. If it's still the same, you need to change your network settings (ie. rates).
chriso20 said:Am i wrong in saying that on the first vid you'd have to shoot IN FRONT of the guy and on the second he shot BEHIND?
If so eh!?
Milo 7 said:because u cant aim, and shoot behind the enemy
-TaNaKa- said:nice cheat
The funny thing is that these screwed up hitboxes make aimbots worthless.Gorgon said:yes its a cheat, :O
CB | Para said:Since it's a brand new engine, yeah I think it's safe to assume they changed the netcode as well
perrkele said:Yeah that might be true. But I seem to remember Valve talking about the multiplayer abilities of the Source games, saying that they are using the old netcode. That might have been old information though. I sent an e-mail about the netcode to Cliffe, hope I'll get an answer.
smsKONG said:The hitboxes are a lot better than when the beta started (which valve sorted out early on). I tried the thirdperson showhitboxes stuff myself and seriously its not as bad as it used to be. What you people are experiencing is due to the latency inherent with playing online.
Also the rate settings are definitely different now- anyone who tells you otherwise is lying or misinformed....these discrepencies between rates used and those which should be used probably doesn't help the whole latency issue.
And Chaops- if I remember rightly all your threads got closed on steampowered because you were an offensive, flaming so and so, who resorted to insults as soon as someones opinion differed to your own :thumbs:
[EDIT]- also, any vid made using FRAPS is practically useless because of the way it lags the users comp so much.
Milo 7 said:well i dont have full version.
but in the beta the hitboxes didnt get any better.
hitboxes always lagged behind the player!
i even tested it on teamates leaving spawn =D
and it wasnt because of crappy servers.
i always had 20-60 ping
and if it would have been lag i should have shot infront of them and not behind them